Dungeon Crawl Stone Soup version 0.33-a0-638-g5766912e8f (webtiles) character file. Game seed: 3831798449953881603 2 fenislaw the Apothecary (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Jan 4, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (55 turns). fenislaw the Apothecary (Djinni Fire Elementalist) Turns: 55, Time: 00:00:57 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A quokka comes into view. A bat comes into view. The jackal barely misses you. The jackal bites you. You conjure some foxfire! The jackal closely misses you. The jackal misses you. The foxfire hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. The foxfire hits the jackal. You kill the jackal! The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal bites you. The foxfire hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. x2 A hobgoblin comes into view. The hobgoblin shouts! You hear an angry hiss. The jackal attacks as it pursues you! The jackal barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. A giant cockroach comes into view. The bat barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. x3 A kobold comes into view. It is wielding a +0 whip. The giant cockroach moves out of view. You are too injured to fight recklessly! The bat attacks as it pursues you! The bat closely misses you. The bat misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ................#...## ....#...#....#....##.# .ß...##...###....#...# ...........#......##.# .........†...#...#.b# ####....##..#..#...#.# ###...h.....##..#.## # #..hb.##......##.# #..r@#......#..#.# '#.g.#...##..#...##. .K...#...#..##..#..#.# .....#.......##.##..##.## .ß...#.#.##..#.....#.#..# ....#....# .#.#...#..##.. .......... #...##.##...# ### ### #### ## ##### You could see a quokka, 2 jackals, a hobgoblin, a bat and a kobold (wandering). Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenislaw the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | fenislaw set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Foxfire || 8 Armour: Robe || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 22 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 22 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts