execc Level 1 of the Dungeon (0, 0, D:1) 4 stones a kobold corpse (skeletalised by now) (3, -10, D:1) a +0 whip (7, 4, D:1) a +0 dagger (12, -11, D:1) 4 poisoned darts (14, -10, D:1) a +0 dagger a stone a kobold skeleton (16, -12, D:1) a +0 club a quokka corpse (skeletalised by now) (20, -14, D:1) a +0 dagger (23, -24, D:1) a +0 dagger (23, -13, D:1) a bat skeleton (30, -19, D:1) a quokka corpse (skeletalised by now) (36, 2, D:1) a +0 dagger 4 stones (42, 6, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Quygef's Antique Armour Boutique a +0 leather armour (40 gold) the +0 scale mail of Weirdness {-Tele Regen+ Dex+3 SInv} (290 gold) -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 plate armour (360 gold) a +2 robe of willpower (358 gold) a +0 robe (18 gold) the +14 plate armour of Wonder {rElec rC- rN+++ Stlth+} (2258 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. a +0 cloak (90 gold) a +0 robe (18 gold) a +0 ring mail (80 gold) a +0 ring mail of cold resistance (220 gold) [Shop] Weqed's Distillery 2 potions of heal wounds (192 gold) 2 potions of attraction (unknown) (72 gold) a potion of brilliance (unknown) (48 gold) a potion of heal wounds (96 gold) a potion of lignification (unknown) (36 gold) [Shop] Ciexeo's Jewellery Emporium a ring of willpower (unknown) (275 gold) a talisman of death (880 gold) an amulet of reflection (unknown) (330 gold) a ring of see invisible (165 gold) an amulet of regeneration (unknown) (330 gold) a ring of resist corrosion (unknown) (220 gold) an amulet of regeneration (unknown) (330 gold) a +5 ring of evasion (unknown) (396 gold) [Shop] Jotaryng's Book Boutique a book of Misfortune (600 gold) a book of Minor Magic (192 gold) a book of Dreams (288 gold) a book of Spontaneous Combustion (600 gold) a book of Cantrips (192 gold) Great Wizards, Vol. VII (360 gold) a Handbook of Applied Construction (288 gold) a book of Frost (240 gold) a book of Movement (384 gold) [Shop] Iraklem's Armour Shoppe the +5 robe of Salvation {rC+ Str+4} (531 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). a +2 scale mail of fire resistance (231 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) the +0 helmet of Zuklif {rPois rF+++ Slay-3 Stlth-} (403 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth-: It makes you less stealthy. the +0 leather armour of the Merchant {rC- Regen+ rCorr Str+2} (129 gold) rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +0 robe (9 gold) a +0 leather armour (22 gold) the +2 leather armour of Philately {rC+} (286 gold) rC+: It protects you from cold. (0, 0, D:2) a bat corpse (skeletalised by now) (4, 31, D:2) 4 stones (12, 30, D:2) a +0 chain mail (27, -1, D:2) an adder corpse (skeletalised by now) (30, -5, D:2) a +0 chain mail (34, 7, D:2) a rat corpse (skeletalised by now) (35, 7, D:2) a quokka corpse (skeletalised by now) (46, -5, D:2) a bat corpse (skeletalised by now) (49, 31, D:2) a +0 quarterstaff a hobgoblin corpse (57, 27, D:2) an adder corpse (65, 5, D:2) a gold piece Level 3 of the Dungeon (2, 6, D:3) a +0 trident (3, -1, D:3) a potion of curing (3, 5, D:3) a ring of see invisible (3, 14, D:3) 14 gold pieces (4, 5, D:3) a +0 club 2 boomerangs an orc corpse (4, 12, D:3) 11 gold pieces (5, 6, D:3) 2 stones (9, 5, D:3) a +0 dagger (25, 0, D:3) 13 gold pieces