faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 robe a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) Great Wizards, Vol. VII (59, 37, D) a scroll of brand weapon (60, 19, D) the +7 scimitar of Dust {flame, *Slow rN+++ Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. a +0 robe a spriggan corpse (60, 36, D) the +4 falchion of Biryusim {vorpal, rC+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It protects you from cold. (60, 37, D) the +4 ring mail of Xuasm {rF+++ rC- rN+ Regen+} rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (60, 40, D) a hell hog corpse (61, 0, D) a +3 vorpal hand axe (61, 8, D) a +1 dire flail of protection (61, 16, D) a condenser vane (inert) (61, 26, D) a phantom mirror (inert) (61, 37, D) +2 acid dragon scales (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (62, 9, D) a +0 quarterstaff of speed (62, 17, D) a +0 dagger (62, 22, D) a +0 spear (still there?) a +2 chain mail of poison resistance (still there?) a +0 buckler (still there?) a ring of protection from cold (still there?) (62, 26, D) a +2 dagger of draining (62, 27, D) a +6 short sword of draining (62, 30, D) a shapeshifter corpse (62, 36, D) a tin of tremorstones (1/2) (62, 37, D) a box of beasts (inert) (63, 16, D) a phantom mirror (inert) (63, 17, D) a staff of conjuration (unseen) (63, 21, D) a +0 spear a +0 buckler a hornet corpse (63, 26, D) a phial of floods (inert) (63, 27, D) a +2 flail of protection (63, 32, D) an ugly thing corpse (63, 36, D) a +1 trident of venom (63, 37, D) a +2 cloak of stealth (65, 26, D) a +2 mace of holy wrath (67, 0, D) a condenser vane (inert) (69, 0, D) a +2 hunting sling of flaming (69, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (70, 8, D) the +2 pair of boots of Loss {rElec MP+9} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (70, 9, D) a ring of resist corrosion (70, 11, D) a +0 short sword (70, 37, D) a +2 robe of the Archmagi (70, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 8, D) the +10 war axe of the Orb {pain, rC+ Str+3 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rC: It protects you from cold. (71, 16, D) a +4 spectral quarterstaff (71, 17, D) a box of beasts (inert) (71, 37, D) a ring of magical power (72, 8, D) a +4 ring of protection (72, 16, D) a +3 scimitar of holy wrath (72, 26, D) a phial of floods (inert) (72, 27, D) the +0 tower shield of Sunlight {rElec rCorr Dex-5} Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, 32, D) a +0 war axe a +0 ring mail (72, 36, D) a +0 shortbow of freezing (72, 37, D) a +2 hunting sling of flaming (72, 40, D) a +0 dagger (still there?) an orc corpse (still there?) (73, 10, D) a +0 rapier (73, 12, D) a +2 battleaxe of freezing (73, 16, D) a ring of see invisible (73, 17, D) a +2 mace of draining (73, 26, D) a +1 vorpal hand axe (73, 32, D) a +3 great mace a +0 plate armour (73, 33, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (73, 36, D) a piece from Xom's chessboard (15/15) (73, 37, D) the +6 morningstar "Rohuvem" {elec, rN+ Dex+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (73, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 40, D) a +0 whip (still there?) a boomerang of dispersal (still there?) an orc corpse (still there?) (73, 41, D) a +0 dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (73, 42, D) a +0 war axe a +0 chain mail an orc corpse (74, 41, D) a +0 whip (75, 40, D) a +0 dagger (still there?) a +0 robe (still there?)