feta Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword (0, 20, D:1) a +0 ring mail (9, -6, D:1) a +0 spear (16, 4, D:1) a +0 whip (43, 28, D:1) a +0 whip (48, 1, D:1) a +0 chain mail (50, 15, D:1) 21 arrows Level 2 of the Dungeon (18, -10, D:2) a +0 dagger (24, -8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 5, D:3) a +0 mace (18, 11, D:3) a +0 club (26, -19, D:3) a +0 spear (38, -2, D:3) a +0 club (49, -13, D:3) a +0 dagger (58, -21, D:3) a +0 mace (59, -31, D:3) 12 arrows Level 4 of the Dungeon (0, 0, D:4) 20 sling bullets (11, -4, D:4) 19 sling bullets (28, -41, D:4) a +0 animal skin (28, 5, D:4) 17 sling bullets (29, -4, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (6, 12, D:5) a +2 whip of venom a +0 leather armour a +0 hunting sling (6, 17, D:5) a +0 whip (6, 20, D:5) a +0 dagger (6, 21, D:5) a +0 whip a +0 leather armour (6, 27, D:5) a +0 dagger (7, 12, D:5) a +0 falchion (7, 15, D:5) a +0 whip (7, 27, D:5) a +0 club (9, 23, D:5) a +0 club (10, 12, D:5) a +0 dagger a +0 spear (11, 17, D:5) a +0 club a +0 chain mail (11, 26, D:5) a +0 club a +0 hand axe a +0 scale mail (12, 16, D:5) a +0 dagger (12, 17, D:5) a +0 club (13, 10, D:5) a cursed -1 spear (13, 17, D:5) a +0 halberd (15, 22, D:5) a +0 club (18, 26, D:5) a +3 flail a +0 flail (19, 16, D:5) a +0 hand axe (19, 26, D:5) a +0 club (21, 11, D:5) a +0 scale mail a +0 club (21, 17, D:5) a +0 spear (21, 18, D:5) a +0 robe (21, 20, D:5) a +0 mace (21, 27, D:5) a cursed +0 club a +0 club a cursed -1 short sword (22, 20, D:5) a +0 hunting sling (22, 27, D:5) a +0 club (22, 28, D:5) a +0 short sword (23, 25, D:5) a +0 leather armour (23, 27, D:5) a +0 club (24, -10, D:5) 14 bolts (33, 20, D:5) 14 arrows (35, 37, D:5) a +0 robe (38, 5, D:5) 11 arrows (45, -2, D:5) a +0 long sword (47, -5, D:5) a +0 hand axe a +0 leather armour (47, 14, D:5) a +0 leather armour (47, 21, D:5) a +0 falchion (48, -5, D:5) a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (49, -5, D:5) a +0 dagger a +0 ring mail (58, -12, D:5) a +0 rapier Level 6 of the Dungeon (5, 3, D:6) a +0 trident (7, -19, D:6) 16 bolts (16, 18, D:6) a +0 war axe (17, -19, D:6) a +0 robe a +0 dagger (18, -19, D:6) a +0 mace (18, -17, D:6) a +0 ring mail a +0 mace (21, -24, D:6) 4 arrows (22, -24, D:6) an arrow (22, -9, D:6) a +0 robe a +0 chain mail a +0 dagger a +0 dagger a +0 mace a +0 plate armour a +0 hand axe (23, -24, D:6) an arrow (24, -19, D:6) 5 bolts (25, -24, D:6) 2 arrows (26, -6, D:6) 20 bolts (26, 7, D:6) a +0 hunting sling (26, 20, D:6) a cursed -1 dagger a +1 vampiric short sword (28, -24, D:6) a +0 shortbow 12 arrows (37, 3, D:6) 23 sling bullets (52, 15, D:6) 17 arrows (61, -16, D:6) a potion of degeneration Level 7 of the Dungeon [Shop] Otovop's Weapon Emporium a +0 arbalest (54 gold) 15 stones (18 gold) a +0 falchion (36 gold) 7 needles of paralysis (50 gold) a +2 rapier of draining (230 gold) a cursed -1 hunting sling (1 gold) 2 tomahawks (12 gold) a +0 war axe (42 gold) the +11 arbalest "Lime Cio" {penet, rPois Int+6} (1080 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+6). It protects you from poison. 