fino Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -12, D:1) a cursed -1 club (11, -7, D:1) a +0 dagger (14, -8, D:1) a +0 club (14, 15, D:1) a +0 hunting sling (17, -35, D:1) a +0 dagger (23, -22, D:1) a +0 club 4 stones (23, -21, D:1) a +0 short sword (25, 1, D:1) a stone (26, 1, D:1) a stone (27, -4, D:1) a +0 dagger (27, -2, D:1) a stone (27, 1, D:1) a stone (34, -8, D:1) a +3 whip (37, 3, D:1) a +0 mace (42, -13, D:1) a +0 robe (48, 2, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) 7 tomahawks (6, 6, D:2) a +0 whip (9, -22, D:2) 15 poisoned needles (23, 11, D:2) a +0 whip (26, -1, D:2) a stone (28, -19, D:2) 23 bolts (28, -17, D:2) a +0 club (29, -15, D:2) a +0 leather armour a +0 club (29, -1, D:2) a +0 dagger a +0 ring mail (36, -14, D:2) a +0 morningstar (40, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 22, D:3) a +0 hunting sling (15, 12, D:3) a +0 robe (18, -10, D:3) a +0 dagger (22, 6, D:3) 15 stones (28, 25, D:3) a cursed -2 flail (29, 25, D:3) a cursed -3 war axe (29, 26, D:3) a +0 whip of flaming (30, 26, D:3) a +0 flail (36, 6, D:3) a +0 robe (40, 2, D:3) a +3 dagger 2 stones (40, 6, D:3) a stone (41, 6, D:3) a stone (45, 6, D:3) a +0 club (45, 29, D:3) 16 stones (52, 0, D:3) a +0 hunting sling 21 stones (58, 8, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) a cursed -1 short sword (11, 20, D:4) 14 bolts (13, -5, D:4) 32 bolts (18, 8, D:4) a +0 short sword (20, 2, D:4) a +0 ring mail a +2 ring mail of cold resistance a +1 whip of electrocution a +0 leather armour a +0 short sword a +0 mace a +0 club (27, -8, D:4) a +0 dagger a +0 robe (29, -14, D:4) 14 stones (30, -7, D:4) 14 stones (31, 16, D:4) a +0 dagger a +0 ring mail (32, 4, D:4) a +0 leather armour (33, -12, D:4) a +0 whip (33, -8, D:4) a +0 giant club (34, -12, D:4) a +0 trident (40, -6, D:4) a +0 mace (43, -6, D:4) 6 javelins (43, 13, D:4) a +0 helmet (47, 23, D:4) a +0 ring mail (48, 11, D:4) a +0 trident Level 5 of the Dungeon (19, -48, D:5) a +0 hunting sling (20, -48, D:5) 7 stones (28, -56, D:5) a +0 giant club (29, -31, D:5) a +2 mace of protection (37, -49, D:5) a +0 short sword (40, -42, D:5) a +0 rapier a +0 chain mail (42, -42, D:5) a +0 dagger a +0 robe (43, -19, D:5) 19 sling bullets (48, -54, D:5) a +0 scale mail a +0 flail of crushing (51, -47, D:5) 18 stones (59, -45, D:5) a +0 leather armour (59, -35, D:5) a +0 shortbow (61, -56, D:5) 17 sling bullets (64, -41, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a cursed +0 robe (3, -17, D:6) the +6 quarterstaff of Integrity {flame, rF+ rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It protects you from cold. (5, -4, D:6) a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail (7, -2, D:6) a +0 dagger a +0 robe (12, 24, D:6) 19 bolts