fedoskokos Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -15, D:1) a +0 leather armour (9, 10, D:1) a +0 club (10, -19, D:1) a +0 dagger (14, 2, D:1) a +0 dagger (20, 5, D:1) a +0 mace (26, -12, D:1) a +0 short sword 2 stones (26, -7, D:1) a +0 dagger (28, -4, D:1) a +0 leather armour (29, -29, D:1) a +0 club (29, 6, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 2, D:2) a +0 robe (16, 8, D:2) a +0 whip (19, 7, D:2) a +0 mace (23, 11, D:2) a +0 hand axe (30, 20, D:2) a +0 dagger (34, 17, D:2) a +0 club (39, 6, D:2) 2 stones (41, 26, D:2) a +0 ring mail (46, 5, D:2) a +0 mace a +0 chain mail (53, 31, D:2) a +0 sling (64, 3, D:2) a +2 dagger of holy wrath Level 3 of the Dungeon (1, -16, D:3) a +0 dagger (4, -44, D:3) a +0 short sword (8, -33, D:3) 17 gold pieces (8, -32, D:3) 3 gold pieces (18, -37, D:3) 3 stones (19, 1, D:3) a +0 hand axe (27, -28, D:3) a +1 short sword of holy wrath (30, -26, D:3) a +0 club (44, -37, D:3) a +0 club (50, -32, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Goloime's Armour Shop a +0 plate armour (322 gold) the +9 ice dragon scales "Bapsemyi" {Harm rElec rPois rF- rC++ Int-5} (1523 gold) Int: It affects your intelligence (-5). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Harm: It increases damage dealt and taken. the +0 chain mail of Disappointment {Contam *Slow rC+ Dex+3} (190 gold) Dex: It affects your dexterity (+3). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. a +0 hat (56 gold) the +0 pair of boots "Yffomost" {+Inv MP+9 Str-2 Dex+5} (611 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. a +0 robe (9 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) [Shop] Giacal's Distillery a potion of lignification (30 gold) a potion of magic (80 gold) a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) a potion of might (40 gold) a potion of heal wounds (50 gold) a potion of ambrosia (80 gold) a potion of degeneration (10 gold) a potion of curing (30 gold) a potion of curing (30 gold) 2 potions of ambrosia (160 gold) (0, 0, D:4) a +0 dagger (1, -3, D:4) a +2 dagger of venom (unseen) (2, 19, D:4) a +0 club (3, -4, D:4) a +0 dagger (4, -4, D:4) a +0 club a goblin corpse (4, -3, D:4) a +0 club a goblin corpse (5, -4, D:4) a +0 club (6, -4, D:4) a throwing net (10, 14, D:4) a +0 club a +0 leather armour (12, -14, D:4) 5 stones (12, 11, D:4) a +0 dagger an orc corpse (skeletalised by now) (12, 12, D:4) a ball python corpse (skeletalised by now) (16, 1, D:4) a +0 dagger (19, -5, D:4) a +0 dagger (19, -3, D:4) a jackal corpse (21, 27, D:4) a +0 dagger (29, -5, D:4) a +0 ring mail a +0 hand axe