flinch the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 quarterstaff of speed (21, 1, D) a legendary deck of wonders (22, 1, D) an uncursed staff of energy (23, 1, D) a +3 morningstar of flaming (26, 1, D) a +0 leather armour of magic resistance (27, 1, D) the Handbook of Dusty Changing Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (28, 1, D) a box of beasts (35, 1, D) an uncursed staff of power (37, 1, D) a +1 dagger of venom (38, 1, D) an uncursed staff of air (39, 1, D) the +2 plate armour "Shririm" {Regen+} It increases your rate of regeneration. (40, 1, D) a +0 hand crossbow of flaming (49, 1, D) a box of beasts (52, 1, D) a +0 spear of distortion (53, 1, D) the +9 quarterstaff "Fith" {freeze, +Rage rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (54, 1, D) a +2 quarterstaff of protection (55, 1, D) an uncursed staff of wizardry (61, 1, D) an uncursed staff of fire (62, 1, D) an uncursed staff of death (63, 1, D) an uncursed amulet of stasis (67, 1, D) 2 potions of haste (68, 1, D) a +1 scale mail of cold resistance (3, 2, D) a +5 great sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a cursed -2 ring of evasion (20, 2, D) an uncursed staff of wizardry (21, 2, D) a plain deck of wonders (22, 2, D) a +2 leather armour of positive energy (23, 2, D) a cursed staff of earth (24, 2, D) the +1 scimitar of Ru's Approval {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (25, 2, D) the cursed -3 leather armour of Insecurity {rC++ HP+9 Stlth+} It greatly protects you from cold. It affects your health (+9). It makes you more stealthy. It has a curse placed upon it. (26, 2, D) a book of Burglary (27, 2, D) the +8 trident of the Octopus King {venom, rElec rPois+ MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (30, 2, D) a manual of Charms (37, 2, D) a book of the Warp (38, 2, D) a +1 ring of dexterity (39, 2, D) an uncursed staff of earth (40, 2, D) a +2 rapier of protection (42, 2, D) a book of Callings (49, 2, D) a +0 glaive of flaming (50, 2, D) the cursed +1 long sword of an ice cave {slice, rElec rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (51, 2, D) an uncursed staff of fire (52, 2, D) a tome of Destruction (53, 2, D) the +5 long sword of Ragnarok {drain, *Rage +Blink +Rage Str+2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It lets you blink. It lets you go berserk. It may make you go berserk in combat. (55, 2, D) a disc of storms (73, 2, D) a +0 great sword of slicing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (7, 3, D) a +0 scale mail a +0 shield (27, 3, D) a +6 lightning rod (10/10) (28, 3, D) a +6 ring of strength (29, 3, D) the cursed +2 trident of Togyskux {flame, +Blink +Fly Stlth+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (52, 3, D) the amulet "Koimigom" {Ward +Inv rN+ HP+9} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It affects your health (+9). It lets you turn invisible. (64, 3, D) a +0 short sword a +0 leather armour (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (6, 4, D) a +0 long sword (63, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (64, 5, D) a +1 rapier of speed a cursed +0 ring mail (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 6, D) a +6 ring of intelligence a +6 ring of intelligence (37, 6, D) a +1 rapier of holy wrath (unseen) (38, 6, D) a +0 trident a +1 ring of evasion (40, 6, D) a +0 quarterstaff (unseen) (4, 7, D) a +3 large shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (39, 7, D) a +0 rapier a +0 robe (48, 7, D) a +0 trident (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a +0 spear (41, 8, D) a +0 trident (unseen) (42, 8, D) a +0 rapier (unseen) (41, 9, D) a +0 trident (42, 9, D) a +0 trident (62, 9, D) a book of Power (70, 9, D) a +2 great mace of crushing (71, 9, D) a book of Air (72, 9, D) an uncursed amulet of the gourmand (18, 10, D) a +2 morningstar of protection (39, 10, D) an arrow of frost (40, 10, D) a cursed -2 trident (unseen) (72, 10, D) a +1 vampiric long sword (40, 12, D) a +0 rapier (unseen) (42, 12, D) a throwing net (43, 12, D) a javelin of penetration (70, 12, D) an uncursed staff of power (2, 13, D) an uncursed amulet of resist corrosion (3, 13, D) a box of