flinch Level 1 of the Dungeon (0, 0, D:1) a +0,+0 short sword a +0 leather armour (33, 2, D:1) 8 arrows (-8, 3, D:1) a +0,+0 club (2, 5, D:1) a +0,+0 club (-13, 6, D:1) a +0 ring mail (0, 6, D:1) 4 darts (-4, 10, D:1) a +0,+0 dagger (-19, 11, D:1) a +0,+0 club (-12, 24, D:1) 17 sling bullets (34, 28, D:1) 21 arrows (34, 30, D:1) 29 stones (22, 31, D:1) 11 sling bullets (29, 31, D:1) a +0,+0 club (7, 35, D:1) a +1 robe of fire resistance (16, 35, D:1) a +0,+2 dagger 3 silver darts (37, 37, D:1) 25 darts Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +2 leather armour "Qowegas" {Dex+4} (2440 gold) It affects your dexterity (+4). It has a curse placed upon it. the +1 ring mail of the Lost Path {Stlth++} (2160 gold) It makes you much more stealthy. the +0 robe "Twaafut" {rElec rF+ Dex+3 Curse} (2800 gold) It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It may recurse itself when equipped. the cursed +1 robe of Mental Paralysis {rElec rC+} (2370 gold) It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (-13, 1, D:2) an uncursed ring of wizardry (20, 1, D:2) a +0,+0 falchion (16, 3, D:2) a +0,+0 club (-13, 7, D:2) a +0,+0 whip (-10, 13, D:2) 13 darts (14, 13, D:2) a +0,+0 short sword (13, 14, D:2) a +0,+0 short sword (17, 17, D:2) a dart (2, 23, D:2) a +0,+0 short sword 4 darts (23, 26, D:2) a +0 leather armour (1, 30, D:2) a dart (17, 31, D:2) 23 arrows (20, 32, D:2) a stone (21, 34, D:2) a +0,+0 club 19 stones (-16, 35, D:2) 17 darts of frost (14, 36, D:2) a +0,+0 dagger a +0,+1 sling of frost 19 stones (-3, 38, D:2) a +0 leather armour (-26, 39, D:2) 11 arrows (-23, 39, D:2) a +0,+0 club (-3, 39, D:2) a +0,+0 dagger (-3, 42, D:2) 17 exploding darts Level 3 of the Dungeon (0, 0, D:3) a +0,+1 whip (-16, 9, D:3) 20 stones (-39, 13, D:3) 13 sling bullets (-15, 19, D:3) a +0,+0 club (-14, 19, D:3) 4 scrolls of enchant weapon II (-36, 20, D:3) a +0,+0 club (-34, 20, D:3) a scroll of amnesia (-14, 20, D:3) a +1,+2 dagger a +0 ring mail a +0,+0 club (-13, 20, D:3) a +0,+0 mace (-5, 23, D:3) a +0,+0 whip (-3, 24, D:3) a cursed -2,-2 club (-6, 26, D:3) a +2,+0 dagger (3, 29, D:3) 16 stones (-3, 31, D:3) a +0 ring mail (-37, 34, D:3) a +0 leather armour (-20, 34, D:3) a +0 leather armour (-9, 36, D:3) 12 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (19, 0, D:4) a +0 robe (30, 14, D:4) a +0,+2 dagger (34, 22, D:4) 9 poisoned needles (9, 40, D:4) a +0 robe (11, 44, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Stossoywn's Jewellery Emporium a cursed ring of stealth (217 gold) a +0,+7 ring of slaying (1813 gold) an uncursed ring of see invisible (225 gold) a cursed ring of loudness (67 gold) an uncursed ring of fire (375 gold) an uncursed ring of wizardry (450 gold) an uncursed ring of positive energy (300 gold) a cursed -5 ring of protection (30 gold) a +4 ring of evasion (540 gold) an uncursed amulet of conservation (450 gold) an uncursed amulet of rage (600 gold) (0, 0, D:5) the cursed -1 helmet of Vug Mew {Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It has a curse placed upon it. (21, 0, D:5) a +0,+0 club (-18, 3, D:5) a dart (-15, 12, D:5) a +0,+0 club (-14, 12, D:5) a +0 robe (-14, 13, D:5) a dart (3, 14, D:5) an arrow (-14, 18, D:5) a dart (2, 18, D:5) an arrow (0, 20, D:5) 28 arrows a +0,+1 shortbow (18, 27, D:5) a +0 leather armour (24, 31, D:5) a +0,+0 club (24, 32, D:5) a +0,+0 whip (24, 33, D:5) a scroll of amnesia (21, 35, D:5) a +2 leather armour (-1, 41, D:5) 6 poisoned needles Level 6 of the Dungeon (0, 0, D:6) 22 stones (-27, 3, D:6) a +0 leather armour (-18, 3, D:6) a +0,+0 hand axe (4, 6, D:6) a dart (-3, 7, D:6) a +0,+0 flail (4, 7, D:6) a dart (4, 8, D:6) a dart (-29, 9, D:6) a +3,+2 quarterstaff of chaos a +0,+0 mace a +0,+0 flail (-3, 9, D:6) a +0,+0 whip a +0 plate armour a +0,+0 war axe (-2, 9, D:6) a +0,+0 club (-1, 9, D:6) 8 bolts (4, 9, D:6) a dart (4, 14, D:6) a dart a +0,+0 short sword (6, 19, D:6) 13 bolts (-12, 22, D:6) a +0,+0 flail (6, 36, D:6) a +0,+0 mace (-32, 38, D:6) a +0,+0 whip the cursed -1 pair of boots "Weoter" {+Rage +Inv rC+ Dex+3 Int-2} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (0, 2, D:7) a +0,+0 club (39, 12, D:7) a cursed +0,-1 club (-12, 18, D:7) a +2,+1 dagger a +0 robe (-12, 19, D:7) a cursed +0,+0 long sword a +1 robe a +0,+0 flail a +0 robe (11, 21, D:7) a -1,-3 giant spiked club (41, 40, D:7) 15 darts (32, 43, D:7) a scroll of random uselessness Level 8 of the Dungeon (0, 0, D:8) 19 arrows (-30, 11, D:8) a +0,+0 scythe (-4, 11, D:8) an arrow (-3, 11, D:8) an arrow (-23, 12, D:8) a -2,+0 halberd a +0 animal skin (-2, 12, D:8) an arrow (-1, 12, D:8) an arrow (0, 14, D:8) a +0,+0 shortbow 16 arrows (14, 19, D:8) a +0,+0 shortbow 9 arrows of dispersal (8, 33, D:8) an arrow (7, 34, D:8) an arrow (8, 36, D:8) a +0 ring mail (-20, 43, D:8) a +0 robe a +0 animal skin (13, 43, D:8) a +0,+0 war axe the Ecumenical Temple (4, 5, Temple) the cursed +1,-1 mace of Dischord {crush, *Tele rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It causes random teleportation. It has a curse placed upon it. 19 darts