Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2846507241343229366 26 execc the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Aug 17, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (761 turns). execc the Magician (Djinni Fire Elementalist) Turns: 761, Time: 00:01:25 Health: 0/25 AC: 2 Str: 13 XL: 3 Next: 22% Gold: 53 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... k - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 short sword Armour a - a +0 robe (worn) Jewellery k - a +6 ring of strength (worn) Scrolls d - a scroll of brand weapon {unknown} e - 2 scrolls of amnesia {unknown} f - a scroll of revelation {unknown} g - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of acquirement {unknown} Potions c - 2 potions of enlightenment {unknown} j - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft + Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is lightly wounded. The foxfire hits Terence. Terence is lightly wounded. Terence barely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..........###.#.#.# ............#.#.#.# ..........#.#.#.#.# ..........#.#.#.#.# ..........#.#.#.#.####### ........#.#.#+#........ ........#.#.........### #########.#...§v....... #.#...@.....### #..v@........ #............ #............ #.##..#...... #'##.##...... ...#.# ...... ......# ...... ......## ... You could see Terence (ally target). Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) A giant cockroach (D:1) A goblin (D:2) 4 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | execc the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | execc set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 424 | D:1 | Found a faded altar of an unknown god. 627 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 627 | D:2 | Learned a level 1 spell: Kinetic Grapnel 751 | D:2 | Noticed Terence 761 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, shapermc_ecumenical_altar_venn, minmay_surrounded D:2: layout_basic, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Cast: Foxfire || 54 Armour: Robe || 7 Dodge: Dodged || 7