Dungeon Crawl Stone Soup version 0.32-a0-1736-g30ed0ade3c (webtiles) character file. Game seed: 7698503127660793672 81 fenri the Conjurer (level 4, -6/28 HPs) Began as an Octopode Conjurer on July 16, 2024. Mangled by Terence ... wielding a +0 flail (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:28 (2623 turns). fenri the Conjurer(Octopode Conjurer) Turns: 2623, Time: 00:05:29 Health: -6/28 AC: 1 Str: 6 XL: 4 Next: 40% Magic: 6/8 EV: 12 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of protection from fire rCorr . f - ring of protection from fire SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Jewellery c - a ring of protection from fire (left tentacle) f - a ring of protection from fire (right tentacle) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of noise {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} i - 5 scrolls of amnesia {unknown} k - a scroll of enchant armour {unknown} Potions g - a potion of mutation {unknown} j - 2 potions of curing l - a potion of enlightenment {unknown} Skills: + Level 1.1 Fighting + Level 2.5 Dodging + Level 3.3 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations * Level 0.2 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 3% 2 z - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 36% 3 Flame Wave Conj/Fire 13% 2d6 43% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Sticky Flame Fire/Alch 3% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is lightly wounded. You finish channelling your searing ray. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you but does no damage. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of curing. You feel better. Terence barely misses you. Magic courses through your body. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.# . #.# ##.###.## #####.......### .......##....# ###..#...##.##.# ...... .....#.# #.#.####.#.#.#### #...........@@..# #.#..##..#.#.##.# #.#......#.#.##.# #.#.###.##.#....# #.....#.##.###### ###.#.#.##.# #.#...##.# #.#.#..#.# #.#......# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 9 bats 5 endoplasms (D:2) A giant cockroach (D:1) 4 goblins 8 hobgoblins 2 jackals (D:1) 2 quokkas 7 ball pythons 8 kobolds 5 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 220 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 223 | D:1 | Learned a level 2 spell: Searing Ray 638 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1687 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1964 | D:2 | Reached skill level 1 in Fighting 2023 | D:2 | Identified the +1 leather armour of the Abyss {Will++} 2055 | D:2 | You fall into a shaft and drop 1 floor! 2583 | D:3 | Noticed Terence 2623 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_a, chequers_serial_rivers_small_a, nicolae_concentric_dashed_squares_mild, nicolae_the_louvre D:2: layout_loops_cross, eino_tiny_chamber D:3: cheibrodos_old_hovel, layout_basic, ebering_ghost_sewer_d, serial_shops, shop, uniq_grinder, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Fighting | 1 | 1.1 Dodging | | 2.5 Spellcasting | | 2.7 Conjurations | | 4.5 Fire Magic | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | 1 || 15 Constrict | 4 | || 4 Tentacles | 4 | 1 || 5 Cast: Magic Dart | 66 | 22 || 88 Searing Ray | 2 | 4 || 6 Use: Potion | | 2 || 2 Armour: Skin | 10 | 8 || 18 Dodge: Dodged | 13 | 9 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2622 | 2529 | 93 | 77 | 2151 | 3 | 874.0 | Dungeon | 2622 | 2529 | 93 | 77 | 2151 | 3 | 874.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1273 daAuts D:1: 1162 daAuts D:3: 186 daAuts