fedoskokos Level 1 of the Dungeon (0, 0, D:1) a +0 barding (1, -14, D:1) a +0 short sword (3, -13, D:1) a +0 club (3, 9, D:1) a +0 short sword (7, -11, D:1) a +0 whip 5 stones (8, -11, D:1) a +0 club (8, -9, D:1) a +0 dagger 4 stones (11, -4, D:1) 6 stones (11, -2, D:1) a staff of cold (27, -21, D:1) a +0 dagger a stone (27, -20, D:1) a +0 club a stone (27, -19, D:1) a +0 dagger 5 stones a +0 whip a +0 short sword (27, 4, D:1) a +0 short sword 5 stones (29, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, -32, D:2) a +0 whip 4 stones (14, -35, D:2) a +0 dagger (18, -18, D:2) a +0 club (19, -28, D:2) a +0 sling (22, -26, D:2) 4 stones (37, 21, D:2) a book of Party Tricks (41, -36, D:2) a book of Callings (43, 1, D:2) a +0 dagger (43, 16, D:2) a +0 ring mail (44, -16, D:2) a +0 short sword (54, -30, D:2) a +0 club (60, -25, D:2) a +0 robe a +0 dagger Level 3 of the Dungeon [Shop] Ikuloc's General Store a wand of light (3) (126 gold) a +0 mace of holy wrath (74 gold) a +1 flail of protection (112 gold) a potion of flight (30 gold) a scroll of identify (20 gold) a +4 antimagic arbalest (355 gold) a scroll of identify (20 gold) a +0 mace (30 gold) the +3 pair of mountain boots {steadfast, rC+} (335 gold) It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (0, 0, D:3) 5 stones (6, 18, D:3) 9 stones (12, -7, D:3) a +0 dagger (17, 30, D:3) a staff of cold (21, -13, D:3) a +0 club (25, 16, D:3) a +0 ring mail (27, 13, D:3) a +0 club (29, -13, D:3) a +0 club (31, 34, D:3) a +0 robe (34, -2, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -9, D:4) a +0 short sword (3, -7, D:4) a +0 war axe (7, -24, D:4) 7 stones (21, 5, D:4) a +0 falchion (23, -10, D:4) a +0 short sword (24, -12, D:4) a +0 club (25, -12, D:4) a +1 whip of electrocution a +0 robe (29, -39, D:4) a +0 dagger a +0 robe (29, -38, D:4) a +0 club 2 stones a +0 club a +0 leather armour (30, -2, D:4) a +0 short sword (31, -39, D:4) a +0 short sword 3 stones a +0 leather armour (32, -38, D:4) a +0 flail a +0 dagger a +0 robe (34, -45, D:4) a +0 hand axe (36, 4, D:4) a +0 mace (42, -12, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 flail (10, -17, D:5) a +0 sling (15, 18, D:5) a book of Minor Magic (27, 19, D:5) a +0 dagger (29, -5, D:5) a +0 robe (30, 16, D:5) a +0 ring mail (32, -23, D:5) 5 stones (34, 1, D:5) a +0 dagger (38, 6, D:5) a +0 club a +0 ring mail (39, 6, D:5) a +0 dagger a +0 robe (40, 6, D:5) a +0 falchion (41, 6, D:5) a +0 flail (42, 6, D:5) a +0 club a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (14, 17, D:6) a +0 leather armour (17, -12, D:6) a +0 dagger a +0 robe 4 stones (28, 2, D:6) a +0 longbow Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 17, D:7) a +0 halberd (22, 9, D:7) a +0 scimitar (23, 29, D:7) a +0 plate armour (26, -10, D:7) a +0 hammer (26, -9, D:7) a +0 hammer (26, -5, D:7) a +0 hammer (26, -3, D:7) a +0 hammer (27, -9, D:7) a +0 hammer (27, -8, D:7) a +4 quarterstaff of chaos a +0 cloak (28, -11, D:7) a +0 hammer (28, -9, D:7) a +0 hammer (31, 6, D:7) a +0 flail a +0 spear a +0 ring mail (31, 7, D:7) a +0 club a +0 spear (32, 6, D:7) a +0 club a +0 flail (32, 27, D:7) a +0 hand axe (43, -24, D:7) a +0 helmet (44, 28, D:7) a +0 robe (56, -19, D:7) a +0 dagger 4 stones (57, -19, D:7) a +0 whip a +0 short sword 7 stones a +0 dagger a +0 club (57, 12, D:7) a +0 ring mail (57, 27, D:7) a +0 shortbow (58, -19, D:7) a +0 short sword (still there?) 6 poisoned darts (still there?) a +0 short sword (still there?) (58, -18, D:7) a +0 short sword (58, -1, D:7) a +0 whip (61, 26, D:7) a +0 rapier (63, -7, D:7) a +0 war axe Level 8 of the Dungeon (18, 0, D:8) a +0 chain mail (31, -7, D:8) a +1 falchion of holy wrath (31, -6, D:8) 4 stones a +0 robe a +0 shortbow (31, -5, D:8) a +0 plate armour a +0 long sword (32, -5, D:8) a +0 trident of venom a +0 chain mail a +0 flail (37, 1, D:8) the +5 rapier of the Scorching Fool {flame, rF- rC+++ Will- Stlth+} It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. Will: It decreases your willpower. Stlth: It makes you more stealthy. (41, 8, D:8) a +0 giant club a +0 giant spiked club (42, -3, D:8) a +0 leather armour (42, 6, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +1 short sword of speed a stone a +0 whip a +0 dagger (0, 1, D:9) a +0 short sword (0, 17, D:9) a +0 short sword a stone (12, 0, D:9) a +0 rapier (25, 2, D:9) a +0 spear a +0 robe (27, 5, D:9) a +0 mace a +0 robe (27, 6, D:9) a +0 shortbow (28, 5, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (3, -9, D:10) a potion of curing a yak corpse (8, 0, D:10) a +0 shortbow (10, -2, D:10) a wyvern corpse (12, 6, D:10) a +0 great sword (15, -11, D:10) a +3 dagger a +0 robe (15, -10, D:10) a +1 long sword a +0 robe (16, -11, D:10) a +0 dagger a +0 robe a +1 short sword of flaming a +0 robe (48, -7, D:10) a potion of brilliance (54, -6, D:10) 5 javelins