beasts (4, 13, D) a +0 great sword of holy wrath (6, 13, D) the Tome of Blistering Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Fire Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (7, 13, D) the cursed -2 falchion "Acarinebane" {antimagic, rF+ MR+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (9, 13, D) a plain deck of wonders (10, 13, D) a scroll of brand weapon (11, 13, D) the Reference Book on Sinister Snow Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Corpse Rot Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Metabolic Englaciation Hexes/Ice 5 (50, 13, D) a +0 scale mail of fire resistance (51, 13, D) a +0 war axe (52, 13, D) an uncursed staff of cold (53, 13, D) a +0 chain mail (54, 13, D) a Grand Grimoire (55, 13, D) a +8 blowgun (2, 14, D) an uncursed staff of summoning (3, 14, D) an uncursed staff of power (4, 14, D) a plain deck of summoning (7, 14, D) a +0 long sword (8, 14, D) a +0 trident (9, 14, D) a +0 club (10, 14, D) a +4 whip of venom (11, 14, D) the +2 pair of gloves "Kiroonyst" {+Rage rN++ MR-} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 14, D) a book of Summonings (51, 14, D) a +0 hand crossbow of flaming (53, 14, D) a +3 spear of venom (54, 14, D) a +2 hand axe of distortion (55, 14, D) an uncursed staff of wizardry (3, 15, D) Kikubaaqudgha's Disquisition on Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Control Undead Necromancy 4 d - Dispel Undead Necromancy 5 (6, 15, D) the ring "Yraonk" {+Twstr rF- rC+ MR+} [ring of protection from magic] It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It can be evoked to create a twister. (7, 15, D) a +1 chain mail of cold resistance (8, 15, D) an uncursed ring of wizardry (9, 15, D) the amulet of Spite {Faith +Rage rElec rPois+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from poison. It lets you go berserk. (10, 15, D) a +0 dagger (11, 15, D) a book of Control (35, 15, D) a crystal ball of energy (37, 15, D) a +3 quarterstaff of draining (38, 15, D) a book of Conjurations (41, 15, D) the -2 hat of the Alchemist {rElec rPois+ rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (42, 15, D) a +2 scimitar of pain (21, 16, D) a +6 rod of clouds (11/11) (37, 16, D) an uncursed staff of air (38, 16, D) a +0 helmet of intelligence (39, 16, D) a +1 cloak of poison resistance (40, 16, D) a crystal ball of energy (41, 16, D) Giolus' Tome of Fetching Black Arts Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Simulacrum Ice/Necromancy 6 (42, 16, D) an uncursed staff of poison (43, 16, D) a +2 ring mail of fire resistance (6, 17, D) a +0 club (19, 17, D) a +0 short sword (20, 17, D) a +0 short sword (22, 17, D) an uncursed staff of power (24, 17, D) a +0 leather armour (25, 17, D) a book of Maledictions (26, 17, D) a +0 dagger (27, 17, D) an uncursed staff of cold (28, 17, D) an uncursed staff of death (29, 17, D) a +0 short sword (61, 17, D) a +1 great mace of distortion (64, 17, D) an uncursed staff of wizardry (71, 17, D) a book of the Sky (72, 17, D) the +6 hand crossbow of Entrepreneurial Spirit {elec, rPois+ rF+ rC-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (73, 17, D) an uncursed staff of conjuration (19, 18, D) a +0 short sword (21, 18, D) a +0 long sword (22, 18, D) a +0 dagger (23, 18, D) an uncursed staff of poison (24, 18, D) the +2 plate armour of Suotug {HP+9} It affects your health (+9). (25, 18, D) a +3 leather armour of fire resistance (27, 18, D) a +0 long sword (28, 18, D) a +2 naga barding of fire resistance (29, 18, D) a +2 hand crossbow of flaming (40, 18, D) a plain deck of wonders (41, 18, D) an uncursed amulet of regeneration (62, 18, D) a +2 leather armour of cold resistance (63, 18, D) the +12 shortbow "Briunoy" {flame, +Inv rPois+ Int+4} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. (71, 18, D) Bekkiaha's Incunabulum of the Icy Entourage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Demon Summoning 5 (23, 19, D) a book of Clouds (24, 19, D) a +0 short sword (27, 19, D) a +3 ring of strength (39, 19, D) a +0 glaive a +0 robe (6, 20, D) a tomahawk (38, 20, D) a +0 trident (39, 20, D) a +0 short sword (unseen) (51, 20, D) the +6 war axe "Qeugh" {speed, +Blink +Rage