flinch Level 1 of the Dungeon (0, 0, D:1) a stone (13, 0, D:1) a +0 club (1, 1, D:1) 3 stones (1, 2, D:1) a +0 club (-9, 3, D:1) a +0 dagger (23, 8, D:1) a +0 ring mail (-20, 13, D:1) a +0 club 2 stones a cursed -2 club (0, 15, D:1) 11 arrows of flame (-13, 19, D:1) a +0 club (-6, 22, D:1) a +0 ring mail (-2, 35, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 1, D:2) a +0 naga barding (-15, 30, D:2) a stone (-14, 30, D:2) a stone (-13, 30, D:2) 21 stones (-10, 30, D:2) a +0 club (-17, 31, D:2) a stone (27, 31, D:2) a +0 robe (25, 33, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) the +4 mace of Cabixet {antimagic, Noisy MR++ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It enhances your eyesight. It may make noises in combat. (-15, 17, D:3) a +0 short sword (-13, 17, D:3) a giant cockroach corpse (3, 21, D:3) a +0 dagger (-26, 25, D:3) a rat corpse (-4, 26, D:3) a stone (-3, 26, D:3) a stone (-6, 27, D:3) a +0 dagger (7, 31, D:3) a stone (8, 31, D:3) 2 stones (3, 32, D:3) a +0 chain mail (8, 33, D:3) a stone (8, 34, D:3) a stone a +1 mace of draining (-10, 35, D:3) a +0 hunting sling (19, 35, D:3) a +0 club (4, 38, D:3) a +0 dagger