flinch the Dungeon (10, 0, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 ring of evasion an uncursed ring of stealth (67, 1, D) the ring of the Special Spirits {rF- rN+ Str+4 Dex+4 Slay-5 Stlth+} [ring of positive energy] It affects your strength (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (50, 2, D) an uncursed staff of power (51, 2, D) a phial of floods (52, 2, D) a scroll of brand weapon (53, 2, D) a +6 halberd of chopping (62, 2, D) the +6 halberd "Ygub Noi" {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (68, 2, D) a +0 trident a +0 robe (73, 2, D) a +2 troll leather armour (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (68, 3, D) a +2 scythe of venom a +1 robe (69, 3, D) an uncursed staff of poison a cursed +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +0 ring mail of the Storm King {rElec rPois Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (62, 9, D) a book of Control (63, 9, D) a +2 war axe of chopping (70, 9, D) a +1 long sword of slicing (48, 10, D) a +0 rapier (unseen) (71, 10, D) a +6 ring of strength a +6 ring of intelligence (72, 10, D) a +5 shortbow of freezing (52, 13, D) a +0 dagger (53, 13, D) a +6 giant club (55, 13, D) a +0 leather armour (51, 14, D) a crystal ball of energy (52, 14, D) an uncursed staff of cold (53, 14, D) a +0 buckler of reflection (54, 14, D) a book of Death (61, 17, D) an uncursed staff of wizardry (63, 17, D) a +3 scale mail of poison resistance (64, 17, D) an uncursed staff of wizardry (71, 17, D) a +4 broad axe of freezing (72, 17, D) a +2 great sword of protection (73, 17, D) a +0 leather armour (62, 18, D) a +0 dagger (63, 18, D) an uncursed staff of conjuration (64, 18, D) an uncursed staff of summoning (71, 18, D) the +2 helmet "Qesug" {MR+ Int+3 Dex-3} It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. (65, 20, D) a +0 long sword a +0 ring mail (48, 21, D) a +0 club a +0 ring mail an uncursed staff of poison a +0 robe a +0 mace an uncursed ring of protection from fire 4 chunks of flesh an orc skeleton a chunk of flesh an orc skeleton 2 chunks of flesh (50, 21, D) a +0 hand axe a +3 mace of protection a +0 leather armour a +1 war axe of freezing a +0 chain mail an uncursed amulet of warding a +0 club (53, 21, D) a +0 club a +4 scale mail of poison resistance 2 chunks of flesh (65, 21, D) a +0 ring mail (72, 21, D) a +0 dire flail a +3 hunting sling of flaming (50, 22, D) a +0 flail a +3 chain mail of fire resistance an uncursed staff of power a +0 dagger a +0 robe a +0 club an orc corpse an orc corpse (54, 22, D) a +0 short sword of draining a +2 arbalest of flaming a +0 scale mail (64, 22, D) a +1 dagger of venom a +0 leather armour a +0 short sword a +0 leather armour (66, 24, D) a +0 long sword (unseen) (49, 25, D) a Young Poisoner's Handbook (50, 25, D) the cursed +0 helmet "Tyusuocyji" {-Cast rN+ MP+9 Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). It prevents spellcasting. It has a curse placed upon it. (51, 25, D) the ring "Haehyc" {+Fly rPois rC+ MP+9 Str-4 Dex+2} [ring of flight] It affects your strength (-4). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It lets you fly. (53, 25, D) a +1 buckler of protection (54, 25, D) a book of the Tempests (55, 25, D) a sack of spiders (50, 26, D) a cursed ring of loudness (51, 26, D) a plain deck of war (53, 26, D) a Young Poisoner's Handbook (54, 26, D) a +2 hand crossbow (61, 27, D) a +2 leather armour of cold resistance (62, 27, D) a plain deck of wonders (63, 27, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (64, 27, D) a lamp of fire a wand of confusion (37) a +6 ring of dexterity (65, 27, D) an ornate deck of changes Doihif's Catalogue of Evil Secrets and Toxins Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Dispel Undead Necromancy 5 a book of Death a book of Power (71, 27, D) a book of Enchantments a book of Changes (72, 27, D) a +2 ring mail of fire resistance (73, 27, D) a +3 ring of intelligence (62, 28, D) the cursed +1 blowgun "Bluff" {evade, Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). It has a curse placed upon it. (63, 28, D) the ring "Thymn" {Fire rN++ Str+3 Int+2 Dex+4 Slay-5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (64, 28, D) a plain deck of changes (72, 28, D) a cursed ring of loudness (73, 28, D) the +4 falchion of Starshine {freeze, rC+ rN+ Int-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (61, 29, D) a +0 dagger a +0 robe (62, 29, D) a +0 dagger (63, 29, D) a +0 flail a +0 leather armour (47, 30, D) a +0 trident (62, 30, D) a +0 war axe (63, 30, D) a +0 club (unseen) (64, 30, D) a +0 flail a +0 chain mail a +0 dagger (47, 32, D) a hell hog corpse (48, 34, D) a +1 great sword a +0 chain mail (49, 34, D) a cursed +2 great sword a +0 robe (49, 37, D) a +1 buckler of protection (51, 37, D) a +3 plate armour of cold resistance (52, 37, D) the +7 hunting sling of Analysis {freeze, Str-4 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+6). (53, 37, D) the cursed +0 long sword of the Apocalypse {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (59, 37, D) a +3 leather armour of magic resistance (61, 37, D) a +6 ring of dexterity (62, 37, D) the Almanac of Stolen Souls Spells Type Level a - Vampiric Draining Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (63, 37, D) an uncursed ring of stealth (69, 37, D) a +0 dagger (71, 37, D) an uncursed ring of positive energy (72, 37, D) the +0 robe of Xeiveg {rPois} It protects you from poison. (49, 38, D) an uncursed staff of power (50, 38, D) a crystal ball of energy (51, 38, D) a +2 robe of fire resistance (53, 38, D) a book of Power (60, 38, D) a +1 shield of protection (61, 38, D) the +5 fire dragon armour of the Land of Plenty {-Tele +Inv rF++ rC- Int+6} It affects your intelligence (+6). It greatly protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It prevents most forms of teleportation. (62, 38, D) Khufu's Reference Book on Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Death Channel Necromancy 6 (63, 38, D) the +5 morningstar of Uhetiesch {crush, rN+ MR- Str+10 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 38, D) a book of Battle (71, 38, D) Yhaun's Collected Works on Hurtful Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Ring of Flames Charms/Fire 7 e - Delayed Fireball Conjuration/Fire 7 (72, 38, D) the +11 dagger "Puithuita" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (73, 38, D) a +0 mace of crushing (52, 39, D) a +0 hat (60, 39, D) 3 throwing nets (69, 40, D) a +4 great sword of protection a +0 robe an orc corpse (skeletalised by now) (70, 40, D) a +0 long sword a +0 chain mail (71, 40, D) an orc corpse (skeletalised by now) (72, 40, D) a +2 flail of protection (69, 41, D) a +0 mace a +0 plate armour (70, 41, D) a +1 dagger of venom a +0 robe (71, 41, D) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 43, D) a +0 glaive