Dungeon Crawl Stone Soup version 0.32-a0-1736-g30ed0ade3c (webtiles) character file. Game seed: 1590297197222126105 22 fenri the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on July 15, 2024. Engulfed by a cloud of flame (20 damage) ... on level 1 of the Dungeon. The game lasted 00:05:43 (976 turns). fenri the Conjurer(Octopode Conjurer) Turns: 976, Time: 00:05:44 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 5/5 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - +2 long sword (freeze) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +2 long sword of freezing (weapon) Jewellery b - a ring of see invisible Scrolls f - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of haste {unknown} e - a potion of mutation {unknown} g - a potion of heal wounds {unknown} h - a potion of berserk rage {unknown} Skills: + Level 0.6 Fighting + Level 2.2 Dodging + Level 2.9 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations + Level 0.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 4% 2 z - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Arcjolt Conj/Air 5% 1d15 87% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The dart slug is heavily wounded. The magic dart hits the dart slug but does no damage. The dart slug is heavily wounded. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python and a bat come into view. The magic dart hits the ball python. The ball python is heavily wounded. The magic dart hits the bat. The bat is severely wounded. The bat misses you. The magic dart hits the bat. You kill the bat! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 16 gold pieces. You see here a dart slug corpse. g - a ruby potion You see here a book of Lightning. You pick up a book of Lightning and begin reading... Unfortunately, you learned nothing new. Okay, then. Okay, then. Unknown command. h - a bubbling amethyst potion A ball python comes into view. You see here 16 gold pieces. The magic dart hits the ball python. You kill the ball python! You now have 51 gold pieces (gained 16). Found a stone staircase leading down. There is a stone staircase leading down here. You see here a ball python corpse. There is an open door here. You see here a +0 club. You are engulfed in blazing flames. Ouch! That really hurt! You die... ########## #........## ##.#####...# #..# #§○@# #.## #§☼°# #.# #○☼☼# #.######...##### #.#.☼§§.....§§§.### #...§☼§..%..§§☼...# #######.#.☼☼☼..?..§☼°.#.# .........#####..?######.######### .........# #○.○# #........... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 17 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 228 | D:1 | Learned a level 2 spell: Searing Ray 976 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic, lemuel_flame_loot_1 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 26 Armour: Skin || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 975 | 941 | 34 | 0 | 644 | 1 | 975.0 | Dungeon | 975 | 941 | 34 | 0 | 644 | 1 | 975.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts