Dungeon Crawl Stone Soup version 0.32-a0-1928-g73a98bbdeb (webtiles) character file. Game seed: 3848684602027447345 84 fenri the Conjurer (level 4, -9/28 HPs) Began as an Octopode Conjurer on July 31, 2024. Mangled by a gnoll ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1661 turns). fenri the Conjurer(Octopode Conjurer) Turns: 1661, Time: 00:02:23 Health: -9/28 AC: 1 Str: 8 XL: 4 Next: 46% Magic: 0/8 EV: 12 Int: 22 God: Gold: 23 SH: 5 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . h - amulet "Umuho" {Reflect rElec Str+2 SH+5} rElec + (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: reflection @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Jewellery h - the amulet "Umuho" (around mantle) {Reflect rElec Str+2 SH+5} (You found it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. SH+5: It affects your SH (+5). Wands g - a wand of paralysis (5) Scrolls c - a scroll of identify {unknown} d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} f - a scroll of amnesia {unknown} i - a scroll of vulnerability {unknown} j - a scroll of immolation {unknown} Potions a - a potion of magic b - 2 potions of might {unknown} Skills: + Level 1.1 Fighting + Level 2.4 Dodging + Level 3.5 Stealth * Level 2.7 Spellcasting * Level 4.4 Conjurations + Level 0.9 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 3% 2 z - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +0 whip! You tentacle-slap the gnoll but do no damage. The gnoll is moderately wounded. You constrict the gnoll. The gnoll barely misses you. The gnoll misses you. You tentacle-slap the gnoll but do no damage. You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. You block the gnoll's attack. The gnoll hits you with a +0 whip. You tentacle-slap the gnoll. You kill the gnoll! The gnoll closely misses you. You tentacle-slap the gnoll but do no damage. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, constricted by you, 100% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You constrict the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. You constrict the gnoll. The gnoll hits you with a +0 flail! You die... #...###.#.# #.....# #.# #.......#..# #....## <# #####..######.## #.#.. ......## ...##..### ......#########.....# .............. .....# ##.. .....######### #....# ........# .....# ####.g..# #......$# .....# #.).@).#####.......# #.#### #.#.†#.............# #.# ####.....^?...........# ..# ##.............#.......# .########..##......)........$..# .#............#########........# ......†.._.##.# ###...)......# ...####.§..#..#####...#.##.##### ##..## #..........##..# ).# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs (D:2) 4 endoplasms 4 giant cockroaches 2 goblins 6 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:2) 5 ball pythons 3 bats 3 frilled lizards 6 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 152 | D:1 | Learned a level 2 spell: Searing Ray 684 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1338 | D:2 | Identified the amulet "Umuho" {Reflect rElec Str+2 SH+5} 1497 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1581 | D:2 | Reached skill level 1 in Fighting 1590 | D:2 | Found a faded altar of an unknown god. 1661 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_mist Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 2.7 Conjurations | | 4.4 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | 6 || 25 Constrict | 7 | 2 || 9 Tentacles | 3 | 2 || 5 Cast: Magic Dart | 58 | 10 || 68 Searing Ray | 1 | 2 || 3 Armour: Skin | 6 | 5 || 11 Dodge: Dodged | 13 | 3 || 16 Block: Other | 1 | 1 || 2 Reflection | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1660 | 1637 | 23 | 0 | 1454 | 2 | 830.0 | Dungeon | 1660 | 1637 | 23 | 0 | 1454 | 2 | 830.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1205 daAuts D:2: 455 daAuts