faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 18, D) a +0 trident (60, 19, D) 2 large rocks (61, 0, D) a +1 antimagic glaive (61, 4, D) +0 steam dragon scales (61, 8, D) a lightning rod (4/4) (61, 16, D) a +3 mace of holy wrath (61, 26, D) a +6 vorpal hunting sling (62, 0, D) a +1 robe of positive energy (62, 12, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a staff of death (62, 17, D) a +2 whip of draining (62, 19, D) a +0 trident (62, 20, D) 5 large rocks (still there?) a cyclops corpse (still there?) (62, 26, D) a tin of tremorstones (2/2) (62, 27, D) the +0 ring mail of Sif Muna's Generosity {Int+4 SInv} Int: It affects your intelligence (+4). SInv: It lets you see invisible. (63, 0, D) a lightning rod (4/4) (63, 16, D) a +2 great mace of protection (63, 19, D) a +0 shortbow (still there?) 9 arrows (still there?) (63, 20, D) a +0 trident (still there?) a merfolk corpse (still there?) (63, 21, D) a +0 shortbow (still there?) 24 arrows (still there?) a centaur corpse (still there?) (63, 23, D) a throwing net (63, 26, D) a phial of floods (63, 27, D) a There-And-Back Book (64, 16, D) a +6 ring of dexterity (64, 17, D) a staff of poison (64, 26, D) the +4 quarterstaff of Qirch {spect, Str-4 Int+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). Int: It affects your intelligence (+6). (64, 27, D) a +6 mace of protection (65, 25, D) a shapeshifter corpse (65, 26, D) a book of Spectacle (66, 26, D) an ugly thing corpse (66, 27, D) a shapeshifter corpse (68, 0, D) a lightning rod (4/4) (70, 20, D) a +0 hand axe a naga corpse (71, 17, D) a +3 plate armour of willpower a ball python corpse (71, 19, D) a +0 hand axe (71, 20, D) a water moccasin corpse (71, 26, D) a +2 buckler of protection (71, 27, D) a +4 ring of evasion (72, 8, D) a staff of cold (72, 9, D) the +7 longbow "Rucockier" {flame, rF+ Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rF: It protects you from fire. (72, 17, D) a staff of cold (still there?) an adder corpse (still there?) (72, 27, D) a +1 hunting sling of flaming (73, 1, D) a +3 vorpal shortbow (73, 16, D) a +2 long sword of holy wrath (73, 17, D) a +0 vorpal glaive (73, 26, D) a +2 ring mail of poison resistance