Dungeon Crawl Stone Soup version 0.32-a0-2059-gbb65b56dd8 (webtiles) character file. Game seed: 3756655905099633678 4 fenri the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Aug 9, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (163 turns). fenri the Conjurer(Octopode Conjurer) Turns: 163, Time: 00:00:50 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 2/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.7 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations + Level 0.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There is an open door here. You close the door. The jackal misses you. You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal closely misses you. You tentacle-slap the jackal. You kill the jackal! Your magical contamination has completely faded away. You start resting. Magic restored. You open the door. You tentacle-slap the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal struggles to escape constriction. The jackal escapes! You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. You die... #......# #......# ######### #......# #####........ .. #......####............ .. +......+.@hh........... . #......####hl.......... .###......####†........... #+#..+......'K.'............ ###.#.##......####............ #.....##..l...########........ #l........................ #.################........ #>...h......)................. You could see 3 jackals and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fenri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, ebering_ecumenical_altar_hall, st_stairs_13, minmay_hexomino_c4 Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 1 Cast: Magic Dart || 6 Armour: Skin || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 30 | 94 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 30 | 94 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts