fexil Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, 1, D:1) a +0 club (4, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 21, D:1) a +0 short sword 3 stones (6, 0, D:1) a +0 dagger (17, 45, D:1) 2 boomerangs (17, 47, D:1) a +0 spear (23, 17, D:1) a +0 club (24, 29, D:1) a ball python corpse (skeletalised by now) (25, 26, D:1) 5 stones (28, 37, D:1) a +0 robe (34, 28, D:1) 3 stones (35, 5, D:1) a +0 scale mail (39, 31, D:1) 6 stones (42, -6, D:1) a +0 quarterstaff (44, -3, D:1) 5 stones (54, -4, D:1) a jackal corpse (skeletalised by now) (60, 34, D:1) a +0 spear (62, 3, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (21, 3, D:2) a jackal corpse (skeletalised by now) (21, 13, D:2) 9 stones (22, 29, D:2) 6 stones (22, 37, D:2) a +0 dagger a +0 dagger (23, 29, D:2) a +0 robe (31, 7, D:2) a +0 long sword (35, 15, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (36, -12, D:2) a +0 ring mail (38, 0, D:2) a +0 ring mail (38, 1, D:2) an adder corpse (skeletalised by now) (42, 3, D:2) a +0 short sword (43, -11, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (49, -1, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, -2, D:3) a +0 ring mail (4, -5, D:3) a +0 whip an orc skeleton (7, -28, D:3) a staff of conjuration (15, -14, D:3) a +0 short sword 3 stones (15, -11, D:3) a +0 dagger an orc skeleton (21, -8, D:3) a +0 flail (23, 6, D:3) a +0 club an orc skeleton (23, 7, D:3) a +0 dagger a kobold skeleton (31, -29, D:3) a potion of degeneration (31, 0, D:3) an adder corpse (32, -31, D:3) a potion of resistance (33, -29, D:3) 3 scrolls of butterflies (still there?) the +0 toga "Victory" {*Victory Clar} (still there?) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (34, -31, D:3) a scroll of teleportation (34, -29, D:3) 8 gold pieces (35, -29, D:3) a scroll of teleportation (35, -28, D:3) a potion of curing (37, 10, D:3) a +0 flail a +0 short sword an orc skeleton (38, 4, D:3) a bat skeleton (38, 10, D:3) a +0 morningstar a +0 club 4 stones an orc skeleton a kobold skeleton (42, 0, D:3) a ball python corpse (skeletalised by now) (43, -12, D:3) a +0 club (43, -11, D:3) an adder skeleton (44, 7, D:3) a quokka corpse (skeletalised by now) (45, -15, D:3) a +0 scale mail (47, -7, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, -10, D:4) a Codex of Conductivity (1, -1, D:4) a +0 quarterstaff (1, 1, D:4) a hound corpse