MP-9 Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It affects your magic capacity (-9). It enhances your eyesight. It lets you blink. It lets you go berserk. a +0 plate armour 3 large rocks (52, 20, D) a +0 arbalest a +1 scimitar of electrocution 13 bolts (73, 20, D) a cursed -3 short sword a +0 longbow 15 arrows (74, 20, D) a +0 short sword (75, 20, D) a +0 long sword a +0 leather armour (48, 21, D) a +0 dire flail a +0 chain mail (50, 21, D) a +6 blowgun a +0 great mace a +0 chain mail a +0 plate armour (51, 21, D) a +0 great sword a +2 scale mail of fire resistance (73, 21, D) a +0 short sword a cursed +0 leather armour (6, 22, D) a +3 ring of dexterity (49, 22, D) the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. 4 large rocks (50, 22, D) a +0 vampiric long sword a +0 plate armour a +0 battleaxe a +0 plate armour a bolt (51, 22, D) 8 large rocks (59, 22, D) a +1 flail of holy wrath (0, 23, D) a +0 hand axe a +0 robe (1, 23, D) a +0 club a +0 leather armour (18, 23, D) a +0 halberd of chopping a +0 ring mail (19, 23, D) a +0 short sword a +0 buckler (33, 23, D) a +0 club (unseen) (59, 23, D) a +0 war axe (61, 23, D) a +0 hand axe (73, 23, D) an arrow (0, 24, D) a +0 falchion a tomahawk (1, 24, D) a +0 club a +0 plate armour (36, 24, D) a +0 robe (unseen) (59, 24, D) a cursed -3 dire flail (61, 24, D) a +1 longbow of flaming a +0 dire flail (-1, 25, D) a +0 halberd (0, 25, D) a +0 long sword a +2 plate armour of cold resistance (1, 25, D) a +0 club a +0 chain mail of fire resistance (4, 25, D) a large rock (23, 25, D) a +3 war axe of electrocution a +6 dagger of speed (37, 25, D) a +0 war axe the ring of Tiduwymm {Fire rN+ Int-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (50, 25, D) the +1 rapier of the Open Hand {venom, MR+ HP+9 Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your health (+9). (51, 25, D) a +0 great sword (52, 25, D) a crystal ball of energy (54, 25, D) an uncursed staff of earth (55, 25, D) an uncursed staff of poison (-1, 26, D) a +6 rapier of holy wrath a +0 plate armour a +0 great sword a +0 chain mail (0, 26, D) a +0 giant club a +0 battleaxe a +0 chain mail the +9 war axe of Extermination {vamp, +Rage rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It lets you go berserk. a +2 arbalest of velocity 23 bolts a +1 chain mail of magic resistance (18, 26, D) a +0 dagger of venom (19, 26, D) a +0 long sword a +0 short sword (24, 26, D) a +0 long sword (51, 26, D) a +1 cloak of magic resistance (52, 26, D) an uncursed ring of wizardry (53, 26, D) an uncursed staff of conjuration (-1, 27, D) a +0 dagger a +2 robe of positive energy (0, 27, D) an uncursed ring of poison resistance an uncursed staff of cold a +0 club a +1 hunting sling of freezing a +0 flail a +0 leather armour a cursed +0 giant club (1, 27, D) 3 large rocks (18, 27, D) a +0 war axe of distortion a +0 short sword an arrow (61, 27, D) an uncursed staff of cold (62, 27, D) a +1 robe of fire resistance (63, 27, D) a +5 quarterstaff of speed (64, 27, D) a +3 ring mail of positive energy (71, 27, D) the Disquisition on Moulding Spells Type Level a - Passwall Transmutation/Earth 3 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 4 (72, 27, D) Sif Muna's Handbook of Supportive Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Abjuration Summoning 3 c - Call Canine Familiar Summoning 3 d - Control Undead Necromancy 4 e - Summon Lightning Spire Summoning/Air 4 f - Cigotuvi's Embrace Necromancy 5 (73, 27, D) a +1 scimitar of holy wrath (0, 28, D) a +0 executioner's axe of freezing (1, 28, D) a cursed +0 club a +0 ring mail an uncursed staff of air a +0 ring mail a large rock (2, 28, D) a +3 quarterstaff of protection a +0 ring mail a +0 dire flail a +0 flail an uncursed ring of magical power a +0 dire flail a +4 blowgun a +0 chain mail a +1 dire flail of protection a +4 plate armour (3, 28, D) a +0 dire flail (19, 28, D) a +4 longbow 26 arrows a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (21, 28, D) a +0 long sword a +0 scale mail a +0 longbow 18 arrows a cursed +0 leather armour the cursed -4 great mace "Eptilac" {freeze, -Tele rF+ rN+ SInv Stlth++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It