feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 long sword a +0 shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +0 flail of crushing (35, 14, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (35, 15, D) a +1 arbalest of freezing (35, 29, D) an uncursed staff of summoning (36, 0, D) a +3 mace of protection (36, 1, D) the +2 robe of Depression {-Cast +Blink MR+ Dex+8} It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. (36, 2, D) a glowing shapeshifter corpse (36, 14, D) an uncursed staff of fire (36, 15, D) an uncursed ring of magical power (36, 29, D) a +1 helmet of see invisible (37, 0, D) an uncursed amulet of magic regeneration a +6 ring of strength a +6 ring of dexterity (37, 1, D) an uncursed ring of stealth (37, 3, D) a glowing shapeshifter corpse a shapeshifter corpse (37, 4, D) a glowing shapeshifter corpse (37, 14, D) an uncursed staff of energy (37, 29, D) a +1 cloak of magic resistance (38, 0, D) a cursed amulet of inaccuracy (38, 15, D) the +4 dagger of the Lame Duck {vamp, rF+ rN+ MR+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 29, D) a +1 leather armour of poison resistance (39, 0, D) a +3 great mace of draining (39, 1, D) a crystal ball of energy (39, 2, D) a glowing shapeshifter corpse (39, 3, D) a glowing shapeshifter corpse (39, 4, D) an ugly thing corpse (39, 5, D) an ugly thing corpse (39, 15, D) +2 acid dragon scales (39, 29, D) a +4 morningstar of crushing (40, 0, D) the +6 short sword "Gerialyi" {antimagic, *Rage Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It may make you go berserk in combat. (40, 1, D) a +4 scale mail of positive energy (40, 14, D) a crystal ball of energy (40, 15, D) a +2 ring mail of poison resistance (40, 29, D) the +9 hunting sling of the Lost Deaths {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. (41, 0, D) an uncursed staff of conjuration (41, 1, D) a +0 trident of protection (41, 14, D) an uncursed ring of flight (41, 15, D) an uncursed ring of poison resistance (41, 29, D) the ring "Lill" {*Contam MR++ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (42, 0, D) a +1 rapier of draining (42, 1, D) a +2 plate armour of magic resistance (42, 14, D) a +0 scale mail of fire resistance (42, 15, D) an uncursed staff of earth (42, 29, D) the ring "Tyarey" {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (43, 29, D) an uncursed staff of cold (47, 4, D) a +0 giant club (unseen) (47, 6, D) 5 large rocks (unseen) (47, 7, D) a +0 giant spiked club a +0 giant spiked club 14 large rocks a two-headed ogre skeleton a stone giant skeleton (47, 8, D) a +0 giant club a +0 giant club a two-headed ogre corpse (48, 5, D) a +0 giant club a +0 dire flail (48, 6, D) 3 large rocks a stone giant skeleton (48, 8, D) 2 large rocks (48, 9, D) a large rock (49, 1, D) a +2 trident of freezing (49, 5, D) 3 large rocks a cyclops corpse (49, 9, D) a +0 giant club (unseen) (49, 12, D) an uncursed staff of death (49, 24, D) the +1 trident of the Hero {pierce, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. (49, 33, D) a +3 hunting sling of freezing (49, 37, D) an uncursed staff of air (50, 0, D) the +8 hunting sling of Rigra {speed, +Inv rN+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from negative energy. It lets you turn invisible. (50, 9, D) a large rock (50, 12, D) a lamp of fire (inert) (50, 25, D) an uncursed staff of conjuration (50, 32, D) a +2 halberd of flaming (50, 33, D) the cursed +1 trident "Kafodum" {pierce, rF- Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (50, 40, D) a +0 trident (51, 9, D) 2 large rocks (51, 12, D) a lightning rod (4/4) (51, 13, D) an uncursed staff of power (51, 18, D) a +3 battleaxe of freezing a +0 robe (51, 21, D) a +0 spear a +0 robe (51, 24, D) a +1 short sword of venom (51, 35, D) a manual of Bows (51, 36, D) the +2 quarterstaff "Mioridia" {flame, rElec Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It insulates you from electricity. (51, 37, D) a +2 dagger of draining (51, 40, D) a +0 glaive (51, 41, D) the cursed +1 whip of Quick Death {slash, MR- Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (52, 1, D) a +2 dire flail of draining (52, 9, D) 2 large rocks (52, 12, D) an uncursed staff of