feta the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a lamp of fire (61, 8, D) a +4 arbalest of flaming (61, 16, D) a manual of Fighting (62, 0, D) a +2 triple crossbow of flaming (62, 8, D) the +4 hand crossbow "Niohaw" {freeze, rPois Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. (62, 9, D) a +0 mace of protection (62, 16, D) an uncursed amulet of rage (62, 17, D) a book of Summonings (63, 0, D) a +4 mace of crushing (63, 8, D) the +11 spear of Beogh {antimagic, *Slow +Rage rPois Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from poison. It lets you go berserk. It may slow you when you take damage. (63, 16, D) a book of Callings (63, 17, D) a +0 halberd of venom (63, 22, D) a wolf spider corpse (63, 23, D) 2 bolts (64, 16, D) a +4 long sword of venom (64, 17, D) an uncursed amulet of harm (67, 0, D) an uncursed staff of power (68, 4, D) a hell hound corpse (70, 9, D) an uncursed staff of cold (70, 31, D) a +0 dagger a +0 robe (71, 8, D) a +1 battleaxe of chopping (71, 12, D) a jumping spider corpse (71, 21, D) a black bear skeleton (71, 27, D) a +0 trident a +10 plate armour of ponderousness an orc skeleton (71, 30, D) a +0 robe of positive energy an orc skeleton (72, 8, D) a +3 giant club (72, 9, D) a +1 leather armour of positive energy (72, 17, D) a +1 glaive of flaming (72, 19, D) a black bear skeleton (72, 20, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse a spriggan skeleton (72, 21, D) a +2 antimagic rapier a spriggan skeleton a hornet corpse (72, 26, D) a lamp of fire (72, 27, D) an uncursed staff of fire an uncursed staff of air a +1 antimagic battleaxe a +0 leather armour a +0 short sword (72, 31, D) a cursed -2 hand axe a +0 plate armour an orc skeleton (73, 1, D) the cursed +0 quarterstaff "Ezeuvur" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It has a curse placed upon it. (73, 16, D) a +0 spear (73, 26, D) a +0 dagger (73, 28, D) a +0 glaive (unseen) (74, -1, D) a crystal ball of energy an uncursed staff of energy a +6 ring of strength a +6 ring of intelligence