feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 battleaxe (20, 0, D) a +3 long sword of holy wrath (20, 1, D) an uncursed staff of cold (21, 0, D) a +0 mace of crushing (22, 0, D) a +4 giant spiked club (22, 1, D) a +2 scimitar of distortion (22, 7, D) a +0 battleaxe a +0 chain mail a human skeleton (22, 8, D) an uncursed staff of poison a cursed -1 arbalest 15 bolts a yaktaur skeleton (22, 9, D) an uncursed staff of earth a +0 arbalest 25 bolts a +2 dire flail of holy wrath a +0 chain mail (23, 0, D) a cursed staff of conjuration (23, 1, D) an uncursed staff of conjuration (23, 8, D) a +1 halberd of protection (unseen) (23, 9, D) +0 shadow dragon scales (unseen) (23, 10, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 chain mail a human skeleton (24, 1, D) a +2 ring of evasion (24, 7, D) a +0 glaive a +0 plate armour (24, 8, D) a +0 battleaxe a cursed +0 chain mail 6 large rocks a cursed +0 war axe a +0 plate armour a human skeleton a stone giant skeleton a stone giant skeleton (24, 9, D) a large rock (24, 10, D) a +0 great sword a +0 chain mail a +3 glaive of holy wrath a +0 plate armour a human skeleton (25, 1, D) an uncursed staff of wizardry (25, 8, D) a +0 great sword a +0 plate armour the ring of Helacezo {rElec rC- MR+ SInv} [ring of see invisible] It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 arbalest 11 bolts a +2 war axe a +0 plate armour a +0 large shield a human skeleton (25, 9, D) a +0 great sword a +0 plate armour (25, 10, D) the +6 great mace of World's End {drain, Fragile +Inv Str+2 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It lets you turn invisible. It will be destroyed if unequipped. a +1 plate armour of cold resistance a human skeleton (26, 0, D) a +0 chain mail of magic resistance (26, 1, D) a +3 chain mail of fire resistance (26, 8, D) a +0 arbalest (unseen) (28, 1, D) a bolt a phial of floods (29, 0, D) a +0 battleaxe (34, 28, D) a lightning rod (4/4) (35, 0, D) a +1 short sword of electrocution (35, 14, D) an uncursed staff of power (35, 15, D) a +2 long sword of holy wrath (35, 28, D) a +1 dire flail of protection (35, 29, D) a +0 dagger (36, 1, D) an uncursed staff of wizardry an uncursed staff of earth (36, 14, D) a +2 pair of gloves of archery (36, 15, D) a +0 great sword of holy wrath (36, 28, D) a +1 robe of positive energy (36, 29, D) a +0 great sword (36, 32, D) an uncursed staff of air (unseen) (37, 1, D) a +2 chain mail of poison resistance (37, 15, D) the +5 short sword of Xauphas {pierce, rPois Int+5 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+5). It protects you from poison. (37, 28, D) an uncursed ring of protection from magic (37, 29, D) a +4 ring of intelligence (37, 31, D) a +0 hand axe (unseen) (37, 33, D) a +6 morningstar of draining (unseen) (37, 34, D) a +2 vampiric war axe a +0 chain mail a +0 dagger a +0 robe an orc skeleton (38, 0, D) a fan of gales (38, 15, D) a +0 hunting sling of flaming (38, 28, D) an uncursed staff of air (38, 29, D) the +0 flail "Othreocua" {venom, rElec rPois Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (38, 31, D) a +0 mace (unseen) (38, 32, D) a +0 giant club (unseen) (38, 33, D) a +0 dagger a +0 robe a +0 dagger a +2 robe of positive energy (38, 34, D) a +0 mace a +0 scimitar a +1 chain mail of poison resistance (39, 0, D) a +4 hunting sling of flaming (39, 14, D) a +2 hand crossbow of velocity (39, 28, D) a +0 flail (39, 29, D) an uncursed staff of power (39, 33, D) the +5 rapier of Anxiety {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). a +0 plate armour an orc skeleton (40, 0, D) an uncursed staff of wizardry (40, 1, D) a crystal ball of energy (40, 14, D) an uncursed staff of energy (40, 15, D) the +6 plate armour "Vodorep" {*Contam +Inv Str+2} It affects your strength (+2). It lets you turn invisible. It causes magical contamination when unequipped. (40, 28, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 29, D) a +4 giant spiked club (40, 30, D) 2 large rocks (40, 32, D) a +0 rapier of speed (unseen) (41, 1, D) a +1 hand crossbow of freezing (41, 14, D) an uncursed staff of wizardry (41, 15, D) a +2 plate armour of cold resistance (41, 29, D) a +0 giant spiked club (unseen) (41, 31, D) a +0 giant club (41, 32, D) a +0 giant spiked club (unseen) (41, 34, D) a +0 dagger a +0 robe an orc skeleton (42, 1, D) a fan of gales (42, 14, D) a +0 scale mail of cold resistance (42, 15, D) a crystal ball of energy (42, 28, D) the cursed +0 shield "Jegiaqyl" {rElec rF+ SInv} It protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (42, 29, D) a +5 hunting sling (43, 14, D) a +2 quarterstaff of protection (43, 15, D) an uncursed ring of ice (43, 28, D) a +0 dagger (47, 43, D) a +0 dagger (unseen) (49, 1, D) a +1 rapier of flaming (49, 24, D) a +0 hunting sling of velocity (49, 36, D) an uncursed amulet of harm an uncursed amulet of magic regeneration a crystal ball of energy an uncursed ring of poison resistance (49, 43, D) a +4 scimitar of flaming (49, 44, D) 11 large rocks (50, 0, D) a +3 leather armour of poison resistance (50, 1, D) a +2 leather armour of fire resistance (50, 12, D) a scarf of spirit shield (50, 24, D) a +4 ring