flinch Level 1 of the Dungeon (0, 0, D:1) a +0 club (46, 5, D:1) a +0 leather armour (24, 7, D:1) a stone (28, 8, D:1) a +0 ring mail (29, 9, D:1) a +0 dagger (38, 9, D:1) a +0 dagger (0, 12, D:1) a +0 dagger 4 stones (-6, 15, D:1) a stone (39, 33, D:1) a stone (47, 33, D:1) an uncursed ring of loudness (39, 35, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) 24 arrows (24, 1, D:2) a +0 leather armour (18, 2, D:2) a +0 mace (13, 5, D:2) a cursed +0 ring mail (7, 10, D:2) a cursed +0 ring mail (-1, 13, D:2) a +0 hand axe (-1, 15, D:2) a +0 leather armour (-8, 26, D:2) a +0 dagger a stone (-5, 26, D:2) a stone (-4, 26, D:2) a stone (7, 32, D:2) a sling bullet (9, 32, D:2) a sling bullet (11, 32, D:2) a +0 club a +0 hunting sling 16 sling bullets (12, 37, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (-6, 1, D:3) 17 stones (-1, 10, D:3) a +0 cutlass (29, 17, D:3) a +0 short sword (-15, 18, D:3) a +0 robe (-11, 28, D:3) a +0 scale mail a +0 mace (-14, 29, D:3) a +0 scale mail a +1 short sword of draining (19, 31, D:3) a +0 club (-15, 35, D:3) a +0 mace (26, 35, D:3) a +0 dagger (-18, 36, D:3) a +1 pair of gloves (14, 36, D:3) a +0 leather armour (-3, 38, D:3) 11 bolts (4, 40, D:3) 7 exploding sling bullets (15, 41, D:3) a +0 club 4 stones (-8, 43, D:3) a +0 leather armour (-7, 43, D:3) a +0 mace a +0 leather armour (-6, 43, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (24, 2, D:4) a +0 war axe (22, 4, D:4) a +0 great sword (-9, 7, D:4) a +0 ring mail (9, 7, D:4) a +0 spear (29, 10, D:4) a potion of mutation (16, 14, D:4) a +0 pair of boots (17, 14, D:4) 29 arrows (14, 15, D:4) 18 arrows (17, 16, D:4) 15 stones (24, 18, D:4) a +0 giant club (-4, 26, D:4) a -2 war axe a -1 long sword a -3 short sword (-3, 28, D:4) a -3 hammer (10, 29, D:4) a +0 dagger (10, 30, D:4) a +0 club (-8, 31, D:4) a -1 hammer (28, 33, D:4) a +0 mace (15, 34, D:4) a +0 dagger (31, 35, D:4) a +0 ring mail (-11, 36, D:4) a cursed -1 dagger Level 5 of the Dungeon [Shop] Qofazudgh's Book Shop a Grand Grimoire (1656 gold) a Young Poisoner's Handbook (600 gold) a book of Wizardry (450 gold) a book of Beasts (825 gold) a book of Battle (600 gold) a book of Air (525 gold) a book of Air (525 gold) a book of Party Tricks (750 gold) a book of Annihilations (1656 gold) a book of Transfigurations (825 gold) a book of Conjurations (450 gold) a book of Spatial Translocations (975 gold) Sif Muna's Almanac of the Four Gods (624 gold) Spells Type Level Animate Skeleton Necromancy 1 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Vampiric Draining Necromancy 3 Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (0, 0, D:5) a +0 dagger (33, 2, D:5) a +0 whip (36, 2, D:5) a +0 hunting sling 15 stones (8, 3, D:5) a +2 ring mail of cold resistance (28, 9, D:5) 24 arrows (-2, 11, D:5) a +0 scythe a +0 robe (39, 13, D:5) an uncursed amulet of rage a -2 ring of evasion (18, 15, D:5) a +0 scale mail (18, 16, D:5) a +0 cutlass a +0 leather armour (29, 16, D:5) a +0 club (16, 19, D:5) a +0 short sword a +0 hand axe (15, 21, D:5) a +1 animal skin (-7, 23, D:5) 16 arrows (13, 23, D:5) a +0 morningstar 10 