22 bolts (52 gold) a cursed +0 flail (6 gold) (0, 0, D:7) a potion of degeneration (7, -22, D:7) a +0 dagger a +0 robe (8, -20, D:7) a +0 club (9, -22, D:7) a +0 flail a +0 chain mail (12, -16, D:7) a +0 shortbow 14 arrows (14, -17, D:7) an arrow (18, -25, D:7) a +2 short sword of flaming (19, -7, D:7) a +0 scale mail (19, -6, D:7) a +0 leather armour (19, 10, D:7) a +0 leather armour (20, -25, D:7) a +0 dagger (20, -24, D:7) a +0 blowgun (21, -15, D:7) a +0 rapier (23, -11, D:7) a cursed +0 robe a +0 dagger a +0 mace a +0 chain mail (23, -10, D:7) a +0 leather armour a +0 dagger a +0 war axe a +0 ring mail a +0 trident (46, -26, D:7) 13 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 robe (3, -20, D:8) a +0 giant club (13, -20, D:8) a +0 halberd (16, -14, D:8) a +0 rapier (23, -15, D:8) a +0 trident a +0 chain mail (30, 11, D:8) a +0 giant club (34, 17, D:8) a +0 mace (44, 0, D:8) a +0 short sword a +0 ring mail a +0 mace a +0 chain mail (45, -1, D:8) a +0 leather armour (45, 0, D:8) a cursed -3 morningstar (46, -3, D:8) a +0 giant spiked club (55, -2, D:8) a +0 dire flail Level 9 of the Dungeon (0, 0, D:9) a scroll of immolation (0, 1, D:9) a +0 cloak (1, -1, D:9) a +0 robe (21, -6, D:9) a +0 helmet (21, -3, D:9) 19 arrows (25, 38, D:9) a cursed +0 club a +0 club (27, 23, D:9) a +0 club a +0 giant club a +0 blowgun (28, 23, D:9) a +0 club a cursed -2 blowgun (30, 12, D:9) a +0 dire flail a +0 giant spiked club (37, -3, D:9) a +0 short sword a cursed -1 dagger a +0 ring mail a +0 club (37, 25, D:9) a +0 hand axe (40, 16, D:9) a +0 giant spiked club (41, 27, D:9) a +0 helmet (43, -6, D:9) a +0 robe (46, 29, D:9) a bolt (49, 29, D:9) a +0 dagger a +0 whip a +0 hand crossbow 16 bolts (49, 30, D:9) a cursed +0 short sword (49, 31, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) 8 arrows (5, 26, D:10) a +0 whip a +0 spear (6, 24, D:10) a +0 halberd (6, 26, D:10) a potion of mutation a potion of magic a potion of lignification 3 potions of brilliance 6 curare-tipped needles a scroll of enchant armour 2 scrolls of amnesia a +0 blowgun a scroll of enchant weapon 2 scrolls of immolation 182 stones 66 poisoned needles a +0 leather armour (7, 24, D:10) a +0 trident (8, 24, D:10) a +0 leather armour a +0 flail a +0 chain mail a +0 battleaxe (14, 38, D:10) a +0 dagger a +0 robe (15, 37, D:10) a cursed -1 hand axe a +0 club a +0 chain mail a +0 dagger a +0 mace (16, 11, D:10) a cursed +0 pair of gloves (18, 35, D:10) a +0 dagger (29, 9, D:10) a +0 scimitar (32, 16, D:10) a +0 rapier the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 14 sling bullets a labyrinth (10, -9, Lab) an uncursed ring of positive energy (10, -8, Lab) the ring of the Skies Above {+Inv rElec rC+ MR+} [ring of protection from magic] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (11, -9, Lab) the cursed +1 plate armour of Grot {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, -8, Lab) a +4 quarterstaff of speed (33, -35, Lab) a javelin (33, -32, Lab) 5 javelins (33, -30, Lab) a javelin (39, -24, Lab) a redback corpse (40, -23, Lab) a redback corpse