Dungeon Sprint DCSS version 0.30.1 (webtiles) character file. Game seed: 18395665767823243620 10 faxtax the Conjurer (level 2, -1/24 HPs) Began as a Demigod Conjurer on July 12, 2023. Slain by a centaur warrior (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:57 (71 turns). faxtax the Conjurer (Demigod Conjurer) Turns: 71, Time: 00:03:58 Health: -1/24 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 4/8 EV: 12 Int: 32 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . s - +5 rapier rCold . . . A - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.24/turn w - +6 ring of intelligence MPRegen 0.11/turn %: no teleportation, mayhem @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons s - a +5 rapier (weapon) Armour a - a +0 robe (worn) k - an orb of guile A - an orb of mayhem (worn) Jewellery v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) Wands q - a wand of mindburst (7) r - a wand of light (6) z - a wand of roots (9) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: * Level 2.2 Fighting * Level 2.3 Armour * Level 3.1 Dodging * Level 3.2 Stealth * Level 3.0 Spellcasting + Level 4.0 Conjurations * Level 2.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 9% 3 Fulminant Prism Conj/Hex 8% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ironbound convoker is blinded. The grasping roots constrict the ironbound convoker! The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow barely misses you. The ironbound convoker struggles to escape constriction. The centaur warrior shoots an arrow. The arrow completely misses you. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the centaur warrior. The ironbound convoker is unaffected. The grasping roots constrict the ironbound convoker! The grasping roots constrict the centaur warrior! The roots release their grip on the ironbound convoker. The centaur warrior escapes! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound convoker Aim: an ironbound convoker, wielding a +0 dire flail and wearing a +0 scale mail (severely wounded, wandering, blind, hasn't noticed you, 82% to hit) The searing ray hits the centaur warrior! The centaur warrior is heavily wounded. The searing ray hits the ironbound convoker but does no damage. The ironbound convoker is severely wounded. (Press . to maintain the ray.) The centaur warrior unwields a +0 longbow. The centaur warrior closely misses you. The centaur warrior kicks you. The centaur warrior misses you. The centaur warrior barely misses you. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. The searing ray hits the ironbound convoker but does no damage. The ironbound convoker is severely wounded. The centaur warrior closely misses you. x2 The searing ray hits the centaur warrior. The centaur warrior is severely wounded. The searing ray hits the ironbound convoker! The ironbound convoker is severely wounded. The centaur warrior hits you. The centaur warrior misses you. The centaur warrior hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).[.▓ ▓.....▓ ▓.pc..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a centaur warrior (strong, blind) and an ironbound convoker (blind). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | faxtax the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 16 | D | Reached skill level 4 in Conjurations 16 | D | Reached XP level 2. HP: 24/24 MP: 6/8 63 | D | Learned a level 2 spell: Searing Ray 65 | D | Entered arena 2. 65 | D | Found the +3 greatsling "Punk" {acid, rCorr} 65 | D | Noticed an ironbound convoker 65 | D | Noticed a centaur warrior 65 | D | Found a transporter. 71 | D | Slain by a centaur warrior Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Armour | 2 | 2.3 Dodging | 3 | 3.1 Stealth | 3 | 3.2 Spellcasting | 3 | 3.0 Conjurations | 4 | 4.0 Evocations | 2 | 2.4 Action || total ---------------------------++------- Cast: Searing Ray || 1 Evoke: Wand || 3 Use: Potion || 1 Dodge: Dodged || 8