flestrin Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (11, -3, D:1) a +0 leather armour (13, -7, D:1) 18 stones (21, 43, D:1) a +0 whip (27, 33, D:1) a +0 dagger a stone (32, 17, D:1) a +0 dagger (36, 4, D:1) a +0 robe (36, 8, D:1) a +0 leather armour (50, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (9, -24, D:2) a +0 whip (10, -1, D:2) 21 stones (15, -11, D:2) a +0 whip a stone (27, 1, D:2) 19 stones (37, 25, D:2) a +0 dagger a +0 robe (46, -15, D:2) a +0 robe (48, 2, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -5, D:3) a +0 dagger a +0 ring mail (8, 21, D:3) a +0 club (9, 22, D:3) 4 large rocks (15, 14, D:3) 15 stones (31, 9, D:3) a +0 club (37, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 1, D:4) a +0 club (6, 1, D:4) a +0 dagger (7, -2, D:4) a +0 helmet (13, -7, D:4) 4 stones a +0 short sword (15, -32, D:4) a +0 shortbow (18, -16, D:4) a +0 flail (18, -13, D:4) a +0 ring mail (20, -26, D:4) 18 stones (22, -22, D:4) a +0 spear (35, -29, D:4) 13 stones (36, -9, D:4) 12 stones (39, -7, D:4) a +0 dagger (43, -20, D:4) a +0 club (43, 7, D:4) a +0 whip (44, -3, D:4) a +0 dagger (46, -16, D:4) a +0 mace (47, -16, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 leather armour a +0 ring mail (53, -29, D:4) a +0 club (54, 5, D:4) 14 stones Level 5 of the Dungeon (10, -19, D:5) a +0 flail a +0 ring mail (12, -16, D:5) a +0 trident a +0 dagger a +0 robe (13, -16, D:5) a +0 club a +0 ring mail (13, -15, D:5) a +0 dagger a +0 robe (15, -15, D:5) a +0 club a +0 giant club (18, -12, D:5) a +1 dagger of draining (19, -13, D:5) a +0 whip a +0 scale mail (19, -12, D:5) a +0 club a +0 club a +0 scale mail (35, -12, D:5) a +0 leather armour a +0 short sword (35, -11, D:5) a +0 dagger (35, -10, D:5) a +0 giant club (36, -10, D:5) a +0 leather armour a +0 flail (45, 12, D:5) a +0 shortbow (unseen) (46, 11, D:5) a +0 ring mail (still there?) 3 silver boomerangs (still there?) a +0 mace (still there?) (47, -5, D:5) a staff of fire (51, -4, D:5) a +0 leather armour (54, -14, D:5) a +0 flail a +0 leather armour a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 whip a +0 chain mail a +0 flail (55, -1, D:5) 24 stones (58, -24, D:5) a +0 robe a +0 scythe (64, -21, D:5) a +0 ring mail a +3 flail of protection Level 6 of the Dungeon [Shop] Plog's Armour Shoppe the +1 leather armour "Mofo" {+Inv rPois Str+3 Slay-5} (115 gold) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rPois: It protects you from poison. +Inv: It lets you turn invisible. the +1 leather armour of Huom {rC+ MP-9 Int+4 SInv} (161 gold) Int: It affects your intelligence (+4). rC: It protects you from cold. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. a +1 pair of gloves (126 gold) the +2 cloak "Pogicer" {MP+9 SInv} (490 gold) MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a +0 helmet (49 gold) a +0 chain mail of cold resistance (126 gold) the +1 buckler of Yjujan {rC+ SInv} (304 gold) rC: It protects you from cold. SInv: It lets you see invisible. a +0 hat (44 gold) (3, -38, D:6) a +0 robe (3, -37, D:6) an amulet of faith (13, -10, D:6) a +0 trident a +0 club (14, -10, D:6) a +0 short sword (16, -8, D:6) a +0 war axe (21, -5, D:6) a +0 hand axe (22, -25, D:6) a +0 morningstar (22, -1, D:6) the +5 spear "Caile" {antimagic, Drain Fly rC- Will++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It makes you vulnerable to cold. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. a +0 plate armour (23, -1, D:6) a +0 morningstar (26, -25, D:6) a +0 dagger a +0 robe (28, -24, D:6) a +0 chain mail (29, -22, D:6) a +0 ring mail (30, -9, D:6) a +0 dagger (40, -20, D:6) a +0 robe (47, -14, D:6) a staff of fire (50, -33, D:6) 19 stones Level 7 of the Dungeon (1, -2, D:7) a +0 whip 4 stones (4, 11, D:7) the +1 ring mail of Jyrackal {Contam rElec Will+} rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (5, 13, D:7) a +0 war axe (still there?) a +0 ring mail (still there?) a killer bee corpse (still there?) (6, -9, D:7) a +0 falchion a +0 leather armour (11, 10, D:7) a +0 club 4 stones (12, 8, D:7) a +0 trident a +0 scale mail (14, -21, D:7) a +0 cloak (23, -23, D:7) a +0 shortbow (29, 13, D:7) a +0 short sword 2 poisoned darts a +0 robe (30, -20, D:7) a +0 morningstar of draining (30, -8, D:7) a +0 spear (30, 16, D:7) a +0 short sword (31, -8, D:7) a +0 trident 3 boomerangs (34, -1, D:7) a +0 ring mail (34, 16, D:7) a +0 short sword (38, 6, D:7) a +0 whip (39, 4, D:7) a +0 whip a +0 leather armour (39, 5, D:7) a +2 vorpal flail (39, 6, D:7) a +0 halberd