Dungeon Crawl Stone Soup version 0.32-a0-1726-g1e61e2beae (webtiles) character file. Game seed: 17320146752643304377 725 fenri the Conjurer (level 7, -4/45 HPs) Began as an Octopode Conjurer on July 14, 2024. Was an Initiate of Sif Muna. Shot with an arrow by a centaur (5 damage) ... on level 5 of the Dungeon. The game lasted 00:18:17 (4909 turns). fenri the Conjurer(Octopode Conjurer) Turns: 4909, Time: 00:18:17 Health: -4/45 AC: 5 Str: 6 XL: 7 Next: 71% Magic: 22/22 EV: 12 Int: 30 God: Sif Muna [......] Gold: 150 SH: 0 Dex: 5 Spells: 7/14 levels left rFire . . . j - +3 rapier "Puklesm" {flame, Int+7 Dex-5} rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . c - +4 ring of protection rCorr . q - ring of magical power SInv . s - ring of positive energy Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: studying Staves A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons j - the +3 rapier "Puklesm" (weapon) {flame, Int+7 Dex-5} (You found it on level 2 of the Dungeon) Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). Jewellery c - a +4 ring of protection (left tentacle) q - a ring of magical power (right tentacle) s - a ring of positive energy (on tentacle) Wands g - a wand of mindburst (22) t - a wand of flame (23) Scrolls d - 3 scrolls of teleportation {unknown} e - 4 scrolls of blinking f - 3 scrolls of revelation {unknown} h - a scroll of enchant armour {unknown} i - a scroll of amnesia {unknown} k - a scroll of noise {unknown} n - a scroll of enchant weapon {unknown} p - a scroll of identify {unknown} v - a scroll of vulnerability {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} l - 3 potions of haste {unknown} m - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} r - a potion of might {unknown} u - a potion of berserk rage {unknown} Skills: + Level 2.4 Fighting + Level 3.2 Dodging + Level 4.6 Stealth * Level 4.0 Spellcasting * Level 5.6 Conjurations + Level 1.1 Summonings * Level 3.1 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 78% 2d7 1% 2 b - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Summon Lightning Spire Summ/Air 19% N/A 26% 4 Arcjolt Conj/Air 16% 1d26 30% 5 Maxwell's Capacitive Co Air 12% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Vehumet Xom Yredelemnul Zin The Shining One Annotations: D:3 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (88% to hit) The searing ray hits the bombardier beetle but does no damage. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. The searing ray hits the bombardier beetle. You kill the bombardier beetle! Sif Muna accepts your kill. You finish channelling your searing ray. Found a leather armour. A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. Your memorisation is interrupted. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... #####.#.#....# #....)#...#..# ##.###....#...# #..##.)####...# #.....####...## #..#...##...## #.###.....#.# #.###.>..#..# #.##..@.##.## ##.##.).# ..# #.# #..##..###.# #.# #....#.###.# #.# ##.#....#..# #.# #.##.#....# #.# #.....c...# ##.## ######.#.## #...# #.#.# You could see a centaur. Vanquished Creatures An ice beast (D:3) A black bear (D:5) 4 lemures A phantom (D:5) A gnoll sergeant (D:5) 2 bombardier beetles (D:5) A hound (D:5) 2 orc priests Crazy Yiuf (D:3) Natasha (thrice) (D:4) 5 adders 3 gnolls (D:5) 6 ribbon worms 2 dart slugs 3 orcs 5 ball pythons 2 bats (D:1) 4 endoplasms 9 giant cockroaches 4 hobgoblins 2 jackals (D:3) A kobold (D:1) 7 quokkas 2 frilled lizards 3 goblins 3 rats (D:2) 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 296 | D:1 | Learned a level 2 spell: Searing Ray 1025 | D:2 | Reached XP level 3. HP: 22/22 MP: 4/6 1115 | D:2 | Reached skill level 1 in Fighting 1384 | D:2 | Identified the +3 rapier "Puklesm" {flame, Int+7 Dex-5} 1995 | D:3 | Reached XP level 4. HP: 24/28 MP: 1/7 2327 | D:3 | Found a runed translucent door. 2328 | D:3 | Noticed Crazy Yiuf 2748 | D:3 | Killed Crazy Yiuf 2749 | D:3 | Reached skill level 1 in Air Magic 2749 | D:3 | Reached XP level 5. HP: 6/33 MP: 9/9 2919 | D:4 | Noticed an ice beast 2967 | D:4 | Noticed a lemure 2967 | D:4 | Noticed a lemure 2994 | D:3 | Killed a lemure 3071 | D:4 | Noticed Pikel 3075 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3162 | D:3 | Killed an ice beast 3278 | D:4 | Noticed a lemure 3352 | D:3 | Killed a lemure 3397 | D:3 | Killed a lemure 3431 | D:4 | Noticed a lemure 3609 | D:4 | Killed a lemure 3700 | D:4 | Noticed Natasha 3713 | D:4 | Killed Natasha 3714 | D:4 | Reached XP level 6. HP: 39/39 MP: 10/10 3865 | D:4 | Noticed Natasha 3874 | D:4 | Killed Natasha 4040 | D:4 | Reached skill level 5 in Conjurations 4063 | D:4 | Noticed Natasha 4066 | D:4 | Killed Natasha 4173 | D:5 | Entered Level 5 of the Dungeon 4444 | D:5 | Reached XP level 7. HP: 45/45 MP: 12/12 4677 | D:5 | Found a staircase to the Ecumenical Temple. 4686 | Temple | Entered the Ecumenical Temple 4701 | Temple | Became a worshipper of Sif Muna the Loreminder 4732 | D:5 | Reached skill level 1 in Summonings 4909 | D:5 | HP: 1/45 [centaur/arrow (7)] 4909 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_loops_ring D:3: layout_loops_ring, dreamdust_mushroom_princess, uniq_crazy_yiuf_cottage D:4: layout_rooms, uniq_pikel, uniq_natasha D:5: layout_loops_ring, minmay_temple_entry_wispy, minmay_misc_feat_encased Temple: eino_narrow_crystal_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.6 Fighting | 1 2 | 2.4 Air Magic | 1 2 3 | 3.1 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.6 Dodging | 3 | 3.2 Summonings | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 27 | | || 27 Constrict | 7 | 6 | || 13 Tentacles | 9 | 4 | || 13 Rapier | | 27 | || 27 Cast: Magic Dart | 60 | 24 | 2 || 86 Searing Ray | 1 | 25 | 7 || 33 Iskenderun's Myst | | 5 | || 5 Evoke: Wand | | 1 | || 1 Use: Scroll | | 1 | || 1 Stab: Sleeping | 1 | 1 | || 2 Armour: Skin | 11 | 58 | 12 || 81 Dodge: Dodged | 23 | 42 | 13 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4923 | 4667 | 256 | 646 | 3310 | 6 | 820.5 | Dungeon | 4892 | 4664 | 228 | 646 | 3310 | 5 | 978.4 | Temple | 30 | 2 | 28 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1554 daAuts D:2: 1115 daAuts D:4: 902 daAuts D:1: 772 daAuts D:5: 548 daAuts Temple: 30 daAuts