Dungeon Crawl Stone Soup version 0.24-a0-284-g9fb9971df1 (webtiles) character file. Game seed: 14563057765216165400 136 fairgil the Firebug (level 4, -1/35 HPs) Began as a Draconian Fire Elementalist on May 5, 2019. Slain by a phantom (7 damage) ... on level 3 of the Dungeon. The game lasted 00:13:29 (2558 turns). fairgil the Firebug (Draconian Fire Elementalist) Turns: 2558, Time: 00:13:30 Health: -1/35 AC: 8 Str: 10 XL: 4 Next: 98% Magic: 4/8 EV: 12 Int: 17 God: Gold: 40 SH: 0 Dex: 11 Spells: 2/8 levels left rFire . . . SeeInvis . a - +1 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . l - +2 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) (You found it on level 2 of the Dungeon) c - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) Missiles h - a stone (quivered) Armour l - a +2 pair of gloves (worn) (You found it on level 3 of the Dungeon) Scrolls d - a scroll of remove curse Potions e - a potion of flight i - a potion of heal wounds Comestibles b - 8 rations j - 3 chunks of flesh Skills: + Level 1.5 Fighting + Level 2.5 Dodging + Level 2.6 Stealth + Level 2.6 Spellcasting + Level 2.1 Conjurations + Level 3.5 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##... 5% 1 #...... c - Conjure Flame Conj/Fire ##...... 17% 3 ###.... x - Throw Flame Conj/Fire ##.... 9% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire #....... 26% 3 ###.... Sticky Flame Conj/Fire ##...... 50% 4 #####.. Fireball Conj/Fire ##........ 83% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 transporter, HAL9000's ghost, amateur VSAs Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You see here 2 stones. The phantom blinks! The phantom blinks! You see here 2 stones. h - 15 stones (gained 2) The phantom hits you! * * * LOW HITPOINT WARNING * * * The phantom blinks! HAL9000's ghost wails. The phantom blinks! Things that are here: a +0 whip; a gnoll corpse Items here: ( )) † a +0 flail; a cursed -2 whip; 3 stones; a gnoll corpse You see here a stone. You see here a stone. You see here 3 stones. Aim: a phantom (moderately damaged) The puff of flame misses the phantom. Aim: a phantom (moderately damaged) The puff of flame misses the phantom. Aim: a phantom (moderately damaged) The flame tongue hits the phantom. You hit the phantom but do no damage. Your tail-slap misses the phantom. The phantom closely misses you. You hit the phantom. You tail-slap the phantom. The phantom blinks! Throwing (i - inventory) h - 15 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. Throwing (i - inventory) h - 14 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. Throwing (i - inventory) h - 13 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. Throwing (i - inventory) h - 12 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone closely misses the phantom. The phantom blinks! Throwing (i - inventory) h - 11 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. The phantom blinks! Throwing (i - inventory) h - 10 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. The phantom hits you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory) h - 9 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom. The phantom closely misses you. You barely miss the phantom. The phantom hits you but does no damage. You completely miss the phantom. The phantom blinks! Throwing (i - inventory) h - 8 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. Throwing (i - inventory) h - 7 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom. Throwing (i - inventory) h - 6 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone barely misses the phantom. Throwing (i - inventory) h - 5 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone barely misses the phantom. Throwing (i - inventory) h - 4 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom. Throwing (i - inventory) h - 3 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. The phantom hits you but does no damage. Throwing (i - inventory) h - 2 stones (quivered) Aim: a phantom (heavily damaged) You throw a stone. The stone hits the phantom but does no damage. The phantom blinks! Throwing (i - inventory) h - a stone (quivered) Aim: a phantom (heavily damaged) Okay, then. You hit the phantom. Your tail-slap misses the phantom. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You see here 3 stones. You see here a stone. You see here a stone. The phantom hits you but does no damage. You see here a stone. You hit the phantom but do no damage. The phantom hits you but does no damage. You hit the phantom. The phantom misses you. You hit the phantom. The phantom hits you! You die... ######## #......## #########.#.....## #...)..)(@W......## #.#######...(....>#### #.# #......(..÷....... #.# #.###....(....#### #####W###.# #(...(...## #[........###.#.(...## #............(.....## # #.......#.######.### # #.......#.# #'# You could see a phantom. Vanquished Creatures A jelly (D:3) 3 gnolls (D:3) 2 adders 2 worms (D:2) 3 dart slugs A leopard gecko (D:1) 8 goblins 6 hobgoblins A kobold (D:1) A quokka (D:2) 2 ball pythons 4 bats 5 frilled lizards 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fairgil the Draconian Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 399 | D:1 | Reached skill level 2 in Dodging 399 | D:1 | Reached skill level 2 in Stealth 399 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 417 | D:1 | Learned a level 2 spell: Throw Flame 1355 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1747 | D:2 | Learned a level 3 spell: Conjure Flame 2265 | D:3 | Reached skill level 1 in Fighting 2265 | D:3 | Reached XP level 4. HP: 35/35 MP: 0/7 2360 | D:3 | Reached skill level 2 in Conjurations 2406 | D:3 | Noticed a phantom 2491 | D:3 | Found a transporter. 2491 | D:3 | Noticed HAL9000's ghost (amateur VSAs) 2505 | D:3 | HP: 7/35 [phantom (7)] 2538 | D:3 | HP: 6/35 [phantom (5)] 2549 | D:3 | HP: 5/35 [phantom (2)] 2558 | D:3 | Slain by a phantom Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, due_unseen_surprise D:2: layout_rooms D:3: layout_loops_corners, lemuel_crystal_altar, first_ration, gammafunk_ghost_arena, hangedman_decor_push Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.6 Fighting | 1 | 1.5 Conjurations | 2 | 2.1 Spellcasting | | 2.6 Fire Magic | | 3.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 13 | || 13 Unarmed | 1 | || 1 Dagger | 19 | 30 || 49 Tailslap | 1 | 2 || 3 Fire: Hunting sling | 2 | 19 || 21 Throw: Stone | | 27 || 27 Cast: Flame Tongue | 19 | 4 || 23 Throw Flame | 31 | 7 || 38 Conjure Flame | | 2 || 2 Use: Scroll | 7 | 1 || 8 Potion | | 1 || 1 Eat: Chunk | 7 | 1 || 8 Armor: Skin | 12 | 8 || 20 Dodge: Dodged | 31 | 16 || 47 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 195 | 0 | 0.0 | 41 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 50 | 0 | 0.0 | 18 | 0 | 0.0 D:3 | 118 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, due_unseen_surprise D:2: layout_rooms D:3: layout_loops_corners, lemuel_crystal_altar, first_ration, gammafunk_ghost_arena, hangedman_decor_push Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 33.5 | 45.4 | 842.3 Dungeon | 100.0 | 100.0 | 1.2 | 33.5 | 45.4 | 842.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 65.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 65.0 +-------+-------+-------+-------+-------+----------------------