feta Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 2, D:1) a +0 mace (4, -11, D:1) a +0 dagger a +0 club (5, -5, D:1) a +0 dagger (5, 12, D:1) a +0 short sword (17, -9, D:1) 18 stones (18, -18, D:1) a +0 short sword (18, -8, D:1) a +0 robe (19, -8, D:1) a +0 dagger (19, -7, D:1) a +0 club (20, 22, D:1) a +0 scale mail (34, -4, D:1) a +0 club 3 stones (36, 4, D:1) a +0 dagger (45, -4, D:1) a +3 short sword 3 stones (45, 2, D:1) 19 stones Level 2 of the Dungeon [Shop] Ymomam's Assorted Antiques a +0 short sword (51 gold) a +0 dagger (34 gold) a wand of flame (15) (144 gold) [Shop] Cuwuyck Zeash's Antique Weapon Shoppe the +10 war axe of Turmoil {vorpal, rC+ rN+ Dex+2} (2328 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It protects you from negative energy. the +12 glaive of Prune {vorpal} (2301 gold) It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. a +0 hunting sling (45 gold) a +0 war axe (105 gold) the +1 long sword of Gluttony {antimagic, rF+ Int+2} (1011 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rF: It protects you from fire. a +0 flail (105 gold) a +2 hand axe of electrocution (585 gold) a +5 spectral quarterstaff (1110 gold) a +0 short sword (90 gold) [Shop] Tupne's General Store an amulet of guardian spirit (360 gold) a potion of heal wounds (60 gold) a +0 ring mail (48 gold) 22 stones (26 gold) a piece from Xom's chessboard (15/15) (240 gold) a +3 quarterstaff of speed (348 gold) (0, 0, D:2) a +0 dagger (12, -26, D:2) a +0 scale mail (17, 6, D:2) a +0 club (19, -2, D:2) 19 stones (21, -10, D:2) a +0 robe a +0 scythe (34, -5, D:2) a +0 spear (35, -10, D:2) a +0 falchion (36, -11, D:2) a +0 scale mail a +4 short sword of venom (44, 18, D:2) a +0 dagger (51, 1, D:2) a stone a +0 club (55, -12, D:2) a +0 club a +0 hunting sling (57, 7, D:2) a +0 whip (59, -25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 dagger a +0 scale mail a +0 dagger a +0 mace (6, 1, D:3) 15 stones (13, 0, D:3) a +0 leather armour (22, -4, D:3) a +0 robe (33, -2, D:3) a +0 short sword 4 stones (33, -1, D:3) a +0 dagger (40, 37, D:3) a +0 club (47, 18, D:3) a +0 flail (47, 25, D:3) a +0 mace (53, -16, D:3) a +0 quarterstaff (53, -11, D:3) 15 stones (55, 2, D:3) a +0 dagger (67, 2, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 22 stones (8, 2, D:4) a +0 spear (8, 3, D:4) a +0 flail a +0 spear (21, 11, D:4) a +0 robe (24, 33, D:4) 20 stones (27, 38, D:4) a +0 flail (29, 16, D:4) a +0 flail (29, 23, D:4) 18 stones (30, 16, D:4) a +0 club (32, 15, D:4) a +0 flail a +0 halberd (35, -7, D:4) a +0 rapier (35, 38, D:4) a +0 dagger (37, 3, D:4) a +0 whip (39, 13, D:4) 18 stones (39, 18, D:4) a +0 spear (58, 24, D:4) a +0 short sword a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (3, 25, D:5) a +0 scale mail (8, -2, D:5) a +0 leather armour (10, 20, D:5) a +0 helmet (19, 10, D:5) a +0 hand axe a +0 flail (22, 13, D:5) a +0 trident (24, -1, D:5) a +0 mace (24, 9, D:5) a +0 giant club (32, 9, D:5) a +1 helmet (34, 41, D:5) a +0 mace (37, 19, D:5) a +0 ring mail (42, 6, D:5) a +0 falchion (48, 34, D:5) a +0 robe (49, 25, D:5) a +0 robe (56, 30, D:5) a +0 falchion a +0 leather armour Level 6 of the Dungeon [Shop] Haudaq's Antique Weapon Shoppe a +0 battleaxe (169 gold) a +0 rapier (104 gold) a +0 short sword (78 gold) the +8 flail of the Imbibing Gods {elec, Fragile rN++} (1575 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. a +2 war axe of flaming (475 gold) a +2 hand axe of freezing (452 gold) a +0 fustibalus (390 gold) a +0 trident (91 gold) a +0 rapier (104 gold) [Shop] Kiniezul's Jewellery Shoppe a ring of see invisible (210 gold) the amulet of Dotimul {Spirit Dex+3} (606 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). a ring of resist corrosion (280 gold) the ring of Biss {Wiz Will+ Str+5} (743 gold) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+5). Will: It increases your willpower. a ring of see invisible (210 gold) an amulet of guardian spirit (420 gold) [Shop] Axeb's Antique Armour Shoppe a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) a +0 scale mail (84 gold) an orb of energy (336 gold) a +0 leather armour (42 gold) (0, 0, D:6) a +0 short sword a +0 chain mail (4, 23, D:6) a +0 spear (5, 0, D:6) a +2 trident a +0 robe (16, -6, D:6) a +0 scale mail a +0 trident (17, -4, D:6) a +2 antimagic whip (18, 3, D:6) a +0 flail (19, 0, D:6) a +0 spear (21, 13, D:6) the +3 glaive "Eqilele" {flame, rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. (26, 1, D:6) 20 stones (28, 1, D:6) a +0 hand axe a +0 chain mail (29, 1, D:6) a +0 short sword a +0 dagger a +0 robe a +0 war axe a +0 robe (30, 1, D:6) a +0 club a +0 dagger a +0 leather armour (31, 1, D:6) a +0 mace 17 stones (33, 1, D:6) a +0 mace (34, 2, D:6) a +0 short sword (38, -13, D:6) 10 stones (39, -4, D:6) a +0 whip a +0 leather armour (47, -10, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (17, -20, D:7) a +0 chain mail a +0 flail (17, -19, D:7) a +0 leather armour a +0 flail a +0 hand axe (17, 5, D:7) a +0 robe (18, -19, D:7) a +0 club (19, -20, D:7) a +0 trident (24, -9, D:7) a +0 whip (25, 13, D:7) 12 stones (29, -8, D:7) a +0 plate armour (29, 8, D:7) a +0 ring mail of cold resistance (31, 8, D:7) a +0 dagger a +0 chain mail (32, -9, D:7) a +0 scale mail (34, -6, D:7) a +0 hunting sling Level 8 of the Dungeon [Shop] Ongoh's Magic Scroll Shop a scroll of enchant weapon (90 gold) a scroll of silence (90 gold) (0, 0, D:8) a +0 scale mail (4, 10, D:8) a +0 giant club a +0 giant club (6, 8, D:8) a +0 war axe (11, -14, D:8) a +0 mace a +0 plate armour (11, -13, D:8) a +0 club a +0 leather armour (19, -8, D:8) a +0 halberd (20, -10, D:8) 20 stones (20, -7, D:8) a +0 spear (21, -8, D:8) a +0 whip (21, -7, D:8) a +0 spear (22, 1, D:8) a +0 dagger (23, 1, D:8) a +0 short sword a +0 short sword (33, -29, D:8) a +0 short sword (33, -28, D:8) a +0 short sword (34, -29, D:8) a +0 dagger (35, -23, D:8) a +0 flail a +0 hand axe a +0 leather armour (35, -22, D:8) a +0 dagger a +0 ring mail (36, 4, D:8) a +0 shortbow (44, -5, D:8) a +0 trident (45, -3, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) 24 stones (8, 28, D:9) 26 stones (14, -11, D:9) 12 stones (24, 14, D:9) a +0 shortbow (27, 10, D:9) 20 stones (35, -1, D:9) a +2 dagger of venom a +0 robe (36, -2, D:9) a +0 trident (36, -1, D:9) a +0 short sword (38, -3, D:9) a +0 robe (45, 19, D:9) a +0 leather armour (53, -3, D:9) a +0 dire flail a +0 giant spiked club Level 10 of the Dungeon [Shop] Usojaur's Magic Scroll Emporium a scroll of identify (30 gold) a scroll of noise (15 gold) a scroll of magic mapping (52 gold) a scroll of summoning (142 gold) a scroll of teleportation (45 gold) 3 scrolls of blinking (337 gold) a scroll of enchant weapon (112 gold) (0, 0, D:10) a +0 short sword (7, -18, D:10) a +0 shortbow (7, 13, D:10) a +0 hand axe (8, 8, D:10) a +0 flail a +0 chain mail (9, 7, D:10) a +0 club a +0 dagger a +4 dagger a +0 robe (18, -23, D:10) a +0 scale mail (20, 24, D:10) a scroll of vulnerability (21, 22, D:10) a +0 dagger (23, -10, D:10) a +0 robe (36, 20, D:10) a scroll of noise (39, 16, D:10) a potion of degeneration a scroll of noise a scroll of vulnerability a ring of ice 4 scrolls of immolation (41, 1, D:10) a +0 leather armour Level 11 of the Dungeon (10, 21, D:11) 15 stones (24, 6, D:11) a +0 flail (25, 6, D:11) a +0 mace (25, 7, D:11) a +0 hand axe a +0 chain mail (26, 5, D:11) a +0 short sword a +0 chain mail (28, -22, D:11) the +5 dire flail of Psychosis {drain, Fragile rN++ Will+ Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (28, -21, D:11) a +0 cloak (28, -18, D:11) a +0 robe (33, 11, D:11) a +0 dagger (33, 12, D:11) a +0 short sword a +0 whip 4 stones a +0 dagger a +0 short sword (33, 13, D:11) a +0 club a +1 scale mail of positive energy a +0 spear a +0 whip a +0 dagger (34, 11, D:11) a +0 spear (34, 12, D:11) a +0 spear (35, 13, D:11) a +0 halberd (35, 14, D:11) a +0 spear (39, -2, D:11) 15 stones (41, -7, D:11) a +0 troll leather armour (47, -3, D:11) 21 stones Level 12 of the Dungeon (0, 0, D:12) a wand of paralysis (4) (4, -5, D:12) a scroll of identify the Ecumenical Temple