Dungeon Crawl Stone Soup version 0.32-a0-1736-g30ed0ade3c (webtiles) character file. Game seed: 12772311248199649272 130 fenri the Conjurer (level 5, -16/33 HPs) Began as an Octopode Conjurer on July 15, 2024. Demolished by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:06:29 (3393 turns). fenri the Conjurer(Octopode Conjurer) Turns: 3393, Time: 00:06:30 Health: -16/33 AC: 1 Str: 7 XL: 5 Next: 13% Magic: 3/9 EV: 12 Int: 22 God: Gold: 133 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . o - +1 dagger (drain) rCold . . . (no shield) rNeg . . . f - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons o - a +1 dagger of draining (weapon) Armour f - a +0 hat (worn) Scrolls c - 2 scrolls of poison {unknown} g - 2 scrolls of teleportation {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of vulnerability {unknown} j - 4 scrolls of identify {unknown} p - a scroll of noise {unknown} Potions a - a potion of magic b - 2 potions of curing {unknown} d - a potion of lignification {unknown} e - a potion of might {unknown} k - a potion of attraction {unknown} l - 2 potions of heal wounds {unknown} m - a potion of mutation {unknown} n - a potion of enlightenment {unknown} Skills: + Level 1.4 Fighting + Level 2.4 Dodging + Level 3.5 Stealth * Level 2.9 Spellcasting * Level 4.6 Conjurations * Level 1.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 46% 2d6 2% 2 b - Flame Wave Conj/Fire 16% 2d7 36% 4 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Inner Flame Hex/Fire 6% N/A 28% 3 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Sticky Flame Fire/Alch 6% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Shops: D:4 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Unknown command. Magic restored. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! j - 3 scrolls labelled WASU JOIBBAKK (gained 1) j - 4 scrolls labelled WASU JOIBBAKK (gained 1) Found a mace. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........#... #.# #.## # ###.##.#.### #.# # #.##.#.# ###.##.#.# ### .....#.#.# ..# ###..#...# #.# .......### #.# ###..#.# #O# #..#.#########@# ###..#...........# .....##########..# ####.# #..# #.# #..# ... .... ##..## #.## #)# You could see an ogre. Vanquished Creatures 5 adders 3 dart slugs 2 ribbon worms (D:2) 6 orcs 3 bats 7 endoplasms 4 giant cockroaches 3 goblins A hobgoblin (D:1) 10 jackals 3 quokkas 6 ball pythons 2 frilled lizards 7 kobolds A rat (D:2) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 119 | D:1 | Learned a level 2 spell: Searing Ray 975 | D:2 | Reached XP level 3. HP: 22/22 MP: 4/6 1350 | D:2 | Reached skill level 1 in Fighting 1417 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/8 1422 | D:2 | Learned a level 4 spell: Flame Wave 1584 | D:2 | You fall into a shaft and drop 2 floors! 1713 | D:2 | Found a hazy altar of Hepliaklqana. 2566 | D:3 | Reached skill level 1 in Fire Magic 2891 | D:4 | Found Fihocyu's Jewellery Shop. 3135 | D:4 | Reached XP level 5. HP: 33/33 MP: 7/9 3387 | D:4 | Noticed an ogre 3393 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, serial_curves, eino_curves_01, eino_curves_03, minivault_27 D:2: layout_basic, basic_altar, item_on_display_a D:3: layout_basic, minmay_fountain_box, serial_bayou_lagoon_a D:4: layout_loops_ring, serial_shops, nicolae_shop_temple_entry_statues_fountains Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.4 Fire Magic | 1 | 1.2 Dodging | | 2.4 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | 1 || 18 Tentacles | 5 | 1 || 6 Constrict | 4 | 1 || 5 Dagger | | 3 || 3 Cast: Magic Dart | 50 | 66 || 116 Searing Ray | 2 | 3 || 5 Armour: Skin | 9 | 9 || 18 Dodge: Dodged | 20 | 4 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3393 | 3299 | 94 | 245 | 2682 | 4 | 848.2 | Dungeon | 3393 | 3299 | 94 | 245 | 2682 | 4 | 848.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1077 daAuts D:2: 951 daAuts D:3: 724 daAuts D:4: 641 daAuts