stones (16, 23, D:5) a +0 dagger a +0 robe (-12, 24, D:5) a scroll of amnesia (16, 24, D:5) 3 stones (39, 24, D:5) a +0 mace a +0 leather armour (16, 25, D:5) a stone (17, 25, D:5) a stone (38, 25, D:5) a +0 dagger a +0 robe (-16, 26, D:5) 20 stones (16, 26, D:5) a stone (38, 26, D:5) a +0 whip a +0 flail a +0 whip (16, 27, D:5) a stone (17, 28, D:5) a stone (6, 33, D:5) a +0 animal skin (-6, 35, D:5) a +0 short sword (15, 46, D:5) 20 arrows (19, 46, D:5) 14 stones (1, 48, D:5) a +4 whip a cursed -3 giant club (1, 49, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) the -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. a +1 mace (-1, 5, D:6) a +0 club (19, 18, D:6) a +0 trident (19, 19, D:6) a +0 dagger (21, 19, D:6) a +0 flail (19, 20, D:6) a +0 dagger a +0 leather armour (8, 22, D:6) a +0 chain mail (19, 22, D:6) 10 stones (6, 27, D:6) 22 sling bullets (23, 32, D:6) a +0 buckler (23, 33, D:6) a +0 dagger of venom (33, 34, D:6) a +0 leather armour (22, 35, D:6) a throwing net (47, 40, D:6) a cursed +0 long sword a cursed -1 robe a +0 short sword a +0 robe a +1 dire flail a +0 robe (48, 40, D:6) a +0 long sword a +0 robe (51, 43, D:6) a +1 war axe of freezing a +0 robe Level 7 of the Dungeon [Shop] Kurr's Antique Weapon Emporium a +0 flail (87 gold) a +0 great mace (162 gold) a +0 short sword of electrocution (75 gold) a +1 cutlass of venom (100 gold) the +7 quarterstaff of Makhleb's Vengeance {venom, -Tele MR+} (225 gold) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +2 dagger of draining (50 gold) a +0 triple crossbow (250 gold) a +0 spear (75 gold) a +0 flail (87 gold) the cursed +7 scimitar of the Beginning {vamp, +Rage +Fly MR+} (225 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. It has a curse placed upon it. a +0 hunting sling (37 gold) (-16, 4, D:7) a +0 hand axe a +0 leather armour a cursed -1 club a cursed +0 leather armour a +0 club a +0 scale mail (-35, 18, D:7) a +0 robe (-28, 19, D:7) a +0 dagger a cursed -1 ring mail (-7, 21, D:7) a +1 whip of draining (-5, 30, D:7) a +0 spear (-38, 33, D:7) 13 arrows of dispersal (-15, 37, D:7) a +0 ring mail (5, 38, D:7) a +0 cutlass (-49, 39, D:7) 23 arrows (-15, 43, D:7) 30 stones (-36, 46, D:7) a +0 dagger (-6, 47, D:7) a scroll of amnesia (-39, 49, D:7) a +0 hand crossbow (-37, 56, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a potion of heal wounds (1, 5, D:8) a scroll of noise (4, 5, D:8) a cursed -1 long sword (15, 12, D:8) a meat ration (41, 12, D:8) 17 stones (6, 13, D:8) a +0 giant spiked club a +0 robe (7, 14, D:8) a +2 antimagic great mace (13, 15, D:8) a wand of disintegration (10) (1, 21, D:8) a scroll of teleportation (9, 37, D:8) a cursed +0 short sword a +0 robe a +0 battleaxe a +0 robe (9, 39, D:8) a +0 long sword a +0 robe (14, 43, D:8) a +0 mace (14, 44, D:8) the +8 long sword "Ygayseqe" {slice, rPois rF- MR+ SInv Stlth-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you less stealthy. a +0 robe (11, 45, D:8) a +3 war axe a +0 robe (12, 45, D:8) a +2 spear of freezing a +0 robe (13, 45, D:8) a cursed +0 mace a +0 robe a +2 scimitar a +0 robe (17, 47, D:8) a +0 flail