feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a phial of floods (19, 1, D) a lamp of fire (inert) (19, 4, D) a +0 dagger (unseen) (19, 17, D) a sack of spiders (20, 0, D) a +0 trident (20, 1, D) a lightning rod (4/4) (20, 17, D) 4 potions of haste (21, 0, D) the cursed +1 chain mail "Rint" {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (21, 1, D) an uncursed staff of earth (21, 6, D) the +4 war axe of Governance {protect, +Blink +Fly rPois Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from poison. It lets you fly. It lets you blink. a +0 plate armour a +0 giant club an orc skeleton (21, 17, D) the cursed +2 whip of Defiance {protect, +Blink} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you blink. It has a curse placed upon it. (22, 0, D) an uncursed staff of summoning (22, 1, D) a +1 ring mail of cold resistance (22, 17, D) a book of the Warp (23, 1, D) a +0 quarterstaff of protection (23, 3, D) an uncursed staff of conjuration (unseen) (23, 5, D) a +0 giant spiked club (unseen) (23, 6, D) a +0 war axe (unseen) (23, 7, D) a +2 glaive of venom a +0 plate armour an orc skeleton (23, 17, D) an uncursed ring of protection from cold (23, 18, D) a lamp of fire (inert) (24, 0, D) a lightning rod (4/4) (24, 1, D) a +0 dagger (24, 2, D) an uncursed staff of fire a +0 leather armour (24, 6, D) a +0 short sword (unseen) (24, 7, D) a +0 great mace a +0 plate armour a +0 trident a +0 chain mail an orc skeleton (24, 8, D) a +0 giant spiked club an ogre skeleton a warg skeleton (24, 17, D) the +5 mace of the Lamprey {drain, +Fly rPois Str+7 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (-3). It protects you from poison. It lets you fly. (24, 18, D) an uncursed staff of earth (25, 1, D) a lamp of fire (inert) (25, 5, D) a +0 glaive (unseen) (25, 7, D) a +0 trident a +0 ring mail an orc skeleton (25, 17, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (25, 18, D) an uncursed ring of positive energy (26, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (26, 4, D) a +0 long sword (unseen) (26, 7, D) a +0 giant club (26, 17, D) a scroll of brand weapon (27, 0, D) a crystal ball of energy (27, 1, D) an uncursed staff of wizardry (27, 6, D) a +0 giant club (unseen) (27, 17, D) the +6 mace "Huirph" {chaos, rElec} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. (28, 0, D) a +0 spear of venom (28, 1, D) a phial of floods (28, 17, D) a lightning rod (4/4) (29, 17, D) the cursed +0 plate armour of Qesiloc {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (34, 28, D) a +0 dagger (35, 14, D) a +0 dagger of draining (36, 0, D) the +3 mace of Reapearph {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (36, 29, D) a +5 dagger of flaming (36, 34, D) a +0 dagger (unseen) (36, 35, D) a bolt (37, 1, D) a +0 glaive of venom (37, 14, D) a lightning rod (4/4) (37, 29, D) a crystal ball of energy (37, 34, D) a +0 giant club (37, 35, D) a +0 arbalest a +2 morningstar of protection 17 bolts a +0 chain mail an orc skeleton (37, 36, D) a +0 great sword a +0 chain mail an orc skeleton (38, 1, D) a +0 morningstar of protection (38, 3, D) a basilisk corpse (skeletalised by now) (38, 14, D) the +3 leather armour of Wapep {*Contam +Blink Int+2} It affects your intelligence (+2). It lets you blink. It causes magical contamination when unequipped. (38, 15, D) a +1 dagger of venom (38, 22, D) a very ugly thing corpse (skeletalised by now) (38, 29, D) an uncursed staff of summoning (38, 33, D) a +0 great sword (unseen) (38, 34, D) a +0 flail (unseen) (38, 35, D) a +0 long sword (38, 36, D) a +0 battleaxe a +0 plate armour a +0 giant club a +0 giant club a two-headed ogre corpse (38, 37, D) a bolt a warg skeleton (39, 0, D) the +4 ring mail "Awkocuetz" {rC+ rN+ Slay-5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It protects you from negative energy. It lets you see invisible. (39, 6, D) a