flestrin Level 1 of the Dungeon (6, -33, D:1) a +0 dagger (10, -24, D:1) a +0 club (11, -10, D:1) 4 large rocks (13, -33, D:1) a +0 robe (42, -14, D:1) a +0 dagger a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 20, D:2) a +0 leather armour (12, 5, D:2) a +0 short sword (19, 18, D:2) a +0 dagger (24, 10, D:2) a +0 spear Level 3 of the Dungeon [Shop] Cerph's Antique Weapon Emporium a +0 spear (72 gold) a +0 whip (60 gold) a +1 vorpal long sword (292 gold) a +1 war axe of freezing (319 gold) a +0 long sword (84 gold) a +0 whip (60 gold) the +7 rapier of the Tent {vorpal, Dex+7} (1504 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). a +0 falchion (72 gold) a +0 morningstar of draining (220 gold) a +0 rapier (96 gold) a +0 falchion (72 gold) (0, 0, D:3) a +0 club (11, 7, D:3) a +0 club (22, 7, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (5, -19, D:4) a +0 club (22, 17, D:4) a +0 club (25, -24, D:4) a +0 flail (27, -1, D:4) 4 large rocks (34, 20, D:4) a +0 flail a +0 ring mail a +2 morningstar of holy wrath (35, -10, D:4) a +0 robe (41, 29, D:4) a +0 halberd (48, 25, D:4) a +0 whip (51, 6, D:4) a +0 club (51, 23, D:4) a +0 club (51, 31, D:4) a +0 robe a +0 hand axe (62, -3, D:4) a +0 club (63, -11, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 whip (4, 7, D:5) a +0 club (6, -23, D:5) a +0 flail (7, -29, D:5) a +0 giant club (8, -26, D:5) a +0 robe a +0 dagger (9, -18, D:5) a +0 giant spiked club (11, -29, D:5) a +0 whip (17, -25, D:5) a +2 vorpal flail a +0 leather armour (29, -6, D:5) a +0 club (29, -4, D:5) a +0 whip a +0 flail a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, -27, D:6) a +0 giant club (4, -22, D:6) a +0 quarterstaff (4, -16, D:6) 13 bolts (21, -13, D:6) a +0 hand axe (28, -1, D:6) a +0 pair of boots (30, -25, D:6) 5 large rocks (38, -24, D:6) 32 bolts (39, -4, D:6) 14 poisoned darts (40, -22, D:6) a +0 ring mail (40, -2, D:6) 4 large rocks (42, -30, D:6) a +0 long sword (43, -34, D:6) 19 bolts (45, -6, D:6) 20 sling bullets Level 7 of the Dungeon [Shop] Qeipt's Antique Armour Boutique a +0 leather armour (44 gold) a +4 ring mail of willpower (682 gold) a +0 chain mail (99 gold) a +2 robe (279 gold) a +2 hat (352 gold) a +0 scale mail (88 gold) a +0 robe (15 gold) a +1 pair of gloves of strength (363 gold) a scarf of invisibility (264 gold) a +0 robe (15 gold) (0, 0, D:7) a +0 ring mail (5, -21, D:7) a +0 mace a +0 chain mail (5, -14, D:7) 12 arrows a +0 shortbow (6, -17, D:7) a +0 chain mail 5 boomerangs a +0 long sword (7, -21, D:7) a +0 dagger a +0 robe (8, -23, D:7) a +0 dagger (8, -22, D:7) a +0 short sword of protection a +0 chain mail (8, -21, D:7) a +0 dagger a +0 leather armour (8, -15, D:7) a +0 club (10, -13, D:7) a +0 robe a +0 dagger (11, -12, D:7) a +0 chain mail a +0 hand axe (20, -2, D:7) a +0 trident (22, -17, D:7) a +0 chain mail (26, -36, D:7) a +0 robe (31, -15, D:7) a +0 shortbow 42 arrows (40, -16, D:7) 3 potions of degeneration Level 8 of the Dungeon [Shop] Lohaha's Antique Weapon Boutique a +0 fustibalus (405 gold) a +0 dagger (54 gold) a +0 whip (67 gold) a +0 flail (94 gold) a +0 giant spiked club (51 gold) the +2 glaive "Wetwadgh" {holy, *Rage rElec Str+4 Dex+5} (1417 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. *Rage: It may make you go berserk in combat. a +0 quarterstaff (108 gold) a +0 hand crossbow (94 gold) a +0 morningstar of holy wrath (248 gold) a +0 war axe (94 gold) a +2 glaive of freezing (639 gold) a +0 scimitar (108 gold) (0, 0, D:8) a +0 short sword (1, 0, D:8) a +0 hand crossbow a +0 short sword 20 bolts a +0 club (8, -35, D:8) a +0 robe (10, 0, D:8) a +0 shortbow 27 arrows (19, -34, D:8) a +0 great sword a +0 robe (19, -33, D:8) a +3 scimitar a +0 robe (19, -32, D:8) a +3 dagger a +0 robe (20, -33, D:8) a +5 short sword a +0 robe (24, -23, D:8) a +0 pair of gloves (27, -22, D:8) a +0 ring mail (30, -35, D:8) a +0 barding (30, 9, D:8) a +0 short sword (31, 9, D:8) a +0 short sword a +0 short sword 2 poisoned darts (37, -42, D:8) 11 arrows a +0 shortbow (40, 2, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 13 sling bullets (5, 8, D:9) a potion of degeneration (7, 32, D:9) a +0 pair of gloves (10, 42, D:9) a +0 leather armour (14, 32, D:9) a scroll of noise (31, 7, D:9) a +0 leather armour (32, 0, D:9) a +0 rapier (32, 24, D:9) a +0 shortbow 15 arrows (34, 26, D:9) 19 arrows (37, 19, D:9) 19 sling bullets (45, 5, D:9) 23 arrows (45, 23, D:9) a +0 short sword (48, 20, D:9) a +0 dagger a +0 robe (49, 20, D:9) a +0 flail 3 boomerangs (49, 22, D:9) a +0 trident Level 10 of the Dungeon (8, 4, D:10) 25 bolts (9, -6, D:10) a +0 scale mail (9, 3, D:10) a +0 dagger of venom 4 curare-tipped darts (22, 8, D:10) a +0 dagger 12 stones a +0 leather armour (23, 11, D:10) a +0 dagger of protection (still there?) a +0 robe (still there?) (24, 12, D:10) a +0 dagger (still there?) a +0 robe (still there?) 13 gold pieces (still there?) (26, 11, D:10) a +0 flail (still there?) a +0 ring mail (still there?) 17 gold pieces (still there?) (29, -5, D:10) a +0 falchion (38, 1, D:10) a +0 club (39, -10, D:10) a +0 trident (39, 0, D:10) a +0 hand axe a +0 leather armour a +0 flail a +0 ring mail (42, 0, D:10) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (43, -20, D:10) a +0 trident (47, -11, D:10) 14 poisoned darts (50, -9, D:10) the -8 kite shield "Yreddidghabua" {-Cast rN+ Will+ Dex+3} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. -Cast: It prevents spellcasting. Will: It increases your willpower. (51, -12, D:10) a +0 robe the Ecumenical Temple