execc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 24, D:1) a +0 short sword (3, 17, D:1) a +0 dagger (4, 11, D:1) a +0 leather armour (10, 8, D:1) a +0 short sword (15, 29, D:1) a +0 pair of gloves (21, 33, D:1) a +0 flail (23, 8, D:1) 4 stones (26, 2, D:1) a +0 whip (27, 21, D:1) a potion of haste (32, 29, D:1) a +0 dagger (33, 20, D:1) a potion of mutation (38, 6, D:1) a +0 dagger (42, 17, D:1) a +0 robe (44, 5, D:1) a +0 ring mail (46, 4, D:1) a +0 short sword (47, -4, D:1) a +0 club a +0 club a +0 dagger Level 2 of the Dungeon [Shop] Yreor's Weapon Emporium a +0 spear (36 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) a +0 mace (36 gold) 6 stones (7 gold) a +0 sling (18 gold) the +12 glaive of Prune {freeze, Prune} (944 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. a +0 spear (36 gold) the +2 hand cannon "Vennanlo" {drain, rN+ Str+3 Dex+2} (456 gold) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (1, -1, D:2) a +0 whip (6, -5, D:2) a flux talisman (11, -3, D:2) a potion of haste (13, -1, D:2) a +0 sling (22, -7, D:2) a +0 club (25, -8, D:2) a human corpse (27, -11, D:2) a quokka corpse (28, -12, D:2) a ribbon worm corpse (40, -9, D:2) a +0 club (43, -4, D:2) a jackal corpse (53, -10, D:2) a +0 club a +0 club a goblin corpse (53, -9, D:2) a +0 club a +0 club a +0 club a goblin corpse a goblin corpse (56, 4, D:2) a potion of attraction (57, 5, D:2) a +0 rapier (59, 4, D:2) 3 darts of dispersal