feta Level 1 of the Dungeon (19, -31, D:1) a +0 dagger (21, -11, D:1) a cursed +0 robe (30, 6, D:1) a +0 mace (31, 9, D:1) a +0 whip (35, -8, D:1) 4 large rocks (38, -27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (3, -3, D:2) a +0 club a +0 short sword (11, 0, D:2) a +0 scale mail (15, -6, D:2) a +0 club (15, -3, D:2) a +0 whip (22, -15, D:2) a +0 spear (23, -11, D:2) a +0 spear (41, -19, D:2) a +0 mace of draining (49, 9, D:2) a +0 dagger of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 8, D:3) a +0 shield (17, -2, D:3) a +0 mace (18, -3, D:3) a +0 long sword a +0 chain mail (19, 21, D:3) a +2 quarterstaff of chaos (23, -18, D:3) a +0 chain mail (23, 22, D:3) a +0 mace (27, 2, D:3) a +0 flail (29, 27, D:3) a +0 club (35, 20, D:3) a +0 club (56, 17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 hand axe of distortion a +0 dagger a +0 robe (0, 1, D:4) a +0 hand axe (3, 6, D:4) a +0 dagger a +0 robe (7, -9, D:4) a +0 robe (13, -15, D:4) a +0 hunting sling (23, -25, D:4) a +0 spear (40, 5, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 ring mail (14, -23, D:5) a +0 hand axe a +0 leather armour (14, -21, D:5) a +0 dagger a +0 robe a +0 hand axe (15, -19, D:5) a +0 dagger a +0 robe (21, -22, D:5) a +0 mace (26, 1, D:5) a +0 giant spiked club (35, -29, D:5) a +0 flail (36, -36, D:5) a +0 club a +0 mace a +0 leather armour a cursed -3 dagger a +0 robe Level 6 of the Dungeon (4, 9, D:6) the +5 short sword of Pass {holy, rN+ Str+4 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). It protects you from negative energy. (6, -2, D:6) a +0 dagger a +0 robe (11, -1, D:6) a +0 dagger a +0 robe (15, 8, D:6) a cursed +0 leather armour (19, 25, D:6) a +0 leather armour (25, -27, D:6) a +0 giant club (34, 21, D:6) a +0 whip (52, 9, D:6) a +0 giant club (56, -2, D:6) a +0 hand axe a +0 leather armour (56, -1, D:6) a cursed -2 dagger (56, 0, D:6) a +0 short sword Level 7 of the Dungeon (4, -27, D:7) a +0 long sword (15, -13, D:7) a +0 trident (22, -31, D:7) a +0 hand axe a +0 animal skin (31, 15, D:7) 39 bolts 108 arrows (33, -18, D:7) a +0 ring mail (35, -11, D:7) a +0 leather armour (37, -19, D:7) a +0 ring mail (39, -3, D:7) a +0 trident (39, 20, D:7) a +0 spear (40, 24, D:7) a +0 spear a +0 shortbow a +0 halberd a +0 spear a +0 whip a +0 robe (47, -31, D:7) a +0 leather armour (51, -35, D:7) the +0 long sword of Isel Rizu {freeze, Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you see invisible. Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (1, -15, D:8) a -2 ring of strength (4, -18, D:8) a +0 scale mail a +0 cloak a +2 hand axe of draining (5, -16, D:8) a +2 halberd of freezing a +0 spear a +0 club a +2 spear of piercing a +0 ring mail a -1 spear a +1 animal skin a +0 spear Level 9 of the Dungeon (1, 1, D:9) 8 gold pieces (4, -2, D:9) a +0 shield (5, -1, D:9) a +0 dagger a +0 blowgun (8, 2, D:9) a +0 hand crossbow 16 bolts a +0 short sword a +0 short sword a +0 dagger of pain (8, 4, D:9) a +0 short sword (10, 3, D:9) a +0 club a +0 dagger a +0 short sword a +0 club (13, 0, D:9) a +0 dagger a +0 blowgun a +0 dagger (13, 1, D:9) a +0 short sword a +4 vampiric dagger (18, -31, D:9) a +0 robe (24, -4, D:9) a +0 shortbow 23 arrows (26, -9, D:9) 2 arrows (26, 0, D:9) a +0 ring mail (27, -11, D:9) an arrow (32, -13, D:9) a +0 hand axe a +0 club a +0 scale mail (32, -12, D:9) a +0 scimitar a +0 chain mail (32, -11, D:9) a +0 dagger a +0 robe (34, 2, D:9) a +0 ring mail (36, -25, D:9) a +0 leather armour (44, -11, D:9) a crystal ball of energy (46, 11, D:9) a +0 dagger (62, -2, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 8 arrows (1, 6, D:10) a +0 shortbow 3 arrows (16, -20, D:10) a +0 ring mail (16, -6, D:10) a +4 flail (20, -46, D:10) a +0 short sword (21, -46, D:10) a +2 robe of resistance (25, -28, D:10) a +3 dagger a +0 robe (35, -38, D:10) a cursed -1 hand axe a +0 chain mail a +0 club (35, -37, D:10) a +0 dagger (35, -15, D:10) a +0 hand axe (40, -43, D:10) a +0 dagger a +0 robe (40, -32, D:10) a +0 dagger (42, -44, D:10) a +0 club a +0 whip (42, -43, D:10) a +0 flail (45, -2, D:10) a +0 dagger a +0 club a +0 ring mail a +0 flail a +0 plate armour (45, -1, D:10) a +0 trident (46, -15, D:10) a potion of brilliance a potion of magic a potion of flight a scroll of blinking 2 scrolls of enchant armour a potion of cancellation a scroll of fog 3 scrolls of enchant weapon 2 potions of berserk rage an uncursed ring of fire 2 scrolls of immolation 3 scrolls of teleportation a potion of degeneration a +0 ring mail of fire resistance 27 poisoned needles a +3 ring of intelligence 2 needles of confusion an uncursed ring of ice a +1 hunting sling of velocity (51, -15, D:10) a +2 trident of freezing (53, -17, D:10) a +0 flail (58, 1, D:10) a +0 quarterstaff (59, -23, D:10) a +0 leather armour a +0 hand axe a +0 ring mail a +0 dagger (60, -46, D:10) a cursed -2 short sword (61, -36, D:10) a +0 shortbow 12 arrows (62, -43, D:10) a +0 dagger (62, -40, D:10) 11 arrows Level 11 of the Dungeon (0, 0, D:11) 13 gold pieces Level 1 of the Lair of Beasts (2, -3, Lair:1) a potion of degeneration (7, 29, Lair:1) a +0 dagger a +0 robe a +0 short sword a +0 robe (8, 28, Lair:1) a +0 short sword a +0 robe (9, 7, Lair:1) a +0 dagger a +0 robe a +0 buckler (14, 1, Lair:1) the +1 leather armour of the Pits of Slime {rF+ MR- Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (16, -2, Lair:1) a +0 robe (20, 4, Lair:1) a +0 dagger a +0 robe a +0 short sword a +0 robe (22, 22, Lair:1) a +0 short sword a +0 robe (32, 18, Lair:1) 22 arrows (33, 16, Lair:1) 22 bolts (34, -6, Lair:1) a +0 war axe (37, 37, Lair:1) a +0 falchion (43, 10, Lair:1) 19 arrows (53, 4, Lair:1) a scroll of teleportation (60, 42, Lair:1) 23 arrows Level 2 of the Lair of Beasts a labyrinth (0, 0, Lab) 4 silver javelins (1, -2, Lab) a +3 dagger of electrocution (unseen) (2, -4, Lab) 3 sling bullets