Dungeon Crawl Stone Soup version 0.31-a0-177-g4aa6249778 (webtiles) character file. Game seed: 13027890709034672122 25 exxonimmobile the Conjurer (level 2, -4/20 HPs) Began as a Demigod Conjurer on June 19, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:31 (1053 turns). exxonimmobile the Conjurer (Demigod Conjurer) Turns: 1053, Time: 00:06:31 Health: -4/20 AC: 2 Str: 8 XL: 2 Next: 63% Magic: 1/7 EV: 12 Int: 20 God: Gold: 46 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration Scrolls i - 2 scrolls of teleportation Potions b - a potion of magic f - a potion of berserk rage j - a potion of enlightenment {unknown} k - a potion of curing {unknown} Skills: + Level 1.7 Dodging + Level 1.9 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Irradiate Conj/Tmut 5% 3d13 88% 5 Blade Hands Tmut 1% N/A 99% 5 Dragon Form Tmut 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ###### #....# #....# .. #@...# ... #gg..# .... #g...# #..# #######....# #...##.gg..g.#### #....####### .. ##..##[.#### ..# ........†..###...# ###...####......# You could see 3 gnolls and a hobgoblin. Vanquished Creatures A ball python (D:2) An endoplasm (D:1) 3 goblins (D:1) 5 hobgoblins 2 kobolds (D:1) 2 quokkas (D:1) 4 bats 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | exxonimmobile the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 205 | D:1 | Reached skill level 4 in Conjurations 321 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 542 | D:1 | Learned a level 2 spell: Searing Ray 1053 | D:2 | HP: 1/20 [gnoll/+0 club (4)] 1053 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, minivault_24 D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.9 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 44 Use: Scroll || 4 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1052 | 1052 | 0 | 2 | 638 | 2 | 526.0 | Dungeon | 1052 | 1052 | 0 | 2 | 638 | 2 | 526.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 912 daAuts D:2: 139 daAuts