Dungeon Crawl Stone Soup version 0.28-a0-845-gfc338a8e3c (webtiles) character file. Game seed: 12148415419106532504 67 flestrin the Conjurer (level 4, -2/24 HPs) Began as a Tengu Conjurer on Nov 13, 2021. Slain by a gnoll (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:00 (1695 turns). flestrin the Conjurer (Tengu Conjurer) Turns: 1695, Time: 00:02:00 Health: -2/24 AC: 2 Str: 7 (8) XL: 4 Next: 16% Magic: 8/8 EV: 12 Int: 16 (19) God: Gold: 52 SH: 0 Dex: 10 (12) Spells: 4/7 levels left rFire . . . SeeInvis + b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn h - ring of see invisible MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of see invisible (left hand) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} Potions i - a potion of curing j - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 7.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History A goblin comes into view. It is wielding a +0 club. There is a stone staircase leading up here. The goblin hits you with a +0 mace. You climb upwards. There is a stone staircase leading down here. You hit the goblin but do no damage. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 mace. You hit the goblin but do no damage. You claw the goblin, but do no damage. The goblin hits you with a +0 mace. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 mace and wearing a +0 chain mail (79% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll barely misses you. The gnoll hits you with a +0 whip! You die... #........# #†# #.# #.# #.######.# #.# ########.# #.. #.# #.# #.# #........# ### #.# #.# #.# #.######## #.# #.# #.# #.# ####.# #.###.# #.# .....# #.....# #.# ####################.# ...............g@g...# ####################.# ### You could see 2 gnolls. Vanquished Creatures Natasha (D:2) A gnoll (D:2) An adder (D:2) A dart slug (D:1) A ball python (D:1) 3 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins 2 quokkas (D:1) 2 bats A frilled lizard (D:2) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 15 | D:1 | You fall into a shaft and drop 1 floor! 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 691 | D:1 | Reached skill level 6 in Conjurations 1290 | D:2 | Learned a level 2 spell: Searing Ray 1312 | D:2 | Reached XP level 3. HP: 14/19 MP: 0/7 1472 | D:2 | Noticed Natasha 1473 | D:2 | Found Wiasehec's Magic Scroll Shoppe. 1477 | D:2 | Killed Natasha 1478 | D:2 | Reached skill level 7 in Conjurations 1532 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/8 1695 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_basic, serial_shops, shop, minmay_split_cup_small, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 7 | 7.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Peck | 1 | || 1 Dagger | | 4 || 4 Kick | | 1 || 1 Cast: Magic Dart | 34 | || 34 Searing Ray | 2 | 1 || 3 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1705 | 1651 | 54 | 263 | 1252 | 2 | 852.5 | Dungeon | 1705 | 1651 | 54 | 263 | 1252 | 2 | 852.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1399 daAuts D:2: 306 daAuts