Dungeon Crawl Stone Soup version 0.28-a0-803-g74956062c1 (webtiles) character file. Game seed: 16029515508575894682 56 flestrin the Conjurer (level 3, 19/19 HPs) Began as a Tengu Conjurer on Nov 7, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:26 (2567 turns). flestrin the Conjurer (Tengu Conjurer) Turns: 2567, Time: 00:05:27 Health: 19/19 AC: 2 Str: 7 XL: 3 Next: 97% Magic: 8/8 EV: 11 Int: 19 God: Gold: 71 SH: 4 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn g - ring of resist corrosion MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Missiles e - 5 poisoned darts k - 2 throwing nets Armour a - a +0 robe (worn) d - a +0 buckler (worn) Magical Staves i - a staff of air Jewellery g - a ring of resist corrosion (left hand) Scrolls b - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} Potions c - a potion of might {unknown} h - a potion of attraction {unknown} j - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 1.3 Shields + Level 2.8 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 19% 3 Fulminant Prism Conj/Hex 7% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You start resting. Magic restored. You start waiting. Done waiting. A worm comes into view. You see here a ball python corpse. The magic dart hits the worm! The worm is moderately wounded. The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 93% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. You kill the worm! Magic restored. An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a shimmering blue altar of Sif Muna. Unknown command. Found 17 stones. A ball python comes into view. The magic dart hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - 2 throwing nets An adder comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#.##....รท......# #.##(##.# #.##.....##.......###.##.##.# #. #.#...##.......##.....##.# #.....##.......##..#####.# ......##.......###..#####.# ####.###.#####.# #........# #. .....##.###.######## #. #...........# #..#.##@##### #.......# ..S#.##.# # #.# ..# ### . . You could see an adder (asleep). Vanquished Creatures An adder (D:2) A worm (D:2) 3 dart slugs 5 endoplasms 2 giant cockroaches 3 goblins 4 hobgoblins 3 quokkas (D:1) 6 ball pythons 3 bats (D:1) 3 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 321 | D:1 | Learned a level 2 spell: Searing Ray 1391 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1546 | D:1 | Found a faded altar of an unknown god. 1876 | D:2 | Reached skill level 1 in Shields 1989 | D:2 | Reached skill level 6 in Conjurations 2521 | D:2 | Found a shimmering blue altar of Sif Muna. 2567 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, shapermc_ecumenical_altar_ellora, dk_noncrumbling_2, feat_on_display D:2: layout_loops_cross, basic_altar, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_small, infiniplex_forest_split, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_clump_small, kennysheep_generic_room_12 Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.3 Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 9 Kick || 1 Cast: Magic Dart || 67 Searing Ray || 2 Armor: Robe || 4 Dodge: Dodged || 8 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2566 | 2462 | 104 | 621 | 1663 | 2 | 1283.0 | Dungeon | 2566 | 2462 | 104 | 621 | 1663 | 2 | 1283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1869 daAuts D:2: 697 daAuts