spiny frog corpse (skeletalised by now) (39, 8, D) a black mamba corpse (skeletalised by now) (39, 13, D) a cursed staff of power an uncursed staff of air an uncursed amulet of guardian spirit an uncursed staff of power an uncursed staff of wizardry an uncursed staff of conjuration an uncursed ring of protection from cold (39, 15, D) a +4 long sword of slicing (39, 28, D) a +2 short sword of venom (39, 29, D) the +6 trident "Qulox" {pierce, rElec rC- Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It makes you vulnerable to cold. It insulates you from electricity. (39, 34, D) a +0 halberd (unseen) (39, 35, D) a +0 arbalest (unseen) (39, 36, D) a +0 battleaxe a +2 robe of fire resistance a +0 giant spiked club an ogre skeleton (39, 37, D) a +0 mace (unseen) (40, 0, D) a +4 battleaxe of freezing (40, 1, D) an uncursed staff of death an uncursed staff of cold a +1 scimitar of freezing (40, 15, D) a +2 robe of cold resistance (40, 29, D) the +10 broad axe of Avahen {venom, rF+ rC+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It lets you see invisible. (40, 32, D) a +0 club (unseen) (40, 35, D) a +0 halberd (unseen) (41, 1, D) the +1 robe "Kisir" {+Blink Str+5} It affects your strength (+5). It lets you blink. (41, 14, D) a +4 great sword of slicing (41, 28, D) a +2 war axe of chopping (41, 29, D) an uncursed staff of cold (42, 0, D) an uncursed staff of summoning an uncursed staff of power a cursed staff of summoning an uncursed ring of flight an uncursed amulet of regeneration a +5 ring of strength an uncursed ring of resist corrosion an uncursed ring of poison resistance an uncursed ring of wizardry (42, 1, D) the +1 ring mail of Recklessness {Str+6 Dex+4} It affects your strength (+6). It affects your dexterity (+4). (42, 14, D) the +3 trident "Eroxtikh" {protect, rPois rC- Int+8 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (42, 28, D) a cursed amulet of inaccuracy (43, 14, D) the cursed +1 leather armour "Kumoifor" {rPois rN++ Dex+5} It affects your dexterity (+5). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (43, 29, D) a bolt a +0 dire flail (44, 28, D) a +2 robe of positive energy (49, 0, D) the cursed +0 plate armour of the Slorg {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (49, 1, D) the +13 plate armour "Ydazeyr" {rN+} It protects you from negative energy. (49, 24, D) an uncursed staff of summoning an uncursed staff of wizardry an uncursed staff of fire an uncursed staff of poison an uncursed staff of air an uncursed staff of wizardry an uncursed staff of energy an uncursed staff of fire (50, 12, D) a phial of floods (50, 13, D) a crystal ball of energy (50, 30, D) a +0 halberd (50, 36, D) a +3 mace of protection (50, 37, D) a phial of floods (51, 1, D) a +2 flail of holy wrath (51, 12, D) a +3 chain mail of poison resistance (51, 19, D) a +4 scimitar of flaming (51, 24, D) a cursed -3 ring of evasion (51, 30, D) a +0 spear a +0 robe an uncursed ring of ice (51, 32, D) a +0 halberd (unseen) (51, 36, D) a phial of floods (52, 1, D) a +4 chain mail of positive energy (52, 13, D) a +0 battleaxe of venom (52, 16, D) a +1 scimitar of flaming (52, 20, D) a +2 scimitar of flaming (52, 24, D) a +1 falchion of holy wrath (52, 30, D) a +0 trident an uncursed ring of poison resistance the +10 scythe "Fistrum" {antimagic, rN+ Str-2 Int+6 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+6). It protects you from negative energy. It makes you more stealthy. a cursed +0 robe (52, 37, D) a +2 spear of piercing (53, 0, D) a +2 trident of venom (53, 12, D) a crystal ball of energy (53, 19, D) a +0 great sword of flaming (53, 20, D) a +2 great sword of flaming (53, 25, D) a +3 hand axe of electrocution (53, 36, D) the +1 shield of the Frog {Int+2} It affects your intelligence (+2). (53, 37, D) a +4 chain mail of fire resistance (54, 1, D) a +1 fustibalus of flaming (54, 24, D) an