Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 14973281408594504412 28 fengi the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on Aug 13, 2024. Splashed by a jelly's acid (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1079 turns). fengi the Grave Robber(Mummy Necromancer) Turns: 1079, Time: 00:03:25 Health: -1/19 AC: 5 Str: 11 XL: 2 Next: 96% Magic: 3/6 EV: 11 Int: 14 God: Gold: 90 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) d - a +2 pair of gloves (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 3.2 Spellcasting * Level 4.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 36% 4 Sigil of Binding Hex 2% N/A 54% 3 Anguish Hex/Necr 6% N/A 65% 4 Curse of Agony Necr 21% N/A 71% 5 Cause Fear Hex 1% N/A 91% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You feel a surge of power! A fragment of the jelly's soul is dislodged from its body. The jelly looks weaker. The jelly quivers. The jelly hits you. You are splashed with acid! Your soul wisp touches the jelly. Your soul wisp is burned by acid! You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly barely misses you. Your soul wisp touches the jelly. Your soul wisp is burned by acid! Your soul wisp returns to where it belongs. The jelly is no longer weakened. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, chance to affect: 58%) You feel a surge of power! The jelly resists with significant effort. The jelly barely misses you. You hit the jelly but do no damage. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. Your magical contamination has completely faded away. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you but does no damage. You barely miss the jelly. The jelly is heavily wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! You die... ......... #. .......# ##.#### .......# .....######### .......## #.##.........# ##......###.##.........# ###.#.#.#..............# # #.....#..............# ###.#[#.#..............# #...............@J.....# ..####..†..............# ### #.##.....########## # #........# # #.....#.## # #..⌠....# # #......## # #.....## ####### You could see a jelly. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A bat (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 jackals (D:1) A kobold (D:2) 2 quokkas (D:1) 2 ball pythons (D:2) 11 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fengi the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 232 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1079 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_corners D:2: layout_rooms, glass_columns_a, nicolae_shop_unique_rings, serial_bayou_pond_c, kennysheep_nub, dreamdust_wishing_well Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 57 Cast: Soul Splinter || 19 Stab: Sleeping || 3 Armour: Robe || 29 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1078 | 1063 | 15 | 10 | 838 | 2 | 539.0 | Dungeon | 1078 | 1063 | 15 | 10 | 838 | 2 | 539.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 965 daAuts D:2: 113 daAuts