air (52, 14, D) a +0 lajatang of electrocution (52, 17, D) a +0 glaive a +4 shortbow of flaming a +0 plate armour (52, 25, D) a +1 buckler of reflection (52, 40, D) a +0 hand axe (53, 12, D) a +0 battleaxe of electrocution (53, 25, D) the +6 scimitar of the Tooth {slice, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (53, 36, D) a +3 ring of strength (53, 37, D) a +0 demon trident (54, 0, D) a +1 war axe of flaming (54, 12, D) a +0 war axe (54, 13, D) a +3 plate armour of cold resistance (54, 20, D) a +5 eveningstar of protection a +0 robe (54, 24, D) an uncursed ring of fire an uncursed ring of flight (54, 36, D) a lamp of fire (inert) (55, 0, D) a +1 scale mail of positive energy (55, 12, D) an uncursed staff of fire (55, 24, D) a +3 vampiric lajatang (59, 36, D) a +0 robe of magic resistance (60, 40, D) a +3 mace of distortion (61, 3, D) a large rock (61, 19, D) a +0 trident (61, 20, D) a +0 vampiric battleaxe (61, 26, D) an uncursed staff of wizardry (61, 28, D) a +1 flail of venom (61, 36, D) an uncursed ring of positive energy (62, 0, D) the +7 dire flail of No Interval {crush, rF+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. a crystal ball of energy (62, 4, D) a +0 giant spiked club a +0 giant club (62, 5, D) 5 large rocks (62, 7, D) an uncursed staff of wizardry an uncursed staff of summoning an uncursed staff of conjuration (62, 8, D) the cursed +0 crystal plate armour of the Moon {rC+ rN+} It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 16, D) a +0 trident (62, 20, D) 5 large rocks (62, 26, D) a +0 short sword a +0 longbow 2 arrows a +0 leather armour a +2 plate armour of positive energy (62, 27, D) a +0 glaive of flaming a +0 shortbow 21 arrows a +0 scale mail a +0 long sword (62, 28, D) the +3 glaive of Belewyr {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (unseen) (62, 29, D) an arrow (62, 37, D) a cursed ring of attention (63, 2, D) a +0 giant club (63, 4, D) a +0 giant club a +0 giant club (63, 8, D) an uncursed staff of earth (63, 15, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 17, D) a lightning rod (4/4) (63, 20, D) the cursed +1 morningstar of Crusades {crush, -Tele rPois rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (63, 23, D) a large rock a throwing net (63, 26, D) an uncursed staff of summoning (63, 27, D) 2 arrows a +0 dagger (63, 28, D) an arrow (63, 36, D) a +1 battleaxe of holy wrath (64, 16, D) a +0 trident (64, 17, D) a +3 scale mail of fire resistance (64, 26, D) 2 arrows a +2 dagger of protection (64, 27, D) an arrow (65, 26, D) a +1 long sword of holy wrath a +5 triple crossbow of freezing (65, 28, D) an arrow (67, 28, D) an arrow (69, 0, D) a +4 hand axe of electrocution (69, 10, D) a +0 trident (69, 22, D) a large rock (69, 36, D) a +2 fustibalus of freezing (70, 10, D) a +0 trident (70, 18, D) 2 large rocks (70, 19, D) 3 large rocks (70, 20, D) a large rock 3 arrows (70, 21, D) 2 large rocks (70, 36, D) a +2 scimitar of slicing (70, 37, D) a +1 ring mail of poison resistance (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 17, D) the +5 quarterstaff of Disaster {freeze, +Fly MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. (71, 18, D) a +6 hand axe of chopping a +0 arbalest 26 bolts (71, 19, D) a +2 glaive of venom a +0 shortbow 17 arrows (71, 20, D) a cursed -1 shortbow 21 arrows (71, 30, D) a +0 glaive (72, 9, D) an uncursed staff of cold (72, 10, D) a +0 trident (72, 17, D) a +1 spear of piercing (72, 19, D) 3 large rocks (72, 23, D) an arrow a large rock (72, 26, D) an uncursed staff of earth (72, 27, D) the cursed +1 hand axe of Chaos {venom, +Blink +Rage MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you blink. It lets you go berserk. It has a curse placed upon it. (72, 30, D) a +0 trident a +0 robe (72, 31, D) a +0 spear (73, 1, D) a +2 plate armour of poison resistance (73, 16, D) the +0 scale mail of Makhleb {Str+8} It affects your strength (+8). (73, 26, D) a +3 shortbow of flaming (73, 36, D) an uncursed staff of fire the +6 long sword of Zamini {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). (73, 37, D) an uncursed staff of energy (74, 4, D) an uncursed staff of energy a +6 ring of intelligence a +0 scale mail