uncursed amulet of guardian spirit (54, 36, D) a +2 falchion of electrocution (55, 0, D) a +1 dagger of electrocution (55, 1, D) a fan of gales (55, 12, D) the +10 arbalest "Egopaas" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (55, 13, D) the +6 mace "Zywod" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (55, 24, D) a +1 long sword of pain (59, 37, D) a crystal ball of energy (60, 36, D) the +8 mace "Kotsof" {freeze, Str+3 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-3). (61, 3, D) the +1 short sword of the Eternal Void {flame, rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. a +0 robe (61, 16, D) a +1 morningstar of draining (61, 25, D) a +0 longbow a +0 dagger 14 arrows a +0 leather armour (61, 26, D) the +8 war axe of Moopp {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, -1, D) a +4 ring of dexterity (62, 0, D) a +0 dagger of venom (62, 3, D) a +0 morningstar (62, 8, D) a +1 plate armour of poison resistance (62, 9, D) a crystal ball of energy (62, 17, D) a crystal ball of energy (62, 26, D) a +1 vampiric halberd (62, 27, D) a +0 dagger (62, 30, D) a +0 long sword a +0 ring mail (62, 37, D) a lamp of fire (inert) (63, 3, D) a +0 dagger a +0 robe (63, 16, D) the +1 shortbow of Floods {freeze, Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). (63, 17, D) the +6 arbalest "Damnation" {damnation} (63, 18, D) a +0 giant spiked club (63, 20, D) a cursed +0 giant club a +0 giant club (63, 21, D) a +0 giant club a cursed -2 giant club (63, 22, D) a +0 giant club (63, 23, D) 2 large rocks (63, 30, D) a +1 dagger of venom (63, 31, D) a +4 dire flail of protection (63, 33, D) an arrow (63, 37, D) the cursed +0 ice dragon scales of the Fisher {-Cast *Corrode rElec rF- rC++ Regen+} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (64, 16, D) a +2 chain mail of magic resistance (64, 17, D) a +0 ring mail of magic resistance (64, 22, D) a +0 giant spiked club (64, 30, D) a +0 dagger a +0 shortbow 20 arrows a +0 leather armour (64, 32, D) a +0 scimitar (65, 30, D) a +4 rapier of freezing a +0 shortbow 12 arrows a +0 leather armour (67, 4, D) a +0 dire flail of protection (68, 4, D) a +0 flail (68, 43, D) a +0 longbow (unseen) (69, 0, D) a +4 plate armour of fire resistance (69, 4, D) a +0 flail (69, 36, D) the ring "Zieqeh" {+Fly rCorr} [ring of resist corrosion] It lets you fly. It provides partial protection from all sources of acid and corrosion. (69, 39, D) a cursed -2 arbalest (unseen) (70, 8, D) an uncursed ring of flight (70, 36, D) a -1 dagger (71, 16, D) a +2 hunting sling of freezing (71, 26, D) a +2 hand axe of freezing (71, 37, D) the cursed +1 war axe "Vesiwk" {chop, rF- rN+++ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It makes you more stealthy. It has a curse placed upon it. (71, 41, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 longbow 22 arrows a +0 leather armour (71, 42, D) a +0 great mace a +0 chain mail a +0 battleaxe a +0 chain mail (71, 43, D) an arrow a bolt (72, 8, D) a +1 flail of protection (72, 9, D) a fan of gales (72, 16, D) a +2 lajatang of speed (72, 20, D) a +0 great sword a +0 robe (72, 27, D) a +2 leather armour of fire resistance (72, 37, D) an uncursed ring of ice an uncursed amulet of regeneration a +3 ring of intelligence (72, 40, D) a +0 dagger a +0 robe (72, 42, D) a +0 great sword a +0 plate armour (73, 3, D) a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (73, 16, D) an uncursed amulet of harm (73, 26, D) the ring of the Raven {Str+3 Stlth-} [ring of attention] It affects your strength (+3). It makes you less stealthy. an uncursed ring of magical power (73, 27, D) a +4 great mace of holy wrath (73, 36, D) a +0 short sword (73, 37, D) the ring "Dolo Jurr" {Ice MR+ Int-5 Slay+2} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (74, 3, D) a +0 long sword a +0 leather armour (74, 39, D) a +0 dagger (unseen)