flestrin Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 9, D:1) 2 poisoned darts (15, -15, D:1) 7 stones (17, -12, D:1) a +0 mace a +0 club a +0 dagger (19, -19, D:1) a +0 whip (20, 5, D:1) a +0 dagger (22, -6, D:1) 7 stones Level 2 of the Dungeon (2, 14, D:2) the +1 dagger "Ohocwit" {pain, Contam rN++ Str-4 Int+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+10). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (3, -3, D:2) a +0 plate armour (8, -3, D:2) a +0 dagger (10, -7, D:2) a +0 dagger (14, 3, D:2) a +0 whip 4 stones (16, 10, D:2) 3 stones (29, 3, D:2) a +0 dagger a +1 short sword of protection a +0 chain mail (29, 6, D:2) a +0 dagger (30, -2, D:2) a +0 dagger (30, 8, D:2) a +0 trident (34, 15, D:2) 6 stones (35, 26, D:2) a +0 trident (37, 9, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 2, D:3) a +0 long sword (0, 22, D:3) 5 stones (1, 26, D:3) a +0 sling (3, 35, D:3) a +0 club (16, 19, D:3) a +0 hand axe (17, -4, D:3) a +0 mace (19, -3, D:3) a +0 leather armour of cold resistance a +0 club (20, -3, D:3) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (20, 18, D:3) a +0 short sword a stone (46, 21, D:3) 8 stones (51, -2, D:3) 5 stones Level 4 of the Dungeon (1, -1, D:4) a +0 whip (12, -5, D:4) a +0 war axe (13, 5, D:4) a +0 robe (23, 2, D:4) a +0 chain mail (30, -19, D:4) a +0 leather armour (32, 1, D:4) a +0 club (37, -21, D:4) a +0 scale mail (39, -20, D:4) a +0 dagger (41, -16, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (11, -20, D:5) a +0 sling (13, -1, D:5) a +0 long sword of electrocution (14, 10, D:5) a +0 flail (14, 11, D:5) a +0 halberd (15, -17, D:5) a +0 hand axe (15, -10, D:5) the +0 long sword "Qomnifum" {flame, rF+ rCorr Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+6). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (15, 38, D:5) a +0 giant spiked club (16, -17, D:5) a +0 dagger (16, -16, D:5) a +0 trident (16, -15, D:5) a +0 dagger a +0 robe (16, 8, D:5) a +0 halberd (17, -17, D:5) a +0 dagger a +0 robe (17, 35, D:5) a +0 ring mail (33, -14, D:5) a +0 whip (37, -15, D:5) a +0 flail (39, -18, D:5) a +0 scale mail (40, 25, D:5) a +0 giant club (42, 4, D:5) a +0 club a +0 whip a +0 dagger a +0 robe a +0 hand axe (50, 10, D:5) a +0 spear (51, -12, D:5) a +0 kite shield (61, -1, D:5) a +0 short sword Level 6 of the Dungeon (4, 2, D:6) a +0 flail (13, -16, D:6) a +0 giant spiked club (13, 22, D:6) a scroll of noise (37, -23, D:6) an adder corpse (skeletalised by now) (37, 9, D:6) a +0 flail a +0 club a +0 whip a +0 leather armour a +0 halberd (41, -13, D:6) 2 stones (43, 20, D:6) a staff of conjuration (47, 13, D:6) a +0 flail (52, -24, D:6) a +0 scale mail (52, -14, D:6) a +0 rapier (54, -16, D:6) a wyvern corpse (skeletalised by now) the Ecumenical Temple