enhances your eyesight. It prevents most forms of teleportation. It makes you much more stealthy. It has a curse placed upon it. a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of positive energy (22, 28, D) a +4 rod of clouds (12/12) (62, 28, D) a book of Air (63, 28, D) the +3 ring mail "Criwnod" {-Tele rElec rF+ HP+9 Int-2} It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It affects your health (+9). It prevents most forms of teleportation. (64, 28, D) an uncursed ring of wizardry (72, 28, D) a +5 double sword a +5 demon blade (73, 28, D) a book of the Tempests (1, 29, D) the ring "Hymal" {-Cast +Inv MR+ MP+9 AC+3 SInv} [ring of protection] It affects your AC (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It enhances your eyesight. It lets you turn invisible. It prevents spellcasting. (2, 29, D) a +0 war axe (19, 29, D) a +0 shortbow a +2 dire flail of protection 25 arrows a +0 ring mail (20, 29, D) 13 arrows (21, 29, D) a +2 rapier of holy wrath a +0 rapier a cursed -2 rapier the +9 chain mail "Cipeju" {+Rage rN+} It protects you from negative energy. It lets you go berserk. a +0 rapier a cursed -1 rapier a +0 rapier a +0 leather armour (34, 29, D) a +2 cloak of poison resistance (38, 29, D) an uncursed staff of conjuration (39, 29, D) a +1 plate armour of magic resistance (40, 29, D) a +3 chain mail of magic resistance (43, 29, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (44, 29, D) an uncursed staff of wizardry (52, 29, D) a +0 flail a +0 leather armour (65, 29, D) a manual of Conjurations (36, 30, D) an uncursed ring of wizardry (38, 30, D) an uncursed ring of flight (40, 30, D) a book of Dreams (42, 30, D) an ornate deck of wonders (43, 30, D) a +1 hand axe of venom (53, 30, D) a +0 flail (54, 30, D) a +0 trident a cursed -3 dagger a +0 robe (56, 30, D) a +3 bardiche of freezing a +0 plate armour (41, 31, D) 6 scrolls of brand weapon an uncursed ring of protection from cold (54, 31, D) a +0 club a +0 ring mail (56, 31, D) a +4 great mace of holy wrath a +0 chain mail (1, 32, D) a +2 leather armour of fire resistance (2, 32, D) a cursed ring of loudness (3, 32, D) the cursed +3 great sword of Starshine {elec, +Rage Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you go berserk. It has a curse placed upon it. (4, 32, D) a cursed staff of death (5, 32, D) a +1 broad axe of flaming (6, 32, D) a +4 spear of flaming (7, 32, D) a +0 dagger (10, 32, D) a book of Control (12, 32, D) a +0 morningstar of distortion (13, 32, D) an uncursed staff of wizardry (38, 32, D) a +2 pair of gloves of archery (69, 32, D) a cursed -3 glaive (1, 33, D) an uncursed staff of poison (2, 33, D) 2 potions of haste (3, 33, D) a book of Fire (4, 33, D) a +0 morningstar (5, 33, D) a lantern of shadows (6, 33, D) an uncursed staff of conjuration (8, 33, D) a +4 hunting sling (10, 33, D) a disc of storms (11, 33, D) a +2 scale mail of cold resistance (12, 33, D) an uncursed staff of cold (13, 33, D) a book of Flames (19, 33, D) a plain deck of summoning (20, 33, D) a +2 plate armour of cold resistance (21, 33, D) a +2 flail of crushing (22, 33, D) a +2 robe (23, 33, D) a +3 plate armour of cold resistance (24, 33, D) a tome of Destruction (25, 33, D) a +0 rod of destruction (13/13) (26, 33, D) a book of Minor Magic (27, 33, D) a plain deck of defence (28, 33, D) a +0 scale mail (55, 33, D) a +0 great mace a +0 plate armour (56, 33, D) a +0 dagger a +0 robe (2, 34, D) a plain deck of wonders (3, 34, D) the cursed -2 robe of the Saviour {rPois+ Regen+ MP+9} It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (4, 34, D) an uncursed ring of magical power (5, 34, D) a book of Fire (6, 34, D) a book of the Earth (7, 34, D) a book of the Tempests (8, 34, D) a +4 broad axe of freezing (9, 34, D) an uncursed staff of death (10, 34, D) a +2 whip of holy wrath (11, 34, D) an uncursed staff of wizardry (12, 34, D) a +2 ring mail of poison resistance (13, 34, D) a +3 ring of strength (20, 34, D) an uncursed staff of summoning (21, 34, D) a +1 scale mail of cold resistance (22, 34, D) the +9 arbalest of Streulak {freeze, MP+9 Dex+6 SInv} It turns projectiles fired from it into bolts of frost. It affects your dexterity (+6). It affects your magic capacity (+9). It enhances your eyesight. (23, 34, D) a disc of storms (24, 34, D) an uncursed ring of teleport control (25, 34, D) a book of Conjurations (26, 34, D) the Handbook of Displaced Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Repel Missiles Charms/Air 2 e - Ozocubu's Armour Charms/Ice 3 f - Warp Weapon Charms/Translocation 5 (27, 34, D) a scroll of brand weapon (28, 34, D) a +0 leather armour (29, 34, D) a +0 halberd (21, 35, D) a lantern of shadows (22, 35, D) a +7 plate armour of ponderousness (23, 35, D) the +6 plate armour of Tole {+Rage MR++} It affects your resistance to hostile enchantments. It lets you go berserk. (24, 35, D) a wand of hasting (5) (26, 35, D) the +0 chain mail "Morruits" {rF- Regen+ MP+9 Stlth-} It makes you vulnerable to fire. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you less stealthy. (27, 35, D) an uncursed ring of protection from fire (38, 35, D) a +0 trident the +10 plate armour "Yqewink" {rC- rN+ Stlth+} It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (26, 36, D) a +4 ring of strength (37, 37, D) a +0 trident (49, 37, D) a +1 shortbow of velocity (50, 37, D) the +6 scythe "Kaolidwo" {slice, +Blink rElec rF+ rC+ MR++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (51, 37, D) a +3 shortbow of flaming (52, 37, D) a crystal ball of energy (53, 37, D) a book of the Tempests (54, 37, D) a +1 robe (62, 37, D) a +3 falchion of electrocution (63, 37, D) an uncursed staff of energy (69, 37, D) a +2 ring of protection (71, 37, D) a manual of Transmutations a +3 ring of evasion a +3 whip of electrocution (72, 37, D) a Young Poisoner's Handbook (73, 37, D) the cursed +2 short sword "Tergh" {venom, -Tele +Blink +Rage rF+ rN+ HP+9} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your health (+9). It lets you blink. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. (35, 38, D) a +4 scythe of flaming (49, 38, D) the ring of the Iron Devil {+Rage +Inv +Fly Str+3} [ring of invisibility] It affects your strength (+3). It lets you turn invisible. It lets you fly. It lets you go berserk. a +6 ring of strength a +6 ring of dexterity a +3 shield (50, 38, D) a +0 ring mail of cold resistance (51, 38, D) a Fen Folio (52, 38, D) the Volume of Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 (53, 38, D) a book of the Warp (59, 38, D) a book of Alchemy (60, 38, D) a +4 hand crossbow of evasion (61, 38, D) the ring of Morality {+Twstr rC+ SInv} [ring of protection from cold] It protects you from cold. It enhances your eyesight. It can be evoked to create a twister. (62, 38, D) 2 potions of haste (70, 38, D) a +5 triple sword (71, 38, D) a cursed ring of positive energy (72, 38, D) a +2 chain mail of cold resistance (73, 38, D) a +2 chain mail of fire resistance (50, 39, D) a +5 crystal plate armour (60, 39, D) the +7 Sword of Power (7, 40, D) a +4 halberd of venom a +0 robe (37, 40, D) an uncursed staff of conjuration (unseen) (38, 40, D) a +0 trident (71, 41, D) a cursed +3 dire flail a +0 robe (6, 42, D) a +0 great sword of slicing a cursed +0 chain mail (8, 42, D) a +0 demon trident of electrocution a +0 chain mail (71, 42, D) a cursed +0 mace a +0 robe (73, 42, D) a +2 great sword of electrocution a +0 robe (7, 44, D) the +8 scimitar of Cufoag {freeze, +Rage +Fly rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. It lets you go berserk. a +0 scale mail a cursed +4 ring of strength (23, 44, D) a +0 eveningstar a +0 longbow 15 arrows of flame a +0 ring mail (61, 44, D) a cursed +3 mace a +0 robe (21, 45, D) a +0 mace a +2 scale mail of cold resistance (22, 45, D) a +2 trident of venom a +4 chain mail of magic resistance (6, 46, D) a +0 demon trident of freezing the +9 hunting sling of Karma {flame, rElec Str+6 Int+2 Dex+5} It turns projectiles fired from it into bolts of flame. It affects your strength (+6). It affects your intelligence (+2). It affects your dexterity (+5). It insulates you from electricity. (19, 46, D) a +2 demon whip of electrocution (unseen) (32, 48, D) a +0 pair of boots of stealth (58, 48, D) a +2 broad axe of venom (59, 48, D) the +0 Staff of Olgreb {rPois+} It protects you from poison. (60, 48, D) a book