feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang an uncursed staff of energy 1000 bolts 1000 arrows 1000 sling bullets a +0 shield a +0 scale mail (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 24, D) a javelin (47, 30, D) a +0 shortbow (unseen) (47, 32, D) 2 javelins (47, 33, D) a javelin (48, 29, D) a large rock (48, 30, D) a large rock (unseen) (48, 31, D) a large rock an arrow (48, 32, D) 4 large rocks (unseen) (48, 33, D) a large rock 2 javelins (49, 24, D) a Necronomicon (49, 28, D) a large rock (49, 29, D) an arrow (49, 30, D) a cursed -2 shortbow a +0 shortbow the cursed +1 hand axe of Cobwebs {drain, *Corrode rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. a +0 shortbow 59 arrows a centaur corpse a centaur corpse (49, 33, D) a large rock 2 javelins (49, 37, D) 4 potions of haste (50, 25, D) a large rock (unseen) (50, 27, D) a +0 arbalest (unseen) (50, 33, D) a javelin a large rock (51, 24, D) a lightning rod (4/4) (51, 25, D) the +4 falchion "Alluim" {elec, *Drain Dex+6 SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (51, 32, D) 3 large rocks (51, 36, D) a book of Enchantments (51, 37, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (52, 24, D) a phial of floods (52, 25, D) the ring "Byucued" {rC+ SInv Stlth+} [ring of stealth] It protects you from cold. It lets you see invisible. It makes you more stealthy. (52, 26, D) a bolt (still there?) a cursed -1 longbow (still there?) (52, 28, D) a large rock (52, 32, D) a large rock a javelin (52, 37, D) a phantom mirror (53, 24, D) a manual of Ice Magic (53, 25, D) an arrow (unseen) (53, 36, D) an uncursed staff of fire (53, 37, D) an uncursed staff of fire (54, 25, D) an uncursed staff of fire (54, 33, D) 2 javelins (54, 36, D) a cursed -2 ring of intelligence (59, 36, D) a phial of floods (60, 36, D) a sack of spiders (60, 37, D) a +0 short sword of protection (61, 0, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (61, 4, D) a +0 dagger a +0 short sword (61, 16, D) a +2 dagger of venom (61, 20, D) a +0 long sword (61, 26, D) the +1 longbow of the Sage {flame, -Tele rN++ MR+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (61, 36, D) an uncursed ring of see invisible (61, 37, D) an uncursed staff of death an uncursed staff of death an uncursed staff of power (62, 4, D) a +0 mace (62, 9, D) an uncursed staff of poison an uncursed staff of fire a +2 scale mail of cold resistance (62, 16, D) a cursed -3 ring of strength (62, 17, D) a +2 robe of magic resistance (62, 20, D) a cursed -3 short sword a +0 shortbow (62, 27, D) a +2 scythe of holy wrath (62, 28, D) a +0 shortbow (unseen) (62, 36, D) a book of Clouds (62, 37, D) a +2 shortbow of freezing (63, 4, D) a +0 club (63, 16, D) a phantom mirror (63, 20, D) a +0 rapier a +0 leather armour (63, 21, D) a cursed -2 short sword (63, 26, D) a +0 trident of venom (63, 30, D) 3 large rocks a +0 shortbow a +4 demon whip of venom 28 arrows (63, 31, D) 3 arrows (63, 32, D) an arrow (63, 33, D) an arrow (63, 36, D) a +2 chain mail of cold resistance (63, 37, D) a book of Death (64, 12, D) a +2 shortbow of flaming (64, 16, D) a +6 falchion of holy wrath (64, 17, D) a +0 long sword (64, 26, D) the Incunabulum of Venom and Protection Spells Type Level a - Regeneration Charms/Necromancy 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Ring of Flames Charms/Fire 7 (64, 27, D) a crystal ball of energy (64, 29, D) a large rock 2 arrows (64, 31, D) 24 arrows a +2 flail of protection (65, 26, D) a book of Ice (65, 28, D) a large rock a +0 shortbow (65, 29, D) a +0 trident (67, 0, D) an uncursed staff of summoning (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +2 great sword of slicing (69, 36, D) a +0 dagger (70, 8, D) a +3 quarterstaff of crushing (70, 36, D) a fan of gales (70, 42, D) an uncursed staff of energy (unseen) (71, 7, D) an uncursed staff of poison (71, 8, D) a +0 scythe of protection (71, 27, D) a +1 dagger of holy wrath (71, 29, D) a +0 glaive the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 36, D) a +0 dagger (71, 37, D) a +0 short sword (71, 39, D) a +6 morningstar of holy wrath a +0 dagger a +0 robe (71, 40, D) a +0 falchion a +0 flail a +0 scale mail (72, 8, D) a lightning rod (4/4) (72, 9, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (72, 16, D) a book of Power (72, 26, D) a book of Annihilations (72, 36, D) a +0 dagger (72, 37, D) a box of beasts (72, 39, D) a +4 great mace of protection a +0 robe a +0 short sword a +0 ring mail a +0 ring mail (73, 1, D) a cursed ring of attention (73, 17, D) a +0 rapier (73, 20, D) a +0 mace of protection a +0 robe (73, 27, D) an uncursed amulet of harm (73, 36, D) a +2 ring mail of poison resistance (73, 39, D) an uncursed staff of poison (unseen) (74, -1, D) a +5 broad axe 4 scrolls of blinking (74, 20, D) a lightning rod (4/4) a crystal ball of energy a wand of acid (7) a wand of iceblast (4) a wand of disintegration (7) a lamp of fire a fan of gales a box of beasts 3 potions of berserk rage 6 potions of haste a +0 short sword a +0 robe (75, 1, D) a +1 long sword of distortion