fizzy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (37, 1, D) a wand of flame (11) (39, 1, D) a +5 sling (unseen) (40, 1, D) a +2 plate armour of fire resistance (unseen) (40, 5, D) a wind drake corpse (41, 1, D) a scroll of brand weapon (42, 1, D) a maw talisman (49, 0, D) a staff of conjuration (unseen) (49, 1, D) a +1 antimagic lajatang (unseen) (49, 12, D) a +1 hand cannon of flaming (49, 36, D) a +0 glaive of protection (49, 37, D) an amulet of regeneration (50, 0, D) a staff of fire (unseen) (50, 1, D) a +0 great sword of protection (unseen) (50, 4, D) a torpor snail corpse (50, 12, D) a +2 flail of holy wrath (50, 25, D) a +3 great mace of holy wrath (50, 36, D) the +7 war axe of the Sky {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (51, 0, D) the +11 hand axe "Gaoff" {chaos, rCorr MP-11 Str+3 Int+3} rCorr: It protects you from acid and corrosion. MP-11: It affects your magic capacity (-11). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (51, 1, D) a +1 heavy shortbow (unseen) (51, 4, D) a water moccasin corpse (51, 13, D) the +0 leather armour of the Zebra {+Inv rF+ Str+3 Int-2} +Inv: It lets you turn invisible. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (51, 24, D) the +7 whip of Misery {pain, Int+6 Dex-5 Stlth+} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (51, 25, D) a staff of alchemy (51, 36, D) a staff of cold (51, 37, D) the +2 morningstar "Xusia" {heavy, rF+++ rCorr Str-5 Int+4} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (52, 0, D) a storm talisman (52, 1, D) a +1 heavy trident (52, 4, D) a wolf corpse (52, 12, D) the +6 great sword "Piji Qaf" {speed, rPois Will+ Stlth-} rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (52, 13, D) the +8 scimitar of Oppiazy {flame, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (52, 15, D) a +0 halberd a green draconian corpse (skeletalised by now) (52, 16, D) a +0 halberd a +0 scimitar a green draconian corpse (skeletalised by now) (52, 24, D) a +0 orcbow of freezing (52, 25, D) a +3 ring mail of cold resistance (53, 0, D) the +9 quarterstaff "Sugg" {protect, rCorr Int+3 Dex+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (53, 1, D) the +9 mace of the Screaming Gods {drain, rElec Will+ Int-2} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (53, 4, D) a yak corpse a hell rat corpse (53, 5, D) a water moccasin corpse (53, 12, D) the +0 short sword of the Bruised Planets {spect, *Noise +Blink rElec Will-} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. (53, 13, D) the +1 robe of Gias {Fly rF- Slay+5 SInv} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (53, 16, D) a +1 antimagic scimitar a +0 hand axe a +0 scimitar a yellow draconian corpse (skeletalised by now) (53, 24, D) a staff of cold (53, 36, D) a staff of conjuration (53, 37, D) a +1 plate armour of fire resistance (54, 0, D) a +2 heavy battleaxe (unseen) (54, 13, D) a staff of death (54, 16, D) a +0 dire flail a white draconian corpse (skeletalised by now) (54, 17, D) a +0 dire flail a red draconian corpse (skeletalised by now) (54, 24, D) a +2 glaive of venom (54, 25, D) a +1 heavy quarterstaff (54, 36, D) a +0 vampiric glaive (55, 0, D) a staff of death (unseen) (55, 12, D) +2 storm dragon scales (55, 13, D) a +2 great mace of protection (55, 15, D) a +0 trident a white draconian corpse (skeletalised by now) (59, 36, D) the +2 short sword "Emykimut" {antimagic, rN+} rN+: It protects you from negative energy. (unseen) (59, 37, D) a +1 leather armour of willpower (unseen) (60, 41, D) 8 large rocks a cyclops skeleton (60, 42, D) 3 large rocks a +0 troll leather armour a stone giant skeleton a troll skeleton (61, 2, D) a +0 rapier an elf corpse (skeletalised by now) (61, 8, D) a staff of air (61, 9, D) a +0 short sword (61, 20, D) a cane toad skeleton (61, 26, D) the +0 leather armour "Azonuekuse" {Rampage rN+ Dex+4} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (61, 29, D) a +0 shortbow a centaur skeleton (61, 36, D) a staff of earth (61, 37, D) a +1 leather armour of positive energy (61, 41, D) a +2 great sword of flaming a fire giant skeleton (62, 1, D) a +0 dagger an elf corpse (skeletalised by now) (62, 2, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +0 flail a ring of flight (62, 16, D) a +0 great mace of protection (62, 17, D) a +2 robe of willpower (62, 20, D) an iguana skeleton (62, 26, D) a +2 broad axe of electrocution (unseen) (62, 27, D) a +4 great mace of protection (unseen) (62, 29, D) 3 large rocks a +0 trident a throwing net a cyclops skeleton a merfolk skeleton (62, 31, D) a +0 trident a merfolk skeleton (62, 37, D) the +1 scale mail of Philately {Harm ^Drain rC+ rN++} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (62, 41, D) a +0 giant club a +0 giant spiked club 5 large rocks a troll skeleton a cyclops skeleton (62, 42, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (63, 8, D) a staff of fire (63, 9, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (63, 16, D) a +3 scale mail of fire resistance (63, 17, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (63, 20, D) a jackal skeleton (63, 21, D) a water moccasin skeleton (63, 26, D) a talisman of death (63, 28, D) a +0 trident 2 boomerangs (63, 36, D) a +2 ring mail of poison resistance (unseen) (64, 16, D) a staff of conjuration (64, 17, D) a +2 plate armour of poison resistance (64, 26, D) a +3 mace of protection (64, 27, D) a staff of alchemy (64, 28, D) a +0 trident a merfolk skeleton (64, 29, D) a +0 trident a merfolk skeleton (64, 30, D) a +2 trident of venom (still there?) a merfolk skeleton (still there?) (67, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 hand axe of freezing (still there?) (68, 0, D) a +0 hand axe of electrocution (68, 1, D) a +0 hand axe an orc corpse (skeletalised by now) (68, 2, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (69, 0, D) a wand of mindburst (3) (70, 9, D) a +0 pair of gloves of stealth (70, 36, D) a +0 hand axe of electrocution (70, 37, D) the staff "Newtslayer" {^Drain rPois Int+4 Dex+4 Earth Alch} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 19, D) a +5 hand axe of freezing a +0 robe (71, 29, D) a water moccasin corpse (skeletalised by now) (71, 37, D) a +1 short sword of freezing (unseen) (71, 41, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (71, 42, D) a black bear corpse (skeletalised by now) (72, 17, D) a +2 mace of venom (unseen) (72, 36, D) a +1 orcbow of flaming (72, 37, D) the +3 hand cannon of Asepn {flame, rF- rCorr MP+9 Dex+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (72, 41, D) a +0 short sword a +0 robe a +0 buckler (73, 1, D) a +1 chain mail of poison resistance (73, 17, D) a +2 morningstar of protection (unseen) (73, 26, D) a +2 falchion of protection (unseen) (73, 27, D) a +2 chain mail of poison resistance (unseen) (73, 29, D) a +0 whip a naga corpse (skeletalised by now) (73, 30, D) a ball python corpse (skeletalised by now) (73, 36, D) the staff of Balance {rC+ Int+3 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 37, D) a +2 battleaxe of electrocution (unseen) (73, 41, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now)