execc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 4, D:1) a +0 short sword (7, -1, D:1) a potion of invisibility (10, 29, D:1) a +0 dagger (27, 45, D:1) a +0 club (38, 32, D:1) a +0 club (42, -3, D:1) a +0 hand axe (46, 6, D:1) a potion of curing (47, -1, D:1) a +0 club (48, 17, D:1) a +0 dagger (50, 19, D:1) a potion of curing (51, -8, D:1) a potion of cancellation (51, 17, D:1) 3 stones (52, 15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 0, D:2) a potion of mutation (4, -6, D:2) a +0 short sword a stone (19, 18, D:2) a potion of curing (22, 38, D:2) a +0 short sword 4 stones (31, 9, D:2) a +0 club (41, 21, D:2) 2 boomerangs (42, 35, D:2) 5 stones (50, 23, D:2) 2 poisoned darts (52, 19, D:2) a +0 whip (54, 9, D:2) a quokka corpse (skeletalised by now) (55, 11, D:2) a frilled lizard corpse (skeletalised by now) (60, 9, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, -10, D:3) a bombardier beetle corpse (13, -16, D:3) a potion of heal wounds