of Death (61, 48, D) an uncursed amulet of warding (63, 48, D) a +1 dagger of holy wrath (69, 48, D) a stone of tremors (70, 48, D) an uncursed staff of poison (71, 48, D) an uncursed staff of summoning (74, 48, D) a +3 flail of holy wrath (75, 48, D) a book of Beasts (18, 49, D) a +2 robe of magic resistance (19, 49, D) the +8 mace of Ski Scha {flame, -Cast +Blink +Inv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It lets you blink. It prevents spellcasting. (20, 49, D) a +0 rapier of venom (22, 49, D) a plain deck of changes (23, 49, D) a +0 ring mail of fire resistance (24, 49, D) an uncursed staff of power (26, 49, D) the +4 scimitar of Qeekaa {flame, rPois+ rN+ MR+ HP-9 MP+9 Int+4 SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your health (-9). It affects your magic capacity (+9). It enhances your eyesight. (27, 49, D) the amulet "Ghoing" {Spirit -Tele Int+4 Slay+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents most forms of teleportation. It makes you more stealthy. (28, 49, D) a +5 hunting sling of flaming (29, 49, D) an uncursed ring of see invisible (32, 49, D) a crystal ball of energy (33, 49, D) a sack of spiders (34, 49, D) the +4 glaive "Axzegost" {chop, -Tele +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. (39, 49, D) the Handbook of Combat Magic and the Blaze Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 (40, 49, D) a plain deck of war (41, 49, D) a +2 robe of positive energy (42, 49, D) an uncursed amulet of faith (43, 49, D) the cursed -1 short sword "Tuits" {elec, -Tele rPois+ Str+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (44, 49, D) a tome of Destruction (46, 49, D) a sack of spiders (48, 49, D) an uncursed staff of energy (49, 49, D) a +3 longbow of flaming (50, 49, D) the cursed +0 pair of gloves of the Louse {+Inv rPois+ rC+ Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (52, 49, D) an uncursed ring of wizardry (53, 49, D) an uncursed staff of wizardry (60, 49, D) a +0 war axe (61, 49, D) a book of Fire (62, 49, D) a +0 short sword (63, 49, D) a book of Alchemy (64, 49, D) an uncursed staff of summoning (65, 49, D) an uncursed staff of energy (66, 49, D) a +1 rapier of protection (67, 49, D) a +2 helmet of see invisible (68, 49, D) a crystal ball of energy (72, 49, D) Thesaum's Papyrus of Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (74, 49, D) a +2 hand axe (75, 49, D) an uncursed ring of ice (18, 50, D) an uncursed staff of conjuration (19, 50, D) the Disquisition on the Compass and the Escort Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Control Teleport Charms/Translocation 4 d - Summon Forest Summoning/Translocation 5 (20, 50, D) a +3 lajatang of protection (21, 50, D) a wand of hasting (4) (22, 50, D) an ornate deck of summoning (24, 50, D) the amulet "Utiak" {Inacc +Rage +Fly rElec MR++ Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. a +2 scimitar of holy wrath (25, 50, D) a +4 shortbow of flaming (26, 50, D) an uncursed ring of ice (27, 50, D) a plain deck of defence (28, 50, D) an uncursed staff of fire (29, 50, D) an uncursed staff of fire (30, 50, D) an uncursed staff of air (31, 50, D) a +5 giant club (32, 50, D) a book of Transfigurations (33, 50, D) Borgnjor's Compendium of Sinister Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Dispel Undead Necromancy 5 (34, 50, D) the +5 hand crossbow of the Last Realms {speed, Contam rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. (38, 50, D) the ring of the Moon {Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. (39, 50, D) a +0 robe (41, 50, D) the ring of Winter {+Blink MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you blink. (43, 50, D) an uncursed staff of summoning (44, 50, D) a book of Debilitation (46, 50, D) an uncursed staff of summoning (47, 50, D) a crystal ball of energy (48, 50, D) an ornate deck of summoning (49, 50, D) a book of Summonings (50, 50, D) the +4 mace "Goblinbane" {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (51, 50, D) an uncursed staff of fire (53, 50, D) a +1 triple sword of holy wrath (54, 50, D) an uncursed staff of earth (58, 50, D) an uncursed staff of death (60, 50, D) a +0 dagger (61, 50, D) a disc of