fizzy the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) the +2 leather armour "Biats" {Rampage rElec Str-4 Dex+4} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (49, 36, D) a +1 helmet of see invisible (49, 37, D) a staff of cold (49, 43, D) a +1 heavy rapier (50, 13, D) a wand of quicksilver (2) (50, 25, D) a +4 long sword of electrocution (50, 36, D) a book of Chaos (50, 37, D) a staff of alchemy (51, 13, D) a wand of polymorph (3) (51, 24, D) the +1 robe of Zeph {Rampage rN+ Int-5} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). (51, 25, D) the staff of the Changing Bee {rPois rF+ rC+ Int+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (51, 37, D) a +2 glaive of venom (51, 43, D) a +3 antimagic war axe (52, 13, D) a +2 morningstar of protection (unseen) (52, 25, D) a +3 plate armour of cold resistance (52, 29, D) a cane toad corpse (52, 30, D) a hydra corpse (52, 31, D) a +2 antimagic eveningstar a black mamba corpse (52, 37, D) a +0 mace of protection (53, 13, D) a wand of mindburst (9) (53, 25, D) a +3 dagger of venom (53, 30, D) a yak corpse (53, 31, D) a water moccasin corpse (53, 36, D) a +2 great sword of holy wrath (54, 13, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (54, 24, D) the staff "Mulavexu" {rElec Will+ Str+3 Int+4 Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (54, 25, D) a staff of cold (54, 36, D) a +6 plate armour of ponderousness (55, 13, D) a +3 heavy flail (unseen) (55, 24, D) a +1 orcbow of electrocution (unseen) (59, 36, D) a +2 triple crossbow of flaming (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a +0 orcbow of flaming (unseen) (60, 44, D) a +1 heavy executioner's axe (61, 0, D) a book of Movement (61, 8, D) a +3 short sword of draining (unseen) (61, 16, D) a staff of cold (61, 26, D) a +1 short sword of speed (61, 37, D) a staff of earth (62, 1, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (62, 3, D) a swamp drake corpse (skeletalised by now) (62, 8, D) the staff "Zibrae" {^Contam rElec Will+++ Int+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (62, 9, D) a +1 robe of cold resistance (62, 12, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 16, D) the staff "Yppimah" {rElec Int+5 Air Alch} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (62, 17, D) a +2 executioner's axe of freezing (62, 20, D) a +0 trident 3 boomerangs (62, 26, D) a +5 quarterstaff of speed (62, 36, D) the +5 scythe "Finisher" {speed, execute} (62, 37, D) a +3 spear of freezing (unseen) (63, 0, D) the +1 hand axe of the Grave {vamp, Str+2} Str+2: It affects your strength (+2). (63, 8, D) a +1 falchion of distortion (unseen) (63, 12, D) a +0 rapier a +0 robe (63, 21, D) 6 large rocks a wind drake corpse (skeletalised by now) (63, 22, D) a +1 glaive of flaming (63, 27, D) the Parchment of the Vector and Maleficia Spells Type Level a - Slow Hexes 1 b - Volatile Blastmotes Fire/Translocation 3 c - Anguish Hexes/Necromancy 4 d - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (63, 32, D) a +5 antimagic broad axe a hell hound corpse (skeletalised by now) (63, 36, D) a ring of flight (63, 37, D) a +0 great mace of protection (unseen) (64, 16, D) the +6 orcbow of Qazlal's Benevolence {speed, rElec} rElec: It insulates you from electricity. (64, 17, D) the +6 glaive "Jalo" {venom, Stlth+} Stlth+: It makes you more stealthy. (64, 20, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (64, 21, D) a +0 shortbow (64, 22, D) a +0 shortbow (64, 31, D) a hell hound corpse (skeletalised by now) (65, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +3 trident of distortion (unseen) (68, 0, D) a book of Misfortune (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of cold (69, 3, D) a black bear corpse (skeletalised by now) (69, 36, D) the +0 halberd "Guovegos" {pain, rN+ Will- Int+6 Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (70, 8, D) a book of Storms (70, 9, D) a +2 long sword of freezing (70, 42, D) a bullfrog corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) (71, 16, D) the +1 orcbow "Suocrov" {freeze, Int+4} Int+4: It affects your intelligence (+4). (71, 17, D) a book of the Grave (71, 20, D) a +0 trident an orc corpse (skeletalised by now) (71, 21, D) a +0 short sword a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (71, 27, D) a +1 antimagic great mace (71, 31, D) a +0 short sword a +0 flail a green draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 32, D) a +0 flail a draconian corpse (skeletalised by now) (71, 36, D) a +1 long sword of holy wrath (71, 37, D) the Omnibus of Crystalline Anathema Spells Type Level a - Slow Hexes 1 b - Petrify Alchemy/Earth 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Shatter Earth 9 Trog disapproves of the use of such an item. (71, 42, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 43, D) a +5 antimagic halberd (72, 9, D) a +0 scale mail of poison resistance (72, 10, D) a +0 mace a +0 robe (72, 16, D) the +1 sling "Biluk" {heavy, rN+ Will+ rCorr} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (72, 20, D) a +0 club a +0 ring mail a +0 mace a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 21, D) a +4 heavy great mace (72, 26, D) a +2 spear of freezing (72, 27, D) the +1 chain mail "Zocvaimeu" {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (72, 31, D) a +0 falchion a draconian corpse (skeletalised by now) (72, 36, D) a +2 long sword of electrocution (72, 42, D) an iguana corpse (skeletalised by now) (72, 43, D) a jackal corpse (skeletalised by now) (73, 1, D) a +4 spectral giant spiked club (unseen) (73, 16, D) a +2 robe of willpower (73, 17, D) the +4 falchion of Doom {speed, *Rage rN+ Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a book of the Earth (73, 31, D) a +0 club a draconian corpse (skeletalised by now) (73, 32, D) a +0 club (73, 36, D) a +3 chain mail of cold resistance (75, 1, D) a +3 chain mail of cold resistance