feamirim Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 43, D:1) a +0 dagger (5, 5, D:1) an orb of guile (6, 17, D:1) a +0 club (8, 6, D:1) a +0 ring mail (15, -3, D:1) a +0 leather armour (17, 38, D:1) a +0 dagger (37, 25, D:1) a +0 whip (38, 34, D:1) a +0 ring mail (40, 31, D:1) 3 stones (45, -8, D:1) a +0 club (49, 35, D:1) a +0 ring mail (50, 12, D:1) a +0 mace (51, 12, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) 7 stones (2, -34, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a +0 club (5, 10, D:2) a +0 hand axe (13, -42, D:2) a +0 whip (14, -15, D:2) a +0 hand axe (16, -13, D:2) a +0 robe (18, -12, D:2) a +0 plate armour (21, -12, D:2) a +0 spear (24, -22, D:2) a +0 halberd (25, -29, D:2) a +0 club (26, -29, D:2) a +0 dagger (27, -30, D:2) a +0 dagger a +0 animal skin (28, -27, D:2) a +0 club (28, -11, D:2) the +1 robe of Elitism {Harm Dex+5 Slay+5 Stlth-} Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (38, -27, D:2) a +0 leather armour (44, -44, D:2) a +0 dagger (49, -22, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 1, D:3) a book of Winter (9, -26, D:3) the +1 scale mail "Peatsu" {rN+ MP+9 Str-5 Dex+8} Str: It affects your strength (-5). Dex: It affects your dexterity (+8). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (20, -3, D:3) 5 stones (23, -13, D:3) a +0 halberd (26, -3, D:3) a +0 leather armour (47, 8, D:3) a +0 flail a +0 club (48, -9, D:3) a staff of air (49, -20, D:3) a +0 club (51, 1, D:3) a +0 short sword (53, 6, D:3) the amulet of Xibba {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+3). (58, -18, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, 1, D:4) a hobgoblin corpse (skeletalised by now) (3, 4, D:4) a +0 dagger a +0 dagger a +0 robe a +0 dagger (5, 10, D:4) 3 stones (8, 7, D:4) a +0 scale mail (13, 19, D:4) a +0 leather armour (18, 40, D:4) a +0 flail (20, 44, D:4) a +0 short sword (27, 25, D:4) a +0 halberd (37, 30, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon [Shop] Quakaefo's Armour Shop a +0 pair of gloves (58 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) an orb of light (208 gold) a +0 pair of gloves of dexterity (149 gold) the +1 leather armour "Zyshukh" {Harm rC+ Will+ rCorr} (418 gold) rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 leather armour (26 gold) a +2 helmet of intelligence (279 gold) [Shop] Qepeha's Weapon Boutique a +2 war axe of freezing (219 gold) a +0 rapier (48 gold) a +0 whip (30 gold) the +4 spear of Certain Death {pain, rElec SInv} (548 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 hand axe (36 gold) a +1 mace of holy wrath (148 gold) a +3 trident (246 gold) a +0 war axe (42 gold) (0, 0, D:5) a +0 leather armour (0, 1, D:5) 5 stones