exhausting Level 1 of the Dungeon (16, 2, D:1) a +0 short sword (-14, 10, D:1) a +0 club (-12, 17, D:1) 10 bolts (-1, 21, D:1) a +0 leather armour (-1, 31, D:1) a +0 short sword (37, 38, D:1) 12 stones (-9, 42, D:1) a +0 club (1, 45, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of cancellation (-7, 2, D:2) a meat ration (-7, 5, D:2) a scroll of identify (-4, 7, D:2) a +2 dagger of venom (unseen) (-7, 9, D:2) 10 gold pieces (1, 9, D:2) a jackal corpse (2, 9, D:2) a jackal corpse a ball python corpse (34, 10, D:2) a +0 club (1, 17, D:2) a quokka corpse (skeletalised by now) (13, 17, D:2) a stone (12, 18, D:2) a stone (20, 20, D:2) a bat corpse (2, 23, D:2) a +0 dagger (12, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 24, D:2) a +0 hand axe the human corpse of Terence (skeletalised by now) (16, 24, D:2) a +0 club (37, 30, D:2) a +0 club a hobgoblin corpse (-2, 38, D:2) a +0 dagger (-3, 40, D:2) a +0 club (16, 40, D:2) a +0 club a hobgoblin corpse (-1, 41, D:2) a +0 club (-6, 42, D:2) a +0 club (-3, 42, D:2) a +0 spear a +0 animal skin a cursed +0 helmet (-2, 42, D:2) a +0 club (24, 42, D:2) 17 stones