feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 plate armour of poison resistance (59, 37, D) a +1 plate armour of magic resistance (60, 36, D) a crystal ball of energy (60, 37, D) a box of beasts (61, 3, D) a +2 short sword of protection a +0 robe (61, 8, D) an uncursed ring of magical power (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) a +2 chain mail of magic resistance (61, 26, D) Ciusurchu's Guide on Virous Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (61, 36, D) a +3 hunting sling of flaming (61, 37, D) the +11 scale mail of Arapa {rF+ rN+ MR++} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) a +0 dagger of holy wrath (62, 9, D) a book of Alchemy (62, 17, D) the +6 arbalest "Damnation" {damnation} (62, 26, D) a +2 spear of piercing (62, 27, D) the cursed +0 war axe of Starshine {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (62, 36, D) the cursed +0 demon trident of the Spider {vamp, rF+ MR++ MP-9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (62, 37, D) a sack of spiders (63, 0, D) a book of Enchantments (63, 8, D) the Incunabulum of Flamy Poison Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Fire Conjuration/Fire 6 (63, 16, D) a +2 spear of freezing (63, 31, D) a hell hound corpse (63, 36, D) a +2 arbalest of freezing (63, 37, D) a +1 helmet of intelligence (64, 16, D) a +2 trident of distortion (64, 21, D) a rime drake corpse (64, 26, D) the Guide on Evil Magic and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Pain Necromancy 1 c - Swiftness Charms/Air 2 d - Lightning Bolt Conjuration/Air 5 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (64, 27, D) a +0 flail of protection (65, 21, D) a crocodile skeleton (65, 26, D) the +2 great sword of Blood-Lust {slice, +Rage rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. It makes you more stealthy. (67, 0, D) a +2 robe of fire resistance (68, 0, D) the +10 great sword of Doom {drain, rC+ rN+ Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. (69, 36, D) an uncursed amulet of guardian spirit the amulet of Qudyos Xeo {RegenMP *Slow rElec Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It insulates you from electricity. It may slow you when you take damage. the ring "Vushyh" {+Blink +Fly rC- Str+2 Slay+5} [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It lets you fly. It lets you blink. an uncursed amulet of faith (70, 8, D) a +0 hand axe (70, 29, D) a +0 trident (unseen) (70, 36, D) a book of Battle (70, 37, D) a +0 hand crossbow of velocity (71, 8, D) an uncursed staff of poison (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 17, D) a +1 large shield of protection (71, 20, D) a +0 war axe a +0 plate armour a human skeleton (71, 27, D) a cursed amulet of inaccuracy (71, 28, D) a +0 trident (72, 8, D) the Grimoire of Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (72, 9, D) a book of Summonings (72, 11, D) the +3 quarterstaff "Ogrebane" {elec, rF+ MR+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 20, D) a +2 long sword of electrocution a +0 plate armour a human skeleton (72, 26, D) a +2 shortbow of velocity (72, 29, D) a hippogriff skeleton (72, 30, D) a +0 trident a merfolk skeleton (72, 36, D) the +0 robe of Fashionability {rF- Str+3} It affects your strength (+3). It makes you vulnerable to fire. (72, 37, D) the +3 trident "Puts" {vamp, rPois rF- Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (73, 1, D) an uncursed staff of earth (73, 11, D) a ball python corpse (skeletalised by now) (73, 16, D) a +3 ring mail of magic resistance (73, 17, D) a book of Clouds (73, 20, D) a +1 great mace of protection a +0 chain mail 2 large rocks a human skeleton (73, 21, D) an arrow (73, 26, D) an uncursed staff of poison (73, 36, D) a +5 flail of protection (74, 3, D) a crystal ball of energy 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 war axe (74, 20, D) a +0 dagger a +0 shortbow 10 arrows a +0 leather armour (75, 1, D) a +1 dagger of venom