flestrin Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (16, -2, D:1) a +0 club (18, 6, D:1) a +0 leather armour (23, -20, D:1) 6 stones (28, -17, D:1) a +0 robe (45, -20, D:1) 3 poisoned darts (47, -15, D:1) a +0 dagger (47, -7, D:1) 7 stones (52, -10, D:1) a +0 hand axe (55, -13, D:1) a +0 hand axe (59, -20, D:1) a +0 club Level 2 of the Dungeon (6, 3, D:2) a +0 war axe (6, 8, D:2) 7 stones (6, 10, D:2) a +0 quarterstaff (10, 7, D:2) a +0 short sword (11, -20, D:2) a +0 club (11, 2, D:2) 4 stones (15, -11, D:2) a +0 short sword 14 stones (21, -23, D:2) a +0 robe (23, -17, D:2) a +0 club (26, -28, D:2) a +0 buckler (33, -16, D:2) 7 stones (38, -28, D:2) a +0 ring mail (42, -29, D:2) a +0 short sword (51, 11, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) the +1 hammer of Asmuifa {spect, rElec Str+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). rElec: It insulates you from electricity. (unseen) (1, -44, D:3) 5 stones (2, -41, D:3) a +0 dagger 5 stones (6, -45, D:3) a +0 dagger a stone (6, -18, D:3) a +0 long sword (8, -15, D:3) a +0 ring mail (9, -38, D:3) a +0 ring mail (23, -51, D:3) a +0 club (24, -1, D:3) 4 stones (30, -34, D:3) a +0 scale mail (34, -49, D:3) a +0 mace (36, -19, D:3) a +0 dagger (39, -11, D:3) a +0 rapier