Dungeon Crawl Stone Soup version 0.32-a0-1792-gd8bda1bd53 (webtiles) character file. Game seed: 1124919742218730804 11 fenri the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on July 25, 2024. Slain by Terence ... wielding a +0 falchion (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (881 turns). fenri the Conjurer(Octopode Conjurer) Turns: 881, Time: 00:01:50 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 29% Magic: 1/5 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Scrolls b - a scroll of enchant weapon {unknown} c - 2 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic Skills: + Level 0.4 Fighting + Level 2.1 Dodging + Level 2.9 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations + Level 0.4 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 36% 2d5 4% 2 z - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Blink Tloc 6% N/A 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. Search for what [? for help]? Okay, then. Search for what [? for help]? Okay, then. Search for what [? for help]? . Okay, then. There is a stone staircase leading down here. You climb downwards. Found a trident. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +0 falchion. Terence shouts! The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 falchion. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence hits you with a +0 falchion! Ouch! That really hurt! Terence attacks as he pursues you! Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #######.# ####.# ##.##.# ####.).#.# +........# ####.....# ##<#.## ###@# #@# #.# #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 431 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 462 | D:1 | Learned a level 2 spell: Searing Ray 863 | D:2 | Noticed Terence 881 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring D:2: layout_loops_corners, ebering_ecumenical_altar_rust, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 21 Searing Ray || 1 Armour: Skin || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 880 | 871 | 9 | 0 | 802 | 2 | 440.0 | Dungeon | 880 | 871 | 9 | 0 | 802 | 2 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 846 daAuts D:2: 34 daAuts