storms (63, 50, D) 2 royal jellies (65, 50, D) a stone of tremors (66, 50, D) a +0 dagger (67, 50, D) an uncursed ring of wizardry (68, 50, D) an ornate deck of escape (69, 50, D) a +0 war axe (71, 50, D) a +0 dagger (72, 50, D) a plain deck of changes (73, 50, D) a +0 robe (75, 50, D) the +0 hunting sling of Fogyreg {velocity, -Cast +Blink rPois+ rC+ MR+ HP-9 Str+4 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your health (-9). It lets you blink. It prevents spellcasting. It makes you more stealthy. (2, 51, D) a book of Beasts (3, 51, D) an uncursed staff of energy (4, 51, D) an uncursed staff of poison (6, 51, D) an uncursed staff of fire (7, 51, D) a +0 flail of holy wrath (9, 51, D) the +2 cloak "Ikli" {+Blink rElec rPois+ Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It lets you blink. (11, 51, D) an uncursed staff of power (12, 51, D) an uncursed ring of sustain abilities (13, 51, D) an uncursed staff of cold (18, 51, D) an uncursed amulet of stasis (19, 51, D) a book of Conjurations (20, 51, D) an uncursed ring of magical power (21, 51, D) the +6 spear of the Botono {reap, rPois+ rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). (22, 51, D) a crystal ball of energy (23, 51, D) a +1 dagger of draining (24, 51, D) an uncursed amulet of guardian spirit (25, 51, D) the +6 great mace of the Equator {drain, +Fly rPois+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you fly. (26, 51, D) a book of Spatial Translocations (27, 51, D) a +4 rod of destruction (10/10) (28, 51, D) an uncursed ring of magical power (29, 51, D) a crystal ball of energy (30, 51, D) an uncursed staff of wizardry (31, 51, D) an uncursed staff of summoning (32, 51, D) a book of Debilitation (33, 51, D) the ring "Thaa" {SustAb +Blink rElec rPois- Dex+4} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It lets you blink. (34, 51, D) a sack of spiders (38, 51, D) an uncursed staff of earth (39, 51, D) a disc of storms (40, 51, D) an uncursed staff of wizardry (41, 51, D) a +0 demon blade of venom (42, 51, D) an uncursed ring of magical power (43, 51, D) an uncursed amulet of warding (44, 51, D) an ornate deck of defence (46, 51, D) a +5 dagger of pain (47, 51, D) a box of beasts (48, 51, D) a +2 chain mail of fire resistance (49, 51, D) an uncursed ring of magical power (51, 51, D) the amulet of Doubts {Inacc +Blink MP+9 Dex+3 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It affects your magic capacity (+9). It lets you blink. It makes you more stealthy. (52, 51, D) a scroll of brand weapon (53, 51, D) a scroll of brand weapon (54, 51, D) a +2 giant spiked club (64, 51, D) an uncursed staff of poison (65, 51, D) an uncursed staff of conjuration (0, 52, D) a +2 war axe of draining (2, 52, D) a scroll of brand weapon (3, 52, D) a +3 scimitar of slicing (4, 52, D) an uncursed ring of poison resistance (5, 52, D) an uncursed ring of flight (6, 52, D) an uncursed amulet of stasis (7, 52, D) a +2 flail of draining (8, 52, D) a box of beasts (10, 52, D) an ornate deck of defence (12, 52, D) a plain deck of wonders (13, 52, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (14, 52, D) a crystal ball of energy (44, 52, D) a +1 pair of gloves of dexterity (45, 52, D) a +0 trident (46, 52, D) a book of Necromancy (47, 52, D) the ring "Miuthree" {*Rage +Blink +Fly rC- HP+9 MP+9 Int+4 Slay+6 SInv} [ring of flight] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to cold. It affects your health (+9). It affects your magic capacity (+9). It enhances your eyesight. It lets you fly. It lets you blink. It may make you go berserk in combat. (48, 52, D) a +0 robe (66, 52, D) a sack of spiders (0, 53, D) a +0 lajatang of speed (1, 53, D) a cursed staff of fire (2, 53, D) an uncursed amulet of faith (3, 53, D) an uncursed amulet of the gourmand (4, 53, D) the +6 shortbow of Makhleb's Envy {speed, rPois+} Attacks with this weapon are significantly faster. It protects you from poison. (5, 53, D) an uncursed staff of earth (6, 53, D) a disc of storms (7, 53, D) a +1 spear of piercing (8, 53, D) an ornate deck of summoning (9, 53, D) an uncursed ring of flight (10, 53, D) an uncursed staff of air (11, 53, D) a +1 arbalest of velocity (12, 