flinch the Dungeon (2, 3, D) a +2 mace (3, 3, D) a +2 hand axe (4, 3, D) a +2 quarterstaff (8, 3, D) a +5 dagger of draining a +0 robe (2, 4, D) a +2 dagger (3, 4, D) a +2 trident (4, 4, D) a +2 falchion (9, 4, D) 10 stones (unseen) (8, 8, D) a +3 chain mail (9, 8, D) a +3 scale mail (8, 9, D) a +1 hand axe of chopping (9, 9, D) a +2 quarterstaff of speed (8, 10, D) a +0 trident of piercing (9, 10, D) a +2 long sword of flaming (0, 11, D) a +0 spear a +0 scale mail a +0 buckler (8, 11, D) a +4 flail of crushing (9, 11, D) a +1 dagger of draining (0, 12, D) a +0 club 4 stones a +0 spear (0, 14, D) a +0 club a stone (0, 15, D) a +0 short sword (8, 18, D) a +0 glaive a +0 robe (8, 19, D) a +0 great sword a +0 chain mail an orc corpse a giant newt corpse (skeletalised by now) (17, 19, D) a +5 ring mail (18, 19, D) a +4 scale mail (8, 20, D) a +0 hand axe a +0 plate armour (17, 20, D) a +4 chain mail (18, 20, D) a +3 plate armour (8, 21, D) a +0 short sword a +0 chain mail a +0 flail (9, 21, D) a +0 dagger a +0 leather armour (17, 21, D) a +2 halberd of venom (18, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 morningstar of protection (18, 22, D) the +1 broad axe of Puizial {flame, rF+ MR- Int+2 Stlth++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you much more stealthy. (17, 23, D) a +4 quarterstaff of protection (18, 23, D) a +2 rapier of distortion