flinch the Dungeon (9, 4, D) 10 stones (unseen) (8, 8, D) a +2 plate armour (6, 9, D) a +0 club (8, 9, D) a +2 flail of protection (9, 9, D) a +0 trident of piercing (15, 9, D) a cursed +0 club a +0 ring mail (5, 10, D) a +0 shortbow 27 arrows a +0 club (8, 10, D) a +1 long sword of holy wrath (9, 10, D) a +1 hand axe of chopping (14, 10, D) a cursed -2 dagger a +2 robe (3, 11, D) 2 arrows (8, 11, D) a +1 dagger of electrocution (9, 11, D) a +2 quarterstaff of speed (17, 12, D) a +0 club a +0 leather armour (29, 12, D) 5 large rocks (17, 13, D) a +0 battleaxe a +0 plate armour (23, 13, D) a +0 short sword a +0 leather armour (22, 15, D) a +0 short sword (35, 17, D) a +0 shortbow 13 arrows (37, 18, D) an arrow (17, 19, D) a +4 scale mail (36, 19, D) 3 arrows (8, 20, D) a +0 robe (17, 20, D) a +4 scale mail (18, 20, D) a +0 cloak (37, 20, D) 2 arrows (8, 21, D) a +0 shortbow 32 arrows (17, 21, D) a +2 halberd of protection (18, 21, D) the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (25, 21, D) a throwing net (27, 22, D) a +0 hand axe a +0 ring mail (7, 23, D) an arrow (15, 23, D) a cursed +0 scale mail (17, 23, D) a +2 war axe of freezing (18, 23, D) a +0 lajatang