facsimile Level 1 of the Dungeon (0, 0, D:1) 19 arrows (4, -6, D:1) 14 poisoned needles (17, 14, D:1) a +0 club (24, -21, D:1) a +0 whip (25, -21, D:1) 11 bolts (26, -16, D:1) a +2 whip of electrocution (29, -18, D:1) a +0 club a +0 dagger (29, -6, D:1) a +0 whip (31, 9, D:1) a +0 dagger (33, 8, D:1) 27 arrows (34, -8, D:1) a +0 club (34, -4, D:1) a +0 mace (36, 10, D:1) a +0 dagger (42, -15, D:1) a +0 club (42, 10, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 1, D:2) 7 bolts (9, -2, D:2) a +0 hand axe (17, -5, D:2) a +0 robe (18, 4, D:2) a potion of curing (18, 25, D:2) 10 poisoned needles (28, -25, D:2) a +0 robe (28, 23, D:2) a +0 club a goblin skeleton (33, -5, D:2) a +0 club (36, -19, D:2) a quokka skeleton (36, -3, D:2) 16 arrows (40, 22, D:2) a +0 club (42, -5, D:2) a +0 mace (47, -3, D:2) 21 arrows