53, D) a +1 morningstar of venom (13, 53, D) a +4 ring of protection (14, 53, D) a +4 iron rod (9/9) (29, 53, D) a cursed amulet of resist corrosion (26, 58, D) a black mamba corpse (skeletalised by now) (still there?) a blink frog corpse (skeletalised by now) (still there?) (25, 59, D) a death yak corpse (skeletalised by now) (unseen) (26, 59, D) a spiny frog corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (27, 59, D) a water moccasin corpse (skeletalised by now) (22, 60, D) a hippogriff corpse (skeletalised by now) (24, 60, D) a crocodile corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (27, 60, D) a komodo dragon corpse (skeletalised by now) (28, 60, D) a sheep corpse (skeletalised by now) (29, 60, D) a crocodile corpse (skeletalised by now) (still there?) a griffon corpse (skeletalised by now) (still there?) (41, 60, D) a +2 trident of protection (23, 61, D) a yak corpse (skeletalised by now) (24, 61, D) a hippogriff corpse (skeletalised by now) (25, 61, D) a spiny frog corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (26, 61, D) a yak corpse (skeletalised by now) (unseen) (28, 61, D) an adder corpse (skeletalised by now) (39, 61, D) a +0 dagger a +0 robe a torturous demonspawn corpse (skeletalised by now) (61, 61, D) a cursed +0 mace (unseen) (64, 61, D) the +5 short sword "Fittubb" {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (unseen) (26, 62, D) a death yak corpse (skeletalised by now) (30, 62, D) a hydra corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (38, 62, D) a +1 dagger of speed a +0 hunting sling 12 stones a +1 leather armour of poison resistance a gelid demonspawn corpse (skeletalised by now) (39, 62, D) a +0 trident the +4 scale mail "Oplen" {+Blink rN+ Int-4 SInv} It affects your intelligence (-4). It protects you from negative energy. It enhances your eyesight. It lets you blink. (57, 62, D) a +4 vampiric spear (unseen) (59, 62, D) a cursed -2 battleaxe (62, 62, D) a +2 long sword of freezing (unseen) (0, 63, D) (unseen) (1, 63, D) (unseen) (26, 63, D) a wand of fire (0) (27, 63, D) an adder corpse (skeletalised by now) (29, 63, D) a crocodile corpse (skeletalised by now) (38, 63, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. a +2 hand crossbow of flaming a +0 scale mail a gelid demonspawn corpse (skeletalised by now) (60, 63, D) an uncursed ring of protection from magic (63, 63, D) a +2 scimitar of electrocution (unseen) (65, 63, D) a cursed +0 great mace (unseen) (0, 64, D) (unseen) (1, 64, D) (unseen) (59, 64, D) a necrophage skeleton (65, 64, D) a +0 short sword (66, 64, D) a +1 great mace of protection (unseen) (4, 65, D) (unseen) (27, 65, D) a hydra corpse (skeletalised by now) (40, 65, D) the +2 scale mail of the Blacksmith {+Rage rElec rPois+ rF- MR+ MP-9} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you go berserk. a monstrous demonspawn corpse (skeletalised by now) (41, 65, D) a +6 scythe of flaming a +0 demon whip of flaming the +2 robe of Fufisi {-Cast rElec Regen+} It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. an uncursed ring of protection from cold (59, 65, D) a +0 long sword of draining (unseen) (25, 66, D) a hippogriff corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (26, 66, D) a hydra corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (57, 66, D) a +1 long sword a +0 robe an uncursed staff of death a +0 robe a +0 flail a +0 robe a +0 long sword a +0 plate armour the ring "Biedikh" {rElec rPois+ rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It protects you from poison. a +2 mace of draining a +0 chain mail a cursed -3 ring of strength a +5 lajatang of electrocution (58, 66, D) a +0 dagger (unseen) (65, 66, D) a cursed +0 falchion (unseen) (66, 66, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (25, 67, D) a crocodile corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (58, 67, D) a +1 war axe of venom a +1 ring mail of positive energy a +3 scimitar of protection the +27 Lear's hauberk a +0 long sword a +0 dire flail a +0 plate armour a +6 ring of strength a necrophage skeleton (59, 67, D) a +0 long sword (unseen) (63, 67, D) a +3 long sword (unseen) (64, 67, D) a +3 great mace a +0 chain mail