of strength the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 37, D) the +10 hand axe "Kaergh" {protect, rF- MR+ MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (50, 42, D) a +2 dagger of venom (unseen) (50, 43, D) a +2 short sword of venom (unseen) (51, 0, D) a +0 falchion of holy wrath (51, 7, D) a +2 scythe of slicing (51, 13, D) the amulet of Figrotwi {Inacc *Slow Fragile rPois rN+++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It renders you almost immune to negative energy. It may slow you when you take damage. It will be destroyed if unequipped. (51, 18, D) a +0 battleaxe (51, 25, D) a +3 chain mail of poison resistance (51, 36, D) a +0 plate armour of magic resistance (51, 37, D) a +1 plate armour of magic resistance (52, 0, D) an uncursed staff of wizardry (52, 5, D) a +0 demon trident of freezing (52, 7, D) a +2 scythe of venom (52, 9, D) the cursed +0 scimitar "Latahidgh" {drain, rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (52, 11, D) a cursed staff of fire an uncursed staff of cold an uncursed staff of earth (52, 16, D) a cursed +0 morningstar a +0 robe (52, 17, D) a +0 broad axe of freezing a +2 arbalest of velocity (52, 18, D) a +1 quarterstaff of crushing a +0 robe (52, 25, D) a +2 antimagic double sword (52, 32, D) a phantom mirror (52, 39, D) an uncursed staff of power (53, 7, D) a cursed +0 dagger a +0 robe (53, 12, D) a +4 scimitar of holy wrath (53, 13, D) a +1 mace of venom (53, 24, D) a lamp of fire (53, 25, D) the cursed +0 rapier "Gohit" {antimagic, rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It has a curse placed upon it. (53, 31, D) a manual of Bows (54, 0, D) a +4 whip of electrocution (54, 1, D) a +0 hand axe (54, 6, D) a +1 trident of venom (54, 12, D) a +0 dagger (54, 21, D) a +2 long sword of pain (54, 36, D) a +7 triple crossbow (55, 12, D) a fan of gales (55, 13, D) a phial of floods (59, 36, D) a +0 dagger of electrocution (59, 40, D) a +0 spear (unseen) (61, 0, D) a crystal ball of energy a manual of Slings the amulet "Hexorem" {Harm *Corrode *Drain Int+9} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+9). It may corrode you when you take damage. It causes draining when unequipped. a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (61, 8, D) a +1 flail of draining (61, 11, D) a +0 dagger a +0 robe (61, 26, D) a +0 dagger (61, 36, D) the +2 glaive "Hehiforu" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (61, 39, D) 4 large rocks (61, 41, D) a -1 quarterstaff a +0 fustibalus 4 sling bullets (62, 4, D) a +0 whip a cursed +0 robe (62, 8, D) a +3 ring of dexterity (62, 9, D) a +0 club (62, 10, D) a +0 leather armour (62, 20, D) a +0 dagger (unseen) (62, 27, D) an uncursed staff of poison an uncursed staff of cold an uncursed staff of power an uncursed staff of cold (62, 30, D) a +0 hand axe of freezing a +0 robe (62, 32, D) a +0 battleaxe a +0 plate armour (62, 39, D) a +0 spear (62, 40, D) a +0 spear a cursed +0 leather armour (63, 8, D) the cursed +1 hunting sling of the Living Dead {speed, rElec rF- rN+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (63, 10, D) the +6 hand axe of Battle {distort, +Rage rC+ Int-3 Dex+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from cold. It lets you go berserk. It makes you more stealthy. a +0 leather armour (63, 11, D) a +0 dagger a cursed +0 robe (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 scimitar a +2 shortbow of freezing a +0 plate armour a +0 club (63, 31, D) a +0 arbalest a +0 arbalest the +5 morningstar "Imut" {holy, Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). 38 bolts (63, 32, D) a +0 long sword a cursed +0 chain mail (63, 37, D) an uncursed staff of death an uncursed staff of air (63, 40, D) a +0 trident (63, 42, D) a +3 rapier of draining (unseen) (64, 4, D) a +0 whip (64, 19, D) a +0 leather armour (64, 20, D) a +0 battleaxe a +0 plate armour (69, 0, D) a +0 vampiric war axe (70, 8, D) an uncursed ring of flight (70, 20, D) a +0 shortbow 11 arrows a scroll of fog (70, 36, D) a +0 triple sword of protection (71, 21, D) a large rock (71, 22, D) a large rock an arrow (71, 26, D) a +3 long sword of protection (71, 37, D) the +10 flail "Rubixoik" {crush, Int+5 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+3). (72, 8, D) a +0 vampiric whip (72, 9, D) a +2 morningstar of pain (72, 16, D) an uncursed staff of energy an uncursed staff of air an uncursed staff of energy an uncursed staff of summoning (72, 23, D) 8 arrows 7 large rocks (72, 27, D) a +2 trident of piercing (72, 37, D) a +2 short sword of venom (73, 1, D) a +0 rapier of protection (73, 16, D) a +4 hand crossbow (73, 17, D) 3 large rocks (still there?) the +0 ring mail of Tetal {rElec rCorr Str+8 Stlth-} (still there?) It affects your strength (+8). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (73, 18, D) 2 large rocks (unseen) (73, 27, D) a +2 shield of poison resistance (73, 36, D) a scarf of resistance (73, 37, D) an uncursed staff of cold an uncursed staff of summoning (75, 1, D) the +7 mace "Widowmaker" {crush, *Contam Str+7 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-4). It causes magical contamination when unequipped.