feta the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 bolts 1000 arrows 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 war axe a crystal ball of energy 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 33, D) a black mamba corpse (59, 36, D) an uncursed staff of fire (59, 37, D) a +6 hand crossbow of flaming (60, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (60, 37, D) a box of beasts (61, 8, D) the +4 hand crossbow "Ucsohepu" {venom, Str+9 Int+3} It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (+3). (61, 16, D) a +4 mace of protection (61, 26, D) the cursed +1 ring mail "Cobirefo" {MR+ MP-9 Str+3 Stlth+} It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (61, 32, D) an adder skeleton a water moccasin corpse (61, 33, D) a black mamba corpse (61, 36, D) an uncursed staff of poison (61, 37, D) an uncursed staff of conjuration (62, 0, D) a +3 glaive of protection (62, 1, D) an uncursed staff of fire (62, 17, D) a crystal ball of energy (62, 36, D) the cursed +0 crystal plate armour of the Earth {+Blink rPois Str-5 Dex+6} It affects your strength (-5). It affects your dexterity (+6). It protects you from poison. It lets you blink. It has a curse placed upon it. (62, 37, D) Sif Muna's Catalogue of Boosting Hexes Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 1 c - Shroud of Golubria Charms/Translocation 2 d - Song of Slaying Charms 2 e - Spectral Weapon Hexes/Charms 3 f - Inner Flame Hexes/Fire 3 g - Discord Hexes 8 (63, 0, D) a +3 vampiric bardiche (63, 8, D) a +2 robe of magic resistance (63, 17, D) a +2 helmet of see invisible (63, 36, D) a +3 rapier of speed (63, 37, D) a +4 bardiche of venom (64, 16, D) the +2 robe "Buovatz" {rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (64, 26, D) the cursed +0 scale mail of Amelioration {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (69, 36, D) an uncursed staff of power an uncursed staff of conjuration an uncursed staff of wizardry an uncursed staff of poison an uncursed staff of wizardry an uncursed staff of cold an uncursed staff of energy an uncursed staff of fire the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (70, 8, D) a +2 ring mail of fire resistance (70, 10, D) a +0 trident (70, 11, D) a +1 dagger of electrocution (70, 30, D) the +6 whip of Wyrd {venom, rC+++ MR+ Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. (unseen) (70, 37, D) a +1 centaur barding of fire resistance (71, 10, D) a +0 halberd (71, 11, D) a +0 falchion a +0 longbow of flaming (71, 16, D) a +0 spear of venom (71, 17, D) the +2 war axe of Capraasi {venom, rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. (71, 26, D) a +2 leather armour of poison resistance (71, 27, D) a +0 trident (71, 30, D) a +0 trident (71, 36, D) a +1 halberd of venom (72, 11, D) an uncursed staff of energy (unseen) (72, 17, D) a book of Conjurations (72, 26, D) an uncursed staff of energy (72, 27, D) the +5 scale mail "Gusof" {rCorr} It provides partial protection from all sources of acid and corrosion. (72, 29, D) a +0 trident (72, 30, D) a +0 trident (72, 32, D) 2 arrows (73, 1, D) a +0 trident (73, 16, D) a +1 chain mail of cold resistance (73, 26, D) a +5 short sword of draining (73, 27, D) a book of Dreams (73, 31, D) an arrow (73, 36, D) a +1 dagger of protection (74, 30, D) a +0 shortbow (unseen) (75, 1, D) a +0 trident